Is there even a point to tier 4 merchants?

Post » Thu Mar 03, 2016 3:15 pm

They each only get one fixed legendary, I've yet to see anything I'd want. Is it just for expanded junk item selection?
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Aliish Sheldonn
 
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Post » Thu Mar 03, 2016 12:11 pm

For fun, and yeah mostly expanded inventory or the legendary item.



I found it kinda cool that they were recruitable but really that died when half of them got lost a few months back. Even if it is fixed I haven't seen them on any playthrough ( the wandering ones ) since then. But I haven't been farming for rando events.



Ill most likely grab them if I see them but mostly because I prefer the named guys to just "Settler".

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BRIANNA
 
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Post » Thu Mar 03, 2016 2:14 pm

The only one I've been able to actually use is Vault-tec guy.



Smiling jack or whatever his name is accepted my offer but never showed up where I sent him, and the doctor just won't give me any recruitment dialog even though I've built plenty of level 3 clinics.

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Wayne Cole
 
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Post » Thu Mar 03, 2016 10:03 am

Trader Rylee disappeared on me.


Vault-Tec Rep stuck around, but I have failed to assign him the right vending store: need to fix that.


Most of the others are hiding in an off-camera NPC waiting room.

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Terry
 
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Post » Thu Mar 03, 2016 11:49 am

Anne Hargraves may sell companion's special outfit.



If you care about having double set, that'd be rad.

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Dan Scott
 
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Post » Thu Mar 03, 2016 8:51 am

Well, I've only managed to get two of the ones I recruited to actually show up, but those both had some nice benefits.



The Vault Tek Representative sells lots and lots of very rare Junk that can be broken down into some of the rarest and most valuable crafting components (he is the best source of Ballistic Weave supplies I've seen so far) . Also, many of the things he sells are really useful for decorating (like fully assembled Giddy-Up-Buttercups).



Ms. Hargraves (the seamstress) has just about all the different sets of clothing that are usable with Ballistic Weave. Also, she has a regular supply of Clean and Pre-War outfits for decorating purposes (every one of my Sanctuary residents are walking around in fancy tuxedos and dresses with matching hats. It looks....interesting....to see a Ghoul in full formal wear picking carrots....).

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Emma Pennington
 
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Post » Thu Mar 03, 2016 3:29 pm

^ Yes, this. It's not exclusively about access to unique/legendary items -- most of the other vendors don't have more than one or two of those, either.

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phil walsh
 
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Post » Thu Mar 03, 2016 6:28 am

Access to legendaries is the only thing to justify the pain in the ass to aquire them. Literally nothing they sell isn't available dozens of ways.
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Susan
 
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Post » Thu Mar 03, 2016 6:31 pm

Do the vendors never have random Legendaries apart from their "assigned" ones?



I heard on a couple of YouTube videos that the weapons guy sometimes has others----a crock?

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Victor Oropeza
 
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Post » Thu Mar 03, 2016 9:18 am

^ I get that (EDIT: reply is to Roachor, but took too long to type :goodjob: ), but they do have a larger float and higher quantities of various items than the other traders.



They are absolutely a pain, though. I've still never even seen Larry or the Doc, let alone been able to try hiring them. Nor, though, have I ever had the slightest bit of trouble recruiting and assigning Rylee, Vault-Tec guy or Anne.



I've said it before, and will say it again: too much randomness in this game. More than previous games is probably good, but I think they went too far. Seems to me it would be easy enough to set the traveling merchants on a defined route and then make it possible for the player to get a copy of that route/schedule (maybe posted in Diamond City, or all the main settlements, or whatever) -- more or less the way you can track the Penitus Oculatus dude toward the end of the Dark Brotherhood questline in Skyrim.



It doesn't ruin the game for me; it just frustrates me that I have to constantly submit to dice rolls in order to see everything the game has to offer. Combined with Garvey, these are some massive departures from Bethesda's game design MO delivered all at once.

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Tarka
 
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Post » Thu Mar 03, 2016 4:35 pm

I'm on day 24 of gameplay and I only encountered more than 5 random encounters after I Googled their locations to farm them. They made everything too rare.
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stephanie eastwood
 
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Post » Thu Mar 03, 2016 10:02 am

Yep, exactly.



And why aren't the Freefall Legs available from a vendor? Those things are great, but the only way to get them is to exploit the physics engine or hope and pray you roll 2X an Acrobat's legendary drop on two pieces of armor that are also not both for the right or left side.

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Emily Martell
 
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Post » Thu Mar 03, 2016 6:21 pm


Don't think that will cut it? IIRC, Acrobat's just has a % reduction? Freefall *prevents*.

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Avril Churchill
 
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Post » Thu Mar 03, 2016 8:30 am

Well, I believe the % is always 50, which is why you need two of them equipped to prevent all falling damage. But beyond that, say you only had one -- how much damage exactly do you incur from falling, and does height matter? I've got no idea because the game doesn't tell us.

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Javier Borjas
 
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Post » Thu Mar 03, 2016 6:56 am

I think that there isn't a whole lot of point to the Tier 4 Merchants.



Like others have said, just a specific legendary item that you probably don't want.



Somehow, early on, I was under the impression that they would have randomly generated legendary items in their stock. "Check back next week for new items!". Nope.



It adds a named NPC to your settlement, which adds a bit of immersion/fun. but that is about it. :)

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Laura
 
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Post » Thu Mar 03, 2016 11:58 am


Just from feel/observation--height definitely influences damage. If I make an "iffy" jump where I suspect it's not entirely safe and it does damage me, it is normally about quarter/half an inch of life bar.



Last night while working on Starlight and jumping off the screen without remembering to put my Freefalls on, it took almost my entire life bar, luckily survived it.

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suzan
 
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Post » Thu Mar 03, 2016 10:32 pm


Damn.


I do recall having found, during separate drops, two or possibly more pieces of Acrobat armor. I eventually sold them during an inventory housecleaning because I wasn't doing anything with them, as I had Power Armor.

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Lauren Dale
 
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Post » Thu Mar 03, 2016 7:04 am

Of course -- PA, despite being contradicted by Proctor Ingram's situation, will save you from a fall.



However, the Freefall Legs (and presumably their random Acrobat counterparts; I can't say for sure as the drops I seem to get the most are magical pool cues, lol) are much more useful for building tall settlement structures (because they aren't clunky and don't drain a fusion core), and then also don't impose any animation, however brief, or noise when you land.

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Trevi
 
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Post » Thu Mar 03, 2016 8:17 pm


You are right, of course. And I do appreciate the concept more now than I had before, though that may be partly because I can use Ballistic Weave instead of wear PA. I even went back to Mass Fusion last night to get them, but I ended up clipping my way to the secret area because I didn't want to spend all night trying to jet pack up that last section of wall.


The one boon my PA gives me when settlement building, though, is the jet pack. Greatly increases flexibility, reduces the need to spend resources on stairs, gets me to hard-to-reach places, etc. But it does drain Fusion cores, and that animation does eat up time after landing.

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KU Fint
 
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Post » Thu Mar 03, 2016 2:57 pm

LOL. I gave up on the jet pack for getting the legs. Trashcan all the way. Of course, you need the jetpack to get above the glass floor if not during the Mass Fusion quest, or else you have to do it after the elevator is shut down but before getting back in it and taking it to the bottom. (Not sure that counts as spoiler, but I do want to be conscious that we are in the General Discussion section.)



Anyway, never thought about building my settlements in such a way that requires the use of a jet pack -- but that's absolutely gotta be one way to keep settlers out of my darned room! Yes? :foodndrink: Or do they just spawn in there upon fast travel arrival or whatever anyway, like pack brahmin on the Spectacle Island outhouse or anyone or thing on a roof? :ahhh:

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Andrew
 
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Post » Thu Mar 03, 2016 3:00 pm

I think it just adds a nice little touch to thd game either way.
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tiffany Royal
 
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Post » Thu Mar 03, 2016 9:18 pm


I assume the settlers would glitch in from time to time, but it is worth an experiment. Though I ought to experiment with giving a companion a jet pack-fitted suit of PA...


But even just for minor positioning, like getting to the tops of things to place turrets without building stairs, having that little boost is something I desperately miss when I *don't* have it.



I just like placing turrets high so intruders can't easily harm them. Like at the top of the main building in Warwick farm: I have a handful of those Heavy Machine Gun turrets on that roof (and more on the roof of that outbuilding), but I'd need the jetpack (or a set of stairs) to get back and change them.

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e.Double
 
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Post » Thu Mar 03, 2016 7:35 am

I can dig it. Personally, I default to building stairs (and storing them when no longer needed), but you do know you can manipulate workshop items while standing still, right? You can pull them to you, push them away, and raise and lower them. It's harder to place them accurately, such as at Warwick as you describe, and the system is fussy in a way that it might not let you place things at all if you're not above them -- which is to say, more accurately, if you yourself aren't positioned "just so." But it's possible.



(P.S. Sorry to spam your email alerts, if you have them set the way I do. LOL.)

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Ian White
 
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Post » Thu Mar 03, 2016 6:05 am


Yes and no. I do have a lot of control, but I suspect I may be missing SOMEthing, so I ought to review the movement keys. From things I've read online, I may not actually be raising/lowering things properly - I feel like I am lifting with my waist and not my legs, if that image makes any sense. I can vary the elevation of a clippable shack floor, but not sitting still and using a button to do it - I use my mouse to move the viewpoint around, which in turn can change an item's elevation.

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Hayley O'Gara
 
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Post » Thu Mar 03, 2016 10:05 am

Hm, yeah, I'm on Xbox One, so can't speak to PC controls. Good luck!

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Michelle Chau
 
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