You are making some ridiculous speculation. None of what you said has been confirmed. As many others have stated I don't see a problem with gender morphing when armors also size morph. TES has never had super skimpy female armors (not including mods). So I don't see where your worry is coming from. As far as having briast cups for female armor, depending on briast size the cups could be for comfort (larger briasts need more support) so unless every female in TES has a C cup or smaller the armor morphing is a non issue.
I look at it this way, if you're a female adventurer, mercenary etc. who wears armor every day while fighting monsters and other people, you'd have to be the stupidest person alive not to invest in armor that's not agonising to wear, why try to squeeze into male armor that obviously doesn't fit? That's a good way to svck in combat right there.
And regarding streamlining, I'm getting tired of people desperately clinging to the past like it's some holy grail. Evolution is a necessary aspect of game design, no matter how good a game forumla is, it will get boring eventually. If you want to play what is essentially the same game over and over again for the rest of your life then be my guest, but I don't, nor does the vast majority of people. If TES never evolved, guess what, the games would not be that fun to play, not to mention the sales would be virtually non-existant. Evolution and change is absolutely necessary.
I don't see how anyone can actually hate streamlining while still understanding what the word means, streamlining is like trimming the fat off a steak. You take away the bad parts so you can get to the good part quicker, how is that not a good thing? Honestly, with the little leisure time I have, I don't want to fiddle around in menus and manage cluttered and cumbersome inventories. I just want to play the damn game, that is the content that matters. When Bethesda removes a skill like mysticism for example, it's because that skill was bloody useless and only served to clutter the game, it didn't do any good and it needs to go. The spells are still there, they've just been moved into other magic schools, so what's the problem?
I'll be blunt, i think the majority of people who are lashing out and complaining/whining about every little damn thing are just ignorant, they don't have all the facts and so they just assume the worst and throw a tantrum. I'm sick of seeing it.
This. Just give every item an "enchantment capacity" value as they had in Daggerfall. Another possibility would be to limit certain body slots to certain enchantment types. For example, I don't quite see how magic gloves have the ability to fortify your acrobatics. Leave constant effects for things such as helms, cuirasses and greaves, and extremities would just have smaller bonuses or on-cast abilities.
Why? What's the point of preventing that exploit when there is no multiplayer for it to affect and the player can simply choose not to enchant parts of their armor to prevent being overpowered? Why even take the time to limit it when it's not necessary? Those who want to be overpowered can be and those who don't can simply restrain themselves. It's called self control, it's not that hard.