If there could be only one fallout in next 5 years

Post » Wed Dec 07, 2011 5:34 pm

Would you like a fallout 1/2 style game with all the features it had even with these which are now prohibited using the old fallouts engine, with 3x as much content as fallout 2 had and all missions dialogues and everything as good as it was in the old fallouts. It would have the same style music as old fallouts had by the same composer (Mark Morgan)

Fallout tactics style game

Fallout 3 style game with all the features it had and some more, but with no prohibited features which fallout 1/2 had, with 3x as much content as fallout 3 had, and missions would be improved, better than in fallout 3, with a little bit better dialogues than fallout 3, better graphics using the new skyrim engine, and music by the same composer as fallout 3 had.

Fallout new vegas style game, with all these improvements I mentioned above about the fallout 3.

I've made 2 options instead of one, fallout 3 and fallout nv, because I know some of you hate fallout 3 but love fallout new vegas.

I've chosen fallout 1/2 style game because I love everything about these games, they are my favourite games ever, and I would like to see a new game using the same engine and all the features.
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Talitha Kukk
 
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Post » Wed Dec 07, 2011 9:48 pm

Fallout 3 style game with all the features it had and some more, but with no prohibited features which fallout 1/2 had, with 3x as much content as fallout 3 had, and missions would be improved, better than in fallout 3, with a little bit better dialogues than fallout 3, better graphics using the new skyrim engine, and music by the same composer as fallout 3 had.

Fallout new vegas style game, with all these improvements I mentioned above about the fallout 3.


So why would someone want to chose the "Fallout 3 style" if the New Vegas style has everything that an improved Fallout 3 would have?

Are you talking about setting....or?
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xemmybx
 
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Post » Wed Dec 07, 2011 2:46 pm

So why would someone want to chose the "Fallout 3 style" if the New Vegas style has everything that an improved Fallout 3 would have?

Are you talking about setting....or?


I'm talking about the features, dialogues, graphics engine, music, humor etc. world size (fallout 2 is much bigger but you can't see it in 3d and it's divided into single maps, fallout 3 is smaller but everything is open and in 3D)
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Jonny
 
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Post » Wed Dec 07, 2011 8:27 pm

Fallout Tactics style, because it improves greatly on Fallout and Fallout 2. It has a real time option and its the only one that lets us prone and we can control up to five other squad mates. Tell them what to use and when to attack.

Take Fallout Tactics and add the RPG of Fallout, Fallout 2 and New Vegas. Now that would be an awesome game.
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koumba
 
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Post » Wed Dec 07, 2011 10:08 pm

I would prefer they make a new style based on mixing things from all of the games...
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Jon O
 
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Post » Wed Dec 07, 2011 11:53 am

New Vegas dialogue, rpg elements, weapons, companions with a Fallout 3 type loaction, music, atmosphere and enemies. Also the karma sytem done right over the reputation sytem.
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ruCkii
 
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Post » Wed Dec 07, 2011 7:48 pm

The originals style would be best for me, I can after a decade still enjoy the crap out of them.
Fallout 3? Overplayed, can't ever go back to it.
And New Vegas? I have to use mods to get the correct design I'm looking for so no I don't think it's a good choice either.

I'd pay 1200 kronors for a sequel that played like Fallout 2 only with better graphics and voice actors for every character.
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Amber Hubbard
 
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Post » Wed Dec 07, 2011 7:46 pm

Yes, sorry I just cant get back into the originals anymore. Nor Fallout 3.

I would like that FNV style along with the extra polish.
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Sophie Miller
 
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Post » Wed Dec 07, 2011 8:30 am

open world doesnt do much for me if there is nothing to see in that open world, so I would be happy with rewarding exploration of f3, the more fleshed out stories of NV.
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maya papps
 
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Post » Wed Dec 07, 2011 5:26 pm

The originals style would be best for me, I can after a decade still enjoy the crap out of them.
Fallout 3? Overplayed, can't ever go back to it.
And New Vegas? I have to use mods to get the correct design I'm looking for so no I don't think it's a good choice either.

I'd pay 1200 kronors for a sequel that played like Fallout 2 only with better graphics and voice actors for every character.


Yeah voice and every character with talking heads like for example marcus and sulik had but with right backgrounds.

But I like the graphics of old fallouts they could stay the same
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Shelby McDonald
 
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Post » Wed Dec 07, 2011 6:44 pm

Fallout New Vegas style please.
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KRistina Karlsson
 
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Post » Wed Dec 07, 2011 4:20 pm

Where's Fallout: Brotherhood of Steel?

I'd personally prefer a Fallout 1/2 style game since we have more than enough first/third person action/adventure games these days.
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Emily Martell
 
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Post » Wed Dec 07, 2011 6:37 pm

FNV fo sure. As much as I loved FO1/2, I wouldn't want to go back to ISO.
The real time first person view is just so much more immersive.
Don't know what's the fuzz about being able to go prone.
Apart from that totally being possible in a in FPV game(lots of shooters offer that) , I fail to understand what's so important about it.
Even in Jagged Alliance 2 -which btw blew Fallout Tactics totally out of the water in terms of tactical depth-, I rarely used it.
The ISO-view is superb for a turn based strategy game, for a RPG, not so much.

open world doesnt do much for me if there is nothing to see in that open world, so I would be happy with rewarding exploration of f3, the more fleshed out stories of NV.


Don't get this point. There is much more variety in FNVs landscape and its locations. FO3's topography and surroundings outside the ruins are totally repetitive.


New Vegas dialogue, rpg elements, weapons, companions with a Fallout 3 type loaction, music, atmosphere and enemies. Also the karma sytem done right over the reputation sytem.


In FO3 nobody could hurt in the slightiest once you've reached a two-digit level.
What was so good about the enemies there? In fact with Broken Steel trying to address this, it became -oh the irony- completely broken, due to the introduction of bullet sponge enemies only the player could handle, while the rest of the wasteland couldn't.
Albino scorps killing everything and everyone xcept yourself was one major thing that really spoiled any desire of random roaming for me.
Just yesterday I almost got killed by a couple of Viper Gunslingers with Grenade Rifles @Lvl17 and with Boone and ED-E in company. Hell, there are still areas I'm not daring to go into right now.
It is so much more exciting and challenging in contrast to FO3, where you could go anywhere from the very first level(with Old olney, and -maybe- Grayditch as an exception).
The reputation system is awesome, because it forces you to think about how to deal with whom when.
Karma means absolutely nothing
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Emily Jones
 
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Post » Wed Dec 07, 2011 11:10 am

FO1&2 all the way.
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kiss my weasel
 
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Post » Wed Dec 07, 2011 9:58 am

FO1&2 all the way.


This for me aswell.
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bimsy
 
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Post » Wed Dec 07, 2011 7:16 pm

FNV fo sure. As much as I loved FO1/2, I wouldn't want to go back to ISO.
The real time first person view is just so much more immersive.
Don't know what's the fuzz about being able to go prone.
Apart from that totally being possible in a in FPV game(lots of shooters offer that) , I fail to understand what's so important about it.
Even in Jagged Alliance 2 -which btw blew Fallout Tactics totally out of the water in terms of tactical depth-, I rarely used it.
The ISO-view is superb for a turn based strategy game, for a RPG, not so much.


What?!! Greatest RPG games had isometric view! Original Fallouts, Icewind Dale, Neverwinter nights, Sacred, Diablo 2, Lionheart Legacy of the crusader
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Strawberry
 
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Post » Wed Dec 07, 2011 8:59 am

What?!! Greatest RPG games had isometric view! Original Fallouts, Icewind Dale, Neverwinter nights, Sacred, Diablo 2, Lionheart Legacy of the crusader


I know. You forgot to mention BG2+ToB btw. Fantastic games. There was also a time when great sports games had top down view.
Sometimes things evolve.
Sitting at a campfire in the Mesquite mountains, while watching the sun rise is just something that couldn't be replicated in an ISO view game.
And I think, especially Fallout as a game series, that was never centered around having full control over an entire party benefits hugely from that step.
For me, FNV had everything that made the first games great, and than added some.
Be not mistaken, I've played a shipload of ISO-based games, RPGs as well as strategy games like Jagged Alliance or X-COM, and I loved them all.
But sometimes great things can be still made better, and for me that is putting Fallout into a live open world, where I can do what I want whenever I want.
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Maddy Paul
 
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Post » Wed Dec 07, 2011 9:27 am

I know. You forgot to mention BG2+ToB btw. Fantastic games. There was also a time when great sports games had top down view.
Sometimes things evolve.
Sitting at a campfire in the Mesquite mountains, while watching the sun rise is just something that couldn't be replicated in an ISO view game.
And I think, especially Fallout as a game series, that was never centered around having full control over an entire party benefits hugely from that step.
For me, FNV had everything that made the first games great, and than added some.
Be not mistaken, I've played a shipload of ISO-based games, RPGs as well as strategy games like Jagged Alliance or X-COM, and I loved them all.
But sometimes great things can be still made better, and for me that is putting Fallout into a live open world, where I can do what I want whenever I want.

Why I like Fallout being isometric and preferrably turnbased is because SPECIAL, the hex system, the AP system were all designed specifically for it.
SPECIAL can once again be made important, me and a few others have suggested how to improve it.
Turnbased can be made to work for first or third person.
But, an isometric system makes the characters abilities and weaknesses more important.
Quite simply, if you have a bad Throwing skill then grenades are really risky to play around with, whilst in the 2nd gen titles it's all about player skill.
It's subjective I guess but I prefer character skill over player skill, and no matter how much complexity is implemented into a 2nd gen title it will ultimately come down to player skill within combat.
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Sista Sila
 
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Post » Wed Dec 07, 2011 12:21 pm

For me, FNV had everything that made the first games great, and than added some.


For you perhaps, but not everyone. New Vegas was missing the tactical RPG combat of Fallout 1/2, something that quite frankly can't be mimicked in first person. Fallout 1/2 weren't deep tactical games, but they required some level of strategy, and character skill mattered more than the player's ability to aim with a controller or mouse.

Bethesda offered VATS as a substitute, but honestly VATS ended up just being a SlowMo cheat mode that required even less strategy on the player's part than the standard run and gun combat.
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Lloyd Muldowney
 
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Post » Wed Dec 07, 2011 7:42 pm

Why I like Fallout being isometric and preferrably turnbased is because SPECIAL, the hex system, the AP system were all designed specifically for it.
SPECIAL can once again be made important, me and a few others have suggested how to improve it.
Turnbased can be made to work for first or third person.
But, an isometric system makes the characters abilities and weaknesses more important.
Quite simply, if you have a bad Throwing skill then grenades are really risky to play around with, whilst in the 2nd gen titles it's all about player skill.
It's subjective I guess but I prefer character skill over player skill, and no matter how much complexity is implemented into a 2nd gen title it will ultimately come down to player skill within combat.


Different priorities, I suppose. I found the Throwing skill of FO1/2 a bit silly to be honest, and never used it. And, to be frank, tactically the combat in FO1/2 wasn't that deep.
Close in, aim for the eyes, next target, rinse


Bethesda offered VATS as a substitute, but honestly VATS ended up just being a SlowMo cheat mode that required even less strategy on the player's part than the standard run and gun combat.


Not in FNV though, you take damage in VATS just like in real time. Also your skill has quite an impact on the damage you cause. So it is not just manual aiming skills.
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Mike Plumley
 
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Post » Wed Dec 07, 2011 8:26 pm

Why I like Fallout being isometric and preferrably turnbased is because SPECIAL, the hex system, the AP system were all designed specifically for it.
SPECIAL can once again be made important, me and a few others have suggested how to improve it.
Turnbased can be made to work for first or third person.
But, an isometric system makes the characters abilities and weaknesses more important.
Quite simply, if you have a bad Throwing skill then grenades are really risky to play around with, whilst in the 2nd gen titles it's all about player skill.
It's subjective I guess but I prefer character skill over player skill, and no matter how much complexity is implemented into a 2nd gen title it will ultimately come down to player skill within combat.


This.Specialy the SPECIAL system, for exmple the CHR SPECIAL is a lot more important in the originals cuz of them companion slots but in the current gen games i always put it on 1 cuz it basically doesnt matter except for th speech and barter skills.
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Dan Stevens
 
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Post » Wed Dec 07, 2011 10:04 am

Not in FNV though, you take damage in VATS just like in real time.


I'm pretty sure the damage is still significantly decreased, I've definitely never taken as much damage in VATS as I would have had I not been using it while playing New Vegas.

Also your skill has quite an impact on the damage you cause. So it is not just manual aiming skills.


A character's skill with a gun shouldn't impact the amount of damage they do, it should impact their chances of actually hitting someone. In Fallout 3/NV as long as you have adequate reflexes and coordination you can hit anyone anywhere without much effort regardless of your character's skill.
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Nienna garcia
 
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Post » Wed Dec 07, 2011 12:11 pm

This.Specialy the SPECIAL system, for exmple the CHR SPECIAL is a lot more important in the originals cuz of them companion slots but in the current gen games i always put it on 1 cuz it basically doesnt matter except for th speech and barter skills.

Well I think in Fallout 3 it improved the Speech % and barter prices.
In New Vegas it affects Companion Nerve and barter prices.

It's a hard stat to improve though.
How can one improve it?

With my Reaction system it would be of great importance to make friends with everyone.

A lot of NPC's could have a minimum CHA requirement for quests or dialogue options but we have perks that do this as well such as Cherches Le Femme, Lady Killer, Confirmed Bachelor and Black Widow, then there are a couple of other perks that give new dialogue, Child At Heart, Terrifying Personality(?) and uh... Probably something else too.

If the game is balanced right it "could" be used for party members again.

CHA1 : You can't have any companions
CHA3 : You can have a single animal or robotic companion.
CHA5 : You can choose between one animal/robot companion or one humanoid companion.
CHA7 : You can have a humanoid companion and a robotic/animal companion.
CHA9 : You can have either two humanoid companions or three anima/robotic companions.
CHA10 : You can have two humanoid companions and one animal/robotic companions.

Erm..
Certain characters in the game could have varying dialogues I guess, not everyone but around two or three dozen.
Depending on your Charisma they will be more inclined or less inclined to reveal more of their backstories, they might exclude you from quests until you've receive a certain reputation or might never give you the quest simply cause you "rub them the wrong way".

Charisma could affect Reputation rewards maybe?

Low Charisma will scare children away and they won't talk to you cause you look "mean".

I dunno though, Charisma is very involved with NPC's.
The other stats are easy, Perception affects the accurcy of ranged weapons and how clear enemies are and perhaps how visible traps are.
Strength affects unarmed/blade/blunt efficiency a lot, carry weight, the option to break in certain doors, to meet weapon requirements and to decreas the knockdown chance.
The other stats are a lot more revolved around the player.
Charisma is revolved around the NPC's.

NPC's need scripting, they need dialogue, they need coding, they need facial animations and voice actors.
Charisma is a very hard stat to make important.
And it cannot overshadow Speech/Persuasion/Deception/Barter/Intimidation, at least not all the time.


---------------------------------------------------------------------------------------------

On that note.
Bring a Intimidation feature into the game.
Certain armors, clothing and weapons give intimidation points, so does scars or facial tattoos, STR 8+ could also give this.

What does Intimidation do?
The higher intimidation you have the more likely people and animals are gonna leave you alone.
If you have a high intimidation and you walk into a bar and hit someone then everyone there is gonna be way too scared to do anything.
Children will run away from you with high intimidation.
Certain animals will run away from you.
And lesser raiders and mercs are gonna leave you alone as you look like someone not to mess with.

This means that if you have a power armor, missile launcher and a really ugly mug that looks like a psychopathic beast then the lesser NPC's and creatures are gonna leave you alone.
As it should be.
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liz barnes
 
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Post » Wed Dec 07, 2011 8:37 pm

I'm pretty sure the damage is still significantly decreased, I've definitely never taken as much damage in VATS as I would have had I not been using it while playing New Vegas.


That is not what I've experienced. Actually most of the time I died, was when being in VATS. Because, for example when somebody throws a grenade at you when in VATS you can't evade.
And in my current playthrough, after not having touched it for almost a year, I have to say that these Legion Assault squads or these Vipers are really giving me a hard time, even at a reasonably high level.
And heck, these Grenade Rifles, Thermic Lances or Trail Carbines really hurt...



A character's skill with a gun shouldn't impact the amount of damage they do, it should impact their chances of actually hitting someone. In Fallout 3/NV as long as you have adequate reflexes and coordination you can hit anyone anywhere without much effort regardless of your character's skill.


I know what you mean, and I could live with it being the way you're suggesting. To be fair, I have to say, that FO3 indeed made a dice roll for each of your shots.
But lots of folks complained dearly about that (sob,sob, I aimed properly, and still I didn't hit, this svcks, sob, sob), so Obsidian "addressed" it.
Still, the significantly reduced damage output and stray at low skill levels gives you a good incentive to invest points into your weapon skills.
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Tikarma Vodicka-McPherson
 
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Post » Wed Dec 07, 2011 8:46 am

Different priorities, I suppose. I found the Throwing skill of FO1/2 a bit silly to be honest, and never used it. And, to be frank, tactically the combat in FO1/2 wasn't that deep.
Close in, aim for the eyes, next target, rinse
Perhaps to the casual glance.

* I agree with a lot post #18.
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Stefanny Cardona
 
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