Is there a better map system?

Post » Sat Jan 22, 2011 10:19 am

One map is too detailed, showing the position of every rock and tree (although its fine for indoors). The other map is too expanded, showing only cities and major landmarks.

I wish there was something in between.

Has anyone done anything with the game maps to make them easier to use while outdoors?

Failing that, has anyone ever made a digital map that shows the position of all the various adventure locations, but in a size you could print out or have printed at Staples or something? I could piece together the maps from UESP, but maybe someone has already done something like this?
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Margarita Diaz
 
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Post » Sat Jan 22, 2011 12:45 pm

I would be interested in this too. A better in-game map, that is. More like Oblivion's.
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Robert Devlin
 
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Post » Sat Jan 22, 2011 8:07 am

I would be interested in this too. A better in-game map, that is. More like Oblivion's.


How exactly is that map better in any way over Morrowind's map by what the OP wants? It's even less detailed than Morrowind's world map.

The only thing it's better at, is that it looks like an old paper which makes it somehow realistic, but that's really all.
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Alex Blacke
 
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Post » Sat Jan 22, 2011 8:25 am

Here might be a couple of possibilites for you:

http://www.mediafire.com/imageview.php?quickkey=ne1cq77u2lkmyml&thumb=4

http://www.mediafire.com/imageview.php?quickkey=euiuzb2puiilnpw&thumb=4

There is also a nice modder's resource of 3-D maps for use in game made by Vality you can scout for.

edit: links removed
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des lynam
 
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Post » Sat Jan 22, 2011 5:17 pm

How exactly is that map better in any way over Morrowind's map by what the OP wants? It's even less detailed than Morrowind's world map.

The only thing it's better at, is that it looks like an old paper which makes it somehow realistic, but that's really all.


I don't know. I just started playing Morrowind and am real used to Oblivion. I guess that's why I think it's better. I also like the fact that oblivion gives you quest markers. Sometimes I just want to know where to go, instead of exploring all over the place to find a cave or mine.
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Marnesia Steele
 
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Post » Sat Jan 22, 2011 1:21 pm

I don't know. I just started playing Morrowind and am real used to Oblivion. I guess that's why I think it's better. I also like the fact that oblivion gives you quest markers. Sometimes I just want to know where to go, instead of exploring all over the place to find a cave or mine.

You "know" where to go both in Oblivion and Morrowind. Morrowind provides more details to find it without a marker.

You "see" where to go both in Oblivion and Morrowind. Only in Morrowind, you have to see it with your character's eyes.

I'm not saying one is better than other, just merely stating the facts. B)
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Carolyne Bolt
 
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Post » Sat Jan 22, 2011 4:56 pm

You "know" where to go both in Oblivion and Morrowind. Morrowind provides more details to find it without a marker.

You "see" where to go both in Oblivion and Morrowind. Only in Morrowind, you have to see it with your character's eyes.

I'm not saying one is better than other, just merely stating the facts. B)


Yeah, that's true. Morrowind is still new to me. I'll get used to the different system (from Oblivion).
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Adam Porter
 
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Post » Sat Jan 22, 2011 6:42 am

Some kind of mini marker (smaller than the normal city marker ) on the world map for the location of visited dungeons would be nice, but I don't think with the current map scale it would look good.

All hypothetical of course, I don't think it's even possible to add.
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Horror- Puppe
 
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Post » Sat Jan 22, 2011 7:35 pm

That's exactly the problem. The scale of one map is too large, the other is too small. We need something in between. The ability to zoom to a certain scale and stay there would have been outstanding.

Failing that, I need something I can print out and look at while I play. I have the large game map that came in the box, but it doesn't show every site location.
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Jade Muggeridge
 
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Post » Sat Jan 22, 2011 5:36 pm

That's exactly the problem. The scale of one map is too large, the other is too small. We need something in between. The ability to zoom to a certain scale and stay there would have been outstanding.

You just described exactly what the MWCP does. The 'Page Up' and 'Page Down' buttone on your keyboard allow for the World Map to be zoomed in/out.
It's not perfect, but its the closest you're going to get.

Also, seeing everything displayed on the map take the fun away, imo. :P
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Everardo Montano
 
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Post » Sat Jan 22, 2011 9:03 pm

Middle where? The local map is being drawn real-time I think, so it might be possible to adjust the zoom level at that. You can get maybe one more cell circle coverage. Would it be enough?

By the way, I remembered, I was kind of making a zoomable map. :P As an extension of this project:
http://www.youtube.com/watch?v=CG0OkQIw1Oc

It is not practical to make it with shaders, but I am trying. Here is a thread about it:
http://www.gamesas.com/index.php?/topic/1106090-shader-ideas-and-possibilitys/

I made the map display shader but it doesn't work in game, just inside the editor. When you hit this kind of problems you don't know what to do. Inconsistencies between editor and game. Shader is actually simple. Nothing could have gone wrong. I will go back and work on it a little more. Maybe this time I got lucky.
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Joey Avelar
 
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Post » Sat Jan 22, 2011 8:35 am

I also like the fact that oblivion gives you quest markers. Sometimes I just want to know where to go, instead of exploring all over the place to find a cave or mine.




Oblivion in no RPG...it's more an action adventure and this is the point why Oblivion s*cks to me....Exploring cities and wilderness is one off the most important parts of any RPG...if you want someone who takes your hand and guide you in front of the cave (questmarker) you better stop playing Morrowind immediately and return to Imperial City.
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Erich Lendermon
 
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Post » Sat Jan 22, 2011 5:10 pm

Oblivion in no RPG...it's more an action adventure and this is the point why Oblivion s*cks to me....Exploring cities and wilderness is one off the most important parts of any RPG...if you want someone who takes your hand and guide you in front of the cave (questmarker) you better stop playing Morrowind immediately and return to Imperial City.

He said "Sometimes". ;)

I will work on map shader tomorrow. And something else, a surprise. Something atmospheric.
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Matt Gammond
 
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Post » Sat Jan 22, 2011 8:48 am

You just described exactly what the MWCP does. The 'Page Up' and 'Page Down' buttone on your keyboard allow for the World Map to be zoomed in/out.
It's not perfect, but its the closest you're going to get.

Also, seeing everything displayed on the map take the fun away, imo. :P


I wonder why PGUP and PGDN do absolutely nothing in my game? I installed the community patch and the code patch. I don't have any zooming features.

Are you sure it's in the community patch and NOT the code patch?
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Nadia Nad
 
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Post » Sat Jan 22, 2011 8:28 pm

I wonder why PGUP and PGDN do absolutely nothing in my game? I installed the community patch and the code patch. I don't have any zooming features.

Are you sure it's in the community patch and NOT the code patch?

Pluto has an odd habit of using that acronym - he means MCP, aka Morrowind Code Patch.

You must select the 'Map expansion' option in order to have PgUp/PgDn zooming when viewing the world map. Also make sure that no other function is assigned to those keys, e.g. thru MGE's macro editor, or thru Morrowind's in-game options menu for controls.
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Alexis Acevedo
 
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Post » Sat Jan 22, 2011 2:07 pm

Oblivion in no RPG...it's more an action adventure and this is the point why Oblivion s*cks to me....Exploring cities and wilderness is one off the most important parts of any RPG...if you want someone who takes your hand and guide you in front of the cave (questmarker) you better stop playing Morrowind immediately and return to Imperial City.


No one asked what you think about Oblivion and, quite frankly, I think no one cares, so rather than telling others what to do, YOU should stop posting things that don't contribute to anything and play Morrowind, at least that way you entertain yourself, it accomplishes more than annoying people with pointless posts.

Now back to what actually relates to the topic, the main thing I liked about Morrowind's map over Oblivion's is that it actually shows you where you've explored by having the unexplored map just show the terrain as a single color with the shade indicating the terrain elevation, whereas once you explore a square, it takes on the actual colors of the terrain there. Sure, in Oblivion, I could technically tell where I've explored before by looking at the amount of locations I've discovered in an area, but to the explorer in me, it just didn't feel quite as satisfying as actually seeing he map starting to fill in with color, square by square. The problem here is that once an area was explored, I had a hard time making out the actual structure of the terrain there, I could just see the sort of color's it has, so what I really wish could be made is a map that would reflect which parts have been explored while still allowing the terrain structure of explored areas to be easily visible. Unfortunately, I don't know how one would approach that.
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Lew.p
 
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Post » Sat Jan 22, 2011 10:03 am

Are you sure it's in the community patch and NOT the code patch?

Community patch... what the hell is that? As far as I know, nothing has ever been named that. Are you thinking the Patch Project? MWPP.

And MCP or MWCP... I think it's clear that they both mean the Code Patch.
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Samantha hulme
 
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Post » Sat Jan 22, 2011 8:18 pm

....YOU should stop posting things that don't contribute to anything ...........it accomplishes more than annoying people with pointless posts.



Yesss Sir, I will stop making pointless posts just to entertain myself for the sake of mental mastvrbation. :hubbahubba:

Thanks for showing me the right way, If I need more useful tips like that I'll let you know, maybe there will come the day when your opinion is from interest for me... :rofl:
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Love iz not
 
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Post » Sat Jan 22, 2011 3:10 pm

I like what Selbeth pointed out, but from Oblivion, I do like how all locations show up on my world map, not just major ones. It makes returning to that cool dungeon I passed earlier easier. Is there anything that does that for Morrowind while keeping the terrain colors indicating where I've been? Is there a way to make my own markers on Morrowind's map, as well?
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Roberta Obrien
 
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Post » Sat Jan 22, 2011 11:16 pm

I like what Selbeth pointed out, but from Oblivion, I do like how all locations show up on my world map, not just major ones. It makes returning to that cool dungeon I passed earlier easier. Is there anything that does that for Morrowind while keeping the terrain colors indicating where I've been? Is there a way to make my own markers on Morrowind's map, as well?

You can double click anywhere on the map to leave small notes. But I think that's only on the local map.
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Cody Banks
 
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Post » Sat Jan 22, 2011 2:56 pm

No one asked what you think about Oblivion and, quite frankly, I think no one cares, so rather than telling others what to do, YOU should stop posting things that don't contribute to anything and play Morrowind, at least that way you entertain yourself, it accomplishes more than annoying people with pointless posts.


Says the guy who is doing exactly what he is telling someone else not to do. Very hypocritical of you I very much enjoyed the way you try to seem all high and mighty by bashing a post of another member by doing the exact same thing. If you don't like people posting when it essentially doesn't further the conversation perhaps you should lead by example and not do the exact same thing. Congrats on being the biggest jerk I've ever seen post on the BGSF.
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Schel[Anne]FTL
 
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Post » Sat Jan 22, 2011 6:48 pm

C'mon guys, calm down and lets get on OT. Look I have cake! :cake:

So yeah, have a look at http://www.uesp.net/wiki/Morrowind:Maps, but for in game maps you're not going to get anything beyond MCP, the changes that makes are basically it. Yeah, yeah there's FPS Optimiser 2.0's greyscale map but that program, sadly, is buggy as hell.


Congrats on being the biggest jerk I've ever seen post on the BGSF.
Good grief, you've missed a lot then...
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Emma
 
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Post » Sat Jan 22, 2011 9:52 pm

I prefer the Oblivion map system: Once you find something, it appears on your world map.

The problem with Morrowind is that the world map is stuck at too large a scale. I doubt there would even be room for just the little square map markers once everything had been found.
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Jennifer Munroe
 
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Post » Sat Jan 22, 2011 7:25 pm

I prefer the Oblivion map system: Once you find something, it appears on your world map.

The problem with Morrowind is that the world map is stuck at too large a scale. I doubt there would even be room for just the little square map markers once everything had been found.


I like that about the Oblivion map system too.
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Marlo Stanfield
 
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Post » Sat Jan 22, 2011 3:06 pm

What comes to mind is the poster map they released with the game. That one is very detailed, it has every location on it and all the roads, and it's totally awesome, in case anyone here hadn't noticed yet.
If that could somehow be implemented into the game, that would already be quite cool. For example, there could be an atlas kind of book that divides the poster map into several smaller maps, or you could buy them separately as scrolls. Wouldn't help about the map markers, but at least you'd have a detailed map when you try to find something again.

I don't know about the legal aspects, though.

While we're on the subject, is there any mod that removes the aspect of the world map where I have to visit each cell before it becomes detailed? I have always hated that, because I never ever visit the whole of Vvardenfell with one character, so sooner or later my map looks like a swiss cheese, which isn't aesthetically pleasing. And since I've visited each cell at some point in my gaming career, I feel I have a right to see the whole map by now!
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Anthony Rand
 
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