Is there a blue water shader for MGE?

Post » Sat May 28, 2011 7:26 pm

I did an honest search but couldn't seem to find anything that would give Morrowind's water anything of a blue tint. I love the general quality of the MGE shaders currently available, but I'd love for the dreary gray look to move over for something more fantasy/ideal Earth (i.e. tropical beach water, alpine lake water, expansive ocean) appearing.
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Silvia Gil
 
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Post » Sat May 28, 2011 4:58 pm

tropical beach water


I 2nd this, I'd like that too :nod:
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JUan Martinez
 
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Post » Sat May 28, 2011 4:51 am

Water has no color, it has the color of the sky since water is very reflective, it's the same in MW to my knowlege (might depend on your settings).
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Joanne Crump
 
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Post » Sat May 28, 2011 8:02 pm

Water has no color, it has the color of the sky since water is very reflective, it's the same in MW to my knowlege (might depend on your settings).

In fact, dihydrogen monoxide does have a very slight blue tint to it because of minor absorptions of visible red electromagnetic radiation.
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~Sylvia~
 
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Post » Sat May 28, 2011 7:50 am

you're probably right, when i think of it, water in pools (that are inside) is slightly blue, and some water outside is green (quite different color than the sky).. In MW i think the water is colorless though, it's just the sky that gives it different shades of color..
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Dean
 
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Post » Sat May 28, 2011 5:15 am

Check out this article

http://en.wikipedia.org/wiki/Color_of_water

"Large bodies of water such as oceans manifest water's inherent slightly blue color."
"Reflection of light off the surface of water only contributes significantly when the water surface is extremely still, i.e., mirror-like, and the angle of incidence is high"
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OTTO
 
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Post » Sat May 28, 2011 7:34 am

Morrowind's water is also a bit determined by the seafloor, the shallower the water, the more colour it takes. I used to paint the bottom to colour the water, but with latest MGE options and better view underwater it became too obvious and doesn't look good so it's only possible to give it a slight tint.
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Ash
 
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Post » Sat May 28, 2011 6:28 pm

Somehow, I don't think Tsetra was asking for his request to be validified by debating the actual colour of water. I think he was jsut requesting blue water. Just as if I were to start a thread requesting pink water.
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Shannon Marie Jones
 
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Post » Sat May 28, 2011 4:33 pm

Somehow, I don't think Tsetra was asking for his request to be validified by debating the actual colour of water. I think he was jsut requesting blue water. Just as if I were to start a thread requesting pink water.


New smartasses come along all the time posting about crap no one asked for, don't worry about it ;)
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Andrew
 
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Post » Sat May 28, 2011 5:30 am

Somehow, I don't think Tsetra was asking for his request to be validified by debating the actual colour of water. I think he was jsut requesting blue water. Just as if I were to start a thread requesting pink water.



Nothing wrong with a "debate" as long as it's trying to be somewhat helpful ;) changing the sky textures and possible the seafloor would be one way to solve it (for now), maybe not a great solution buuuuuut.... :)
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Budgie
 
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Post » Sat May 28, 2011 1:57 pm

I think the water should be a greenish yellow with a hint of brown personally.

Something like this perhaps:

http://www.lowdensitylifestyle.com/media/uploads/2010/05/playing-in-dirty-water.jpg

Anyway, would be cool if somebody could set up a tool so we could enter our own color codes into the shader, something a non programmer could change. :)
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Sarah Evason
 
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Post » Sat May 28, 2011 7:33 pm

I think the water should be a greenish yellow with a hint of brown personally.

Something like this perhaps:

http://www.lowdensitylifestyle.com/media/uploads/2010/05/playing-in-dirty-water.jpg

Anyway, would be cool if somebody could set up a tool so we could enter our own color codes into the shader, something a non programmer could change. :)


Noo, this look like sewer water for me ;p

Maybe something in this taste:

http://www.funonthenet.in/images/stories/forwards/water-maldives.jpg

http://1.bp.blogspot.com/_iUfTX5jh9ag/SdbtShTWgPI/AAAAAAAAAgQ/J-jyxMMWFik/s400/water+3+April+2009+Maldives+2.jpg
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Lucy
 
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Post » Sat May 28, 2011 7:55 pm

Noo, this look like sewer water for me ;p



That is sort of the point. ;) People use to (and still do in some places) defecate in open water before there were toilets and toilet paper and so on.

Anyway, I always envision Morrowind as a very dirty place.
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Tom
 
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Post » Sat May 28, 2011 6:43 am

I could join the debate as I've seen it work both ways, like if you Google "Water", nearly every image hit will have a blue hue to it. If you Google "Pond", then the water looks strikingly like Morrowind's. However, blue water just seems infinitely better looking to me especially in a game - even more so in a fantasy game. Before MGE water came along, I used to use a bluish retexture for the textured water option that looked pretty good for it's time and at night you could see the luminous mushrooms underneath in places like Suran and it would illuminate that section of water and give it this eerie look. The dark MGE water shader just doesn't capture that magic, surreal feeling.

So you could say that Chainy has it down. Depending on how you want to look at it, the blue water would be more or less realistic depending on the size of the body of water, but I don't care so much about realism. It's Nirn after all, not Earth.
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alicia hillier
 
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Post » Sat May 28, 2011 5:44 pm

Assuming you're using at least MGE v3.8.2 rev-0178, you can adjust the depthcolor which influences the surface color of MGE's water.

Find the following line in InGame.fx:

static const float3 _depthcolor = _lightfactor * SunCol * float3 (0.03, 0.04, 0.05) + (SkyCol + 0.5*FogCol2) * float3 (0.075, 0.08, 0.085);

The two 3-number sets are RGB values - adjusting them will change the color of the water as viewed from above surface.
Try these settings:

static const float3 _depthcolor = _lightfactor * SunCol * float3 (0.03, 0.075, 0.125) + (SkyCol + 0.5*FogCol2) * float3 (0.075, 0.125, 0.2);


Since that only affects the surface color, you'll probably also want to change your Morrowind.ini settings for [Water] section >> UnderwaterColor ; adjusting UnderwaterColorWeight might be warranted as well.


[edit] note that the changes to _depthcolor only affect exterior water. Interior water does not have Sun color or Sky color, which is what those RGB values are associated with and influencing.


[edit2] you might like these values better:

static const float3 _depthcolor = _lightfactor * SunCol * float3 (0.03, 0.06, 0.10) + (SkyCol + 0.5*FogCol2) * float3 (0.075, 0.12, 0.17);

Coupled with these values for Morrowind.ini under water color & weight:
UnderwaterColor=012,045,074
UnderwaterColorWeight=0.875
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Mashystar
 
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Post » Sat May 28, 2011 11:06 am

Assuming you're using at least MGE v3.8.2 rev-0178, you can adjust the depthcolor which influences the surface color of MGE's water ...

thanks for that tip! i have nice blue water now :celebration:
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Jodie Bardgett
 
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Post » Sat May 28, 2011 5:54 am

douchebaggery.
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Eric Hayes
 
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Post » Sat May 28, 2011 11:40 am

Thanks for the tip, tetchy! I'll try that out later tonight. :foodndrink:
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JD bernal
 
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Post » Sat May 28, 2011 11:35 am

Thanks for posting that tetchy!
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DeeD
 
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Post » Sat May 28, 2011 5:37 am

Any pictures of your result with these parameters?
please :D
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Mizz.Jayy
 
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Post » Sat May 28, 2011 11:24 am

I'd like pictures too :) for MGE XE this doesnt seem to work at all, no effect whatsoever (tried extreme values too).
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WTW
 
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Post » Sat May 28, 2011 12:33 pm

I'd like pictures too :) for MGE XE this doesnt seem to work at all, no effect whatsoever (tried extreme values too).

For MGE XE, you'll need to change the values in the 'XE Water.fx' file. MGE XE does not utilize the InGame.fx file.
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 6:57 pm

Ah, thanks :)
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sara OMAR
 
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Post » Sat May 28, 2011 11:57 am

I would 3rd that screenshot(s) request from anybody who has managed to change their water, along with perhaps your color codes. Would be nice to compare what peoples settings look like. :whistling:


EDIT: Almost forgot. Thank you Tetchy for the info. :foodndrink:
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Tamika Jett
 
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Post » Sat May 28, 2011 5:40 am

Here are a few, i sampled the colors from some google images..

Green, dirty and ocean.

http://piclair.com/data/lly0t.jpg

http://piclair.com/data/qv0sq.jpg

http://piclair.com/data/id2nc.jpg
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Trent Theriot
 
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