Begin OnTriggerEnter Player set RandomChance to GetRandomPercent if RandomChance <50 MutantPatrol01.enable Else MarkForDelete endifEnd
The problem is that with one type of spawn I want to add, I'll have 218 entries and I'm not going to have enough lines in the script to put them all in. I want each spawn to get an individual random roll and I was wondering if there were a way I could set it up to tell the game to perform that action on each individual spawn point, without using up so many script lines.