Is there a complete dialogue tree anywhere?

Post » Sat Jun 01, 2013 3:41 pm

With so many dialogue choices, is there anywhere online that has a detailed dialogue tree laid out, for at least quest dialogue choices showing the outcomes for each choice and path?
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Krista Belle Davis
 
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Post » Sat Jun 01, 2013 5:25 pm

The choices don't affect the outcome, so it doesn't really matter which one you pick. The only difference you may see is a facial expression. The only two real options are "Yes, I'll sacrifice my life to fetch your hat worth 1g while spending 100g on the expedition." or "No, so go ahead and tell me you'll wait forever until I do fetch your hat."

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Siobhan Thompson
 
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Post » Sun Jun 02, 2013 4:10 am


Not true.
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Emma Parkinson
 
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Post » Sat Jun 01, 2013 3:38 pm

Very true.

The only discussion tree that has any outcome on the game I can recall is "Yes, I'd like to join the Imperials" or "Yes, I'd like to join the Stormcloaks." Selecting either one fails the other.

I'm not saying every dialogue is "Yes/No", but very few have choices that impact the game. The only other one that comes to mind is the truce talks, but again, this doesn't affect the game. Just where NPCs end up.

Most other choices to affect the game require more than a speech check. The Dark Brotherhood is an example. There's nothing you can say to Astrid that gets you out of that shed, but killing her gives you the option of affecting the Dark Brotherhood.

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Joanne
 
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Post » Sun Jun 02, 2013 6:43 am

Indeed. There are very few questlines that actually have consequential arcs. Even then , they are more of a clear choice between two. That being, choose a side. For the most part, Skyrim is just dialog execution and not dialog selection.

?As an example... It's not anything like Dragon Age, in that regard.

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CRuzIta LUVz grlz
 
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Post » Sat Jun 01, 2013 6:29 pm

Dialog tree's in Skyrim? um, maybe a Dialog Shrub.

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josie treuberg
 
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Post » Sat Jun 01, 2013 8:58 pm

More like dialog grass. Even shrubs have branches.

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Steve Smith
 
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Post » Sun Jun 02, 2013 3:45 am



The Scientist in the Fallout 3 quest, "Those!" Easily withholds a helpful labcoat if you take the wrong direction in a very complex dialogue tree.

There are more examples like it in Fallout 3.

I assumed there would be similar instances in Skyrim.
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Emma Louise Adams
 
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Post » Sat Jun 01, 2013 9:39 pm

Recently bought DA:O a couple of days ago. Damn, what you say and what you do have a real impact on your future dialogue. It's a great game BTW.
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victoria gillis
 
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Post » Sat Jun 01, 2013 7:04 pm

No, Skyrim has only a few speech checks for freebies. Even then, most are accompanied with other ways of getting them if the speech check fails. With the exception of only a few that result in no option. One would be a random encounter with a mercenary. If you pass the check, you can get them to tell you where they are headed. Not really a great thing one way or the other.

No doubt one of my all time favorite games... ever. That is how the true RPG element of dialog "selection" should be applied.

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Alex Blacke
 
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Post » Sat Jun 01, 2013 9:24 pm


Dialogue is profoundly important in DA:O.

I think it traumatized me. Now I tip toe around my dialogue choices in Skyrim, and I don't like it.
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kirsty williams
 
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Post » Sun Jun 02, 2013 3:08 am

Sig worthy.

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ONLY ME!!!!
 
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Post » Sun Jun 02, 2013 5:35 am

This is why quite a few enjoy the FO games better than the TES games.

I will say this: don't mix the two just because Bethesda published them. They are very different games.

Even between FO3 and FONV, the dialogue impact is different. FO3 trees are usually limited to the NPC/event, while dialogue in FONV can affect the entire game.

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Stephanie Valentine
 
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Post » Sat Jun 01, 2013 6:13 pm



Are you 100% sure about this?

I mean, there are just so, so many dialogue choices. Hundreds.

Can this really be confirmed?
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flora
 
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Post » Sat Jun 01, 2013 5:59 pm

I'm sure. I've logged enough hours into this game, I could have made my own. ;)

If you've read other comments, you'll see others have agreed.

Skyrim isn't designed to be a "consequence" game. It's designed to be a fantasy game.

If you're in doubt, save your game before a speech check and try it yourself. You'll see that most options result in an NPC saying, "Okay, but I'll be here if you change your mind."

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Melanie Steinberg
 
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Post » Sun Jun 02, 2013 2:03 am

Hell yea... Just do most any quest, aside form the pick A or B, like the CW or MQ and try to have it end differently. It doesn't matter.

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Klaire
 
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Post » Sat Jun 01, 2013 9:19 pm

As others have said, not much in the way of dialogue. It tends to be actions that have an impact, not words - for example, you can't say 'I'm going to betray you, Ulfric!' but you can betray him via ... Well, that'd be spoiling it ;)


I've been playing it a lot recently. It's a great game, but the opposite of what I want in an RPG - a great story but very railroaded. I hate that claustrophobic feeling of not being able to go past the invisible walls ,and the severe lack of things to other than kill things. I guess that's why I love TES.
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Lovingly
 
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Post » Sat Jun 01, 2013 10:41 pm

Imagine if TES6 had the world and lore made by Bethesda, and dialogue and storylines made by BioWare.

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Jerry Jr. Ortiz
 
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Post » Sun Jun 02, 2013 5:57 am


Nah. I'd rather Rockstar than EABioWare.
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Everardo Montano
 
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Post » Sat Jun 01, 2013 9:40 pm

Indeed. It wold be quite the grandiose of epic proportion. With solid multiple endings of course.

Rockstar made and RPG?

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Ells
 
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Post » Sun Jun 02, 2013 2:24 am

Dialogue options:

Sure, I'll be glad to help you.

I'll help, for a price.

No thanks, good luck with that.

You still get paid even with saying the first option. I guess that second one is there for reassuring that you'll get a reward.

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No Name
 
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Post » Sun Jun 02, 2013 2:18 am


Lol.
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Calum Campbell
 
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Post » Sun Jun 02, 2013 3:39 am

Dialogue and story written by Obsidian, that would be awesome.

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Nathan Maughan
 
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Post » Sun Jun 02, 2013 4:41 am

Ring-a-ding-ding, baby. :tops:

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Rachel Briere
 
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Post » Sat Jun 01, 2013 10:02 pm

I need a little more to go on than that, i"m afraid. Not sure what was up with that quote.... I don't recall saying "endings".

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lauraa
 
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