Is there an up to date modpack?

Post » Wed Dec 14, 2011 3:29 am

No money to be made? No incentive to make it easy. Best live with it.
You make it sound like mod makers don't try to make mods easy to install, and that is completely wrong. The creators of OBMM and Wrye Bash have spent countless (surely thousands) of hours making those tools as good as possible, and mod makers generally do their best to make their mods as easy to install as they can, and as compatible as possible. I have surely spent several hundred hours on install scripts alone, hours that are spent for one single reason, to make it easy to install mine (and others') mods.

Personally, I would heartily welcome a well-made compilation, but I scorn the creator of the FCOM superpack and many of the users that have commented on his forum, as they have absolutely zero respect for the people that spent thousands of hours creating those mods.
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Jason King
 
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Post » Wed Dec 14, 2011 12:13 pm

You make it sound like mod makers don't try to make mods easy to install, and that is completely wrong.

Well I'd say mostly wrong - there are some difficult mods to install. I think back to my first encounter with Roberts male body and its embedded folders where the options are found. That was a manual only experience (and not an easy one to follow if you wanted other than default) and really only in the last year were there installer versions. And yes most modern/current mods are generally more user friendly than they have been in the past.

Still I think it best if mod users do their best to keep up on the tools for installing mods and learn what it takes to install a mod and what it means. This reduces the difference between mod maker and mod user and creates ability and knowledge.

Compilations are not about increasing ability or knowledge and are purely a mod user wanting the easiest route to a modded game and pretty much a guarantee that they will not read the readmes and not not think about what the included mods do or how they should function. I suppose that is not necessary with visual only compilations - and the MSGO thing is just that - mostly graphics and sound. Let's see how much more smoothly the gameplay version of that compilation does.
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mimi_lys
 
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Post » Wed Dec 14, 2011 7:15 am

Actually there's one who does... I doubt I need to mention names.

I've been asked not to discuss him, but yes, I am aware.

Compilations are not about increasing ability or knowledge and are purely a mod user wanting the easiest route to a modded game and pretty much a guarantee that they will not read the readmes and not not think about what the included mods do or how they should function. I suppose that is not necessary with visual only compilations - and the MSGO thing is just that - mostly graphics and sound. Let's see how much more smoothly the gameplay version of that compilation does.

I am forced to admit that this is an extremely accurate and lucid description of things.
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REVLUTIN
 
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