What I would like to talk about since there is already a thread open about different armor slots is, what reason would Bethesda have for leaving out different slots? What is the logic of it? Is it to make it simpler for casual players? Please don't misconstrue my questions as coy sarcasm, because I am actually interested in the reasoning. Since it was a decision made, I wonder what the discussion sounded like.
Anyone care to respond?
I'm not sure if Bethesda has stated anything about this, but one of the most common explanations put forth by users is that it was done to reduce abuse of the enchantment system- in Morrowind you had an almost insane amount of "enchantable slots"- left and right pauldrons/gloves, cuirass, greaves, helm, boots, shirt and pants under that, robes/skirt over that...
...not that cutting the number of slots seems to have helped when they then turned around and added 15/20% (whatever) Sigil Stones in Oblivion, making 100% Magic Absorb or Chameleon still easily attainable, which calls into question whether enchantment abuse was really the issue. :shrug: