there doesn't appear to be many Armour slots.

Post » Tue May 17, 2011 4:57 pm

What's the point of preventing that exploit when there is no multiplayer for it to affect and the player can simply choose not to enchant parts of their armor to prevent being overpowered?

I agree with you on this, which is why I'm tired of people trying to lampshade gameplay changes as being part of "balance". In a singleplayer game, there really is no true definition of balance - so long as you have a counter for everything and anything the AI can do to you, and vice versa. I never over-enchanted a character in Morrowind, ever. But there's some people who apparently can't resist the temptation. :shrug:
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Kirsty Collins
 
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Post » Tue May 17, 2011 10:51 am

I'm sorry but where are you getting this information..?
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Lizzie
 
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Post » Tue May 17, 2011 3:25 am

I'm sorry but where are you getting this information..?

From the thoughts in his mind.
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herrade
 
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Post » Tue May 17, 2011 2:57 pm

There still isn't a single realistic computer RPG in existence, and I can't imagine why anyone would want to play one.


Good thing you put "computer" in there . . . the most realistic RPG is called "REAL LIFE". If I wanted something realistic I wouldn't be playing computer/console games right?
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tannis
 
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Post » Tue May 17, 2011 7:27 am

Good thing you put "computer" in there . . . the most realistic RPG is called "REAL LIFE". If I wanted something realistic I wouldn't be playing computer/console games right?

The most boring too.
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Nick Jase Mason
 
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Post » Tue May 17, 2011 1:13 am

Didn't we get a conformation from someone that it would be more than Oblivion's?
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Elle H
 
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Post » Tue May 17, 2011 8:13 am

Im perfectly fine with the same amount of Oblivion armor slots but I hate that they sixifie the looks.
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Stephanie Nieves
 
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Post » Tue May 17, 2011 3:28 pm

you guys should all come down.all youve seen are some early screenshots.stop whining and coming to concluions ten months before realese.and besides oblivion had enough armor slots. when did TES fans become such whiners?
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FITTAS
 
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Post » Tue May 17, 2011 1:35 am

I'm a man, but after being forced to listen to women complain about how hot and uncomfortable bras are, I can't imagine that metal cups would feel any better :P. To make matters worse, I doubt that many women could fit comfortably into that little hour glass waist armor of theirs, either. It's basically a metal corset :P. Besides, as one woman on these forums said earlier, the curves in the armor would direct your attacks right into vital areas. Suddenly, it's not so sixy, anymore.
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Joe Bonney
 
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Post » Tue May 17, 2011 3:33 am

Didn't we get a conformation from someone that it would be more than Oblivion's?


We got one tweet confirming armor would be "multiple" pieces. Of course anything more than one is "multiple," and Fallout/New Vegas armor was a suit and a helmet for two, which is more than one, which meets the criteria "multiple," so no- we did not get any confirmation that it would be more than Oblivion's- just a standard "politician-style" meaningless response. :shrug:
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Roberta Obrien
 
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Post » Tue May 17, 2011 4:41 pm

all I want is:

1- shirt.
2- pants/skirt (skirt over boots and leg armor)
3- belt
4- cloak
5- amulet
6- ring
7- ring
8- gloves/gauntlets.
9- boots/greaves
10- body armor
11- helmet/hat
12- hand 1
13- hand 2
14- robe

sure I would love separate gloves and pauldrons but it ain't gonna happen :sadvaultboy:


With the enchantments that you would get on 14 pieces even a level 1 character could be invincable.
Drop that to around 8 body slots and 2 weapon slots and you have what I want.
With the 8 I would prefer a limit of 8 but not on set places so I could wear 7 rings and a robe if I want
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Mistress trades Melissa
 
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Post » Tue May 17, 2011 11:17 am

we know nothing abour armour slots - we need more info
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Angelina Mayo
 
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Post » Tue May 17, 2011 4:01 pm

On the topic of armor automatically changing to fit, no it's not realistic, but it is convenient. However, we do have a smithing skill. What if we had to use it to alter armor we looted from the wrong race/gender. This way, it’s more ‘immersive’ but doesn’t automatically lock anyone out of good loot permanently. Better armor requires higher skill. And of course, any armor we craft ourselves is already of the right shape. Maybe have an option at armor stores that will do it for you for a fee, like repair in previous games.

That’s another reason to allow more slots. Since we can craft our own armor, rather than needing to hunt down the only right pauldron in the world, we can presumably make the missing piece ourselves if we have the right materials.

Any thoughts, revisions?
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Spencey!
 
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Post » Tue May 17, 2011 1:12 am

On the topic of armor automatically changing to fit, no it's not realistic, but it is convenient. However, we do have a smithing skill. What if we had to use it to alter armor we looted from the wrong race/gender. This way, it’s more ‘immersive’ but doesn’t automatically lock anyone out of good loot permanently. Better armor requires higher skill. And of course, any armor we craft ourselves is already of the right shape. Maybe have an option at armor stores that will do it for you for a fee, like repair in previous games.


Only with the "pay armor store to do modifications for you" option- else we'd get the screaming meemies howling about how their roleplay is being restricted by having to take smithing skill to X level thus pigeonholing them and infringing their inherent rights to do anything and everything in the game, yadda yadda yadda...
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Alycia Leann grace
 
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Post » Tue May 17, 2011 12:07 pm

Well it really seems to me that this piecemental armour issue is one where most of the players agree I guess 100% and so why don't the Devs please us fans and give us piecemental armour back?
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SEXY QUEEN
 
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Post » Tue May 17, 2011 2:26 am

Well it really seems to me that this piecemental armour issue is one where most of the players agree I guess 100% and so why don't the Devs please us fans and give us piecemental armour back?


*sigh* Not trying to grammar-nazi here, but after a couple dozen times it's just really getting to me: http://dictionary.reference.com/browse/piecemeal, not "piecemental."
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Jennifer Rose
 
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Post » Tue May 17, 2011 12:47 am

Didn't we get a conformation from someone that it would be more than Oblivion's?

Yes. Pete said they are making an elder scrolls game and not a fallout game. So he said expect elder scrolls type armor slts not fallout.
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Natasha Biss
 
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Post » Tue May 17, 2011 10:49 am

In Oblivion, you could only repair magic items if your sill was >50, otherwise you had to go to a shop. Perhaps it could be a perk "You can alter exisiting armor to fit" so you only need to take it once.
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mollypop
 
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Post » Tue May 17, 2011 11:12 am

[NUMMIT] that. I don't want to deal with the hassle of having to alter nearly every piece of armor I find.
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meg knight
 
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Post » Tue May 17, 2011 5:33 am

Thats how it usually goes down before release, they show only complete armor sets, and the generic weapons and armor, they want you to be surprised.
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Evaa
 
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Post » Tue May 17, 2011 5:51 am

Honestly, as I said in another thread, there are just too many people who are drawing way too many conclusions from what little we actually know. It's getting to the point of being ridiculous. In addition, a lot of you just need to chill on the small stuff, like gender morphing armor. As long as it looks practical, and if there's a slight difference, stop complaining! Honestly, someone is eventually going to bust a nut because there are not any sporks in Skyrim.



Don't get caught. http://www.youtube.com/watch?v=3BzxfEEd1DQ
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Killer McCracken
 
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Post » Tue May 17, 2011 3:46 pm

Well bro, the game informer believe it or not posted concept art along with maybe possibly some game play I hope? You can't really be sure which one is which.
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Imy Davies
 
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Post » Tue May 17, 2011 1:55 pm

looking at stuff, i have the feeling this game will either run on fallout's body and helmet. or the same pitiful amount oblivion had. absolutely no pauldrons :sadvaultboy:
never mind those skirts and ponchos (we might be able to get shirts under armour, because i haven't seen any evidence against that yet)


evidence (from screenshots)

1: the body pieces change in size, but the pauldrons goes OVER the body piece.

2: in the game informer mag there are pictures of two different charecters with the exact same pauldron mounted on the body piece)

3: we havent seen anyone with conflicting armour- its either all elven or all leather. we havent seen anyone with a glass naginata, dwemer helmet, orcish pauldrons, daedric greaves,imperial steel skirt,common shirt,netch boots,adamantire right glove and bonemould left, clan volkharim poncho thing and an ebony body piece. along with lots of bling? you would think bethesda would be eager to show of right?

edit- look at the gi pictures. THE GI PICTURES. i do have evidence ok?


secondly- why must armours be sixified? the thing that made tes different from all of the other generic fantasy games was that it had a sense of semi realism. everything weird in it was explained by magic. i dont see why unmagical armour turns from a (usualy) realistic male shape too OMG BIG BEWBZ AND DRESS AND WAIST and every piece of the armour changing for some 14 year old boy. i dont mind a slight change in shape- but when non magical armour completely changes shape into something skimpy it realy makes me lower my disposition towards bethesda. i also dont see why men cant wear dresses. (when it makes sense i am fine, the golden saints and dark seducers worked perfectly well skimpy. especialy since A: it didnt change randomly in the vanila game because you couldent pick it up, and B
its sheogoraths realm,they are daedra, its not meant to make sense


Your logic is faulty. Follow it through to the end. You're saying "we don't see mix and matching and the only types appear to be steel and elven and pauldrons of the same type as the cuirass seem to blend well, ergo there are only two types of material, no mix and matching, and no pauldrons". Its january. ;) give them some time to finish the models.
The enemies in the pics (which are still shots from a working model) all look the same? could it be because they are the same enemy generated for a game informer article demonstration? Could be.
And we've seen leather armor as well ;)

There wasn't any miss matched stuff in oblivion or morrowind articles either. I've still got the computer games world on morrowind. Everybody is wearing ordinator armor or imperial gear. None of the cool [censored] (like daedric armor or glass armor or orcish armor) was shown. The ability to mix and match was not represented then either.
Its not a revolutionary game feature, thus its not going to be something they tout with pride along with their innovations (such as a flamethrower spell effect, dual wielding, or this Radiant Story business).
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Jade Payton
 
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Post » Tue May 17, 2011 3:58 am

I understand they are only going to show full sets. And I hope we have more armor slots, because thats huge for making a unique character, and RPG's are all about character customization.
But from the concept art, it all like one suit, it appeared too seamless. Im sure they would give us at least what we had in Oblivion, but really we need more.
Im on the slightly worried bandwagon. Im a firm believer that Oblivion wasn't what I expected, and Im expecting this to be worse. I sure hope im wrong.
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Chloe Lou
 
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Post » Tue May 17, 2011 2:34 pm

I understand they are only going to show full sets. And I hope we have more armor slots, because thats huge for making a unique character, and RPG's are all about character customization.
But from the concept art, it all like one suit, it appeared too seamless. Im sure they would give us at least what we had in Oblivion, but really we need more.
Im on the slightly worried bandwagon. Im a firm believer that Oblivion wasn't what I expected, and Im expecting this to be worse. I sure hope im wrong.



Its concept art though. Its SUPPOSED to look seamless and natural and the styles will all flow. Thats just how people usually draw things. People like symmetry.

i think you're fretting over nothing
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Katie Louise Ingram
 
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