MOrrowind is Battlestar Gallactica and Skyrim is much more like Star Trek . As games get simpler and gamers want more complex stuff, I think there's eventually going to be either a return to more complex gaming or a decline in the popularity of gaming.
Sooo.... You're actually saying Skyrim is
better than Morrowind?
Wouldn't Morrowind be more like Star Trek, with a lower special effects budget and awkward fighting (Kirk's 2-fisted punch technique), but good writing, emotional attachment to the characters, etc. and wouldn't Skyrim be more like Battlestar Galactica (the newer one) with its flashy graphics, cool fight scenes and
complex storylines (bad anology) but overall, less fullfilling story and missing alot of the 'magic' of older series (Star Trek/Morrowind)?
(Just for the record, I am a fan of both Star Trek and ST:TNG and I also liked the BSG reboot)
If they would just remove the quest marker. I hate being told exactly where to go.
Sure in Skyrim I can remove it from the journal, but then its just plain impossible to find places via quests, because in Morrowind the npc's gave you directions to locations and you had a detailed world map that was included with the game disc.
All the quests are being revolved around the quest marker.
Some of the wording in your 2nd and 3rd sentence is a bit confusing, but I know what you meant - Since Oblivion and even moreso in Skyrim it seems quest destinations are given solely by location name and a marker appears on your world map. It feels lazy as opposed to an NPC giving you directions and getting a journal entry that actually tells you something about the quest. Also, it takes alot away from the feeling of being an explorer and being immersed in the game world if you are practically
forced to use a GPS system to find your way as opposed to an NPC saying something like "follow the river North until you reach some old Daedric ruins, then head East..."
Some people would argue "well you can just turn it off" (the quest compass), which I have done in Skyrim (and Oblivion) but it makes it really difficult (and not in a fun way) to find something by exploration if all you have to go on is a place name in your journal entry.
It would have been a huge improvement if Bethesda had included NPC which gave you directions. As a result there might have been more distinct spots in the gameworld.
I supppose that is not easily to be modded in (at least with voice acting).
Daggerfall had NPCs either give you directions or mark places on your map if you were really close to your destination. Morrowind has this, although sometimes the directions are flatout wrong or misleading - perhaps complaints about this contributed to them switching to GPS quest markers? In Oblivion it seems like they had some half-assed attempts to give directions this way, but ultimately, you were
supposed to rely on the quest markers. I guess while doing Skyrim, they just gave up entirely on any quest directive apart from "Well, Ritalin kids, you're in luck; you have a magical GPS system. Go Here - The coordinates have been entered on your GPS". Convenient, but not exactly great for immersion in a huge fantasy game world.
Oh, and to the OP's query: Simply put; No. Since the Dev team has assuredly changed since Morrowind, it may be like asking lightning to strike twice... It seemed like everything from the concept art, to storyline, to the final implementation in the game itself was just "inspired". Skyrim has beauty and atmosphere, but it doesn't feel as original or as deep as Morrowind. To try to capture the type of feeling that Morrowind's setting did they'd probably have to do Elsweyr or Black Marsh and be extremely creative with it. They also should return to having more options for quest completion and also allow more than one outcome for quests (including the main quest).