I dunno. I see Skrim as a lot like FF. Not in the linearity (Skrim isn't linear), but in the way that it feels like at every turn it's STYLE rather than HEART. I've never had a character in Skrim that I gave a crap about. They don't have anything going on in their lives other than maybe one or two things. It's all about what would look cool, not about making you feel for anything going on in the world. I feel the same way about FF as a series (at least after the SNES games. They got less and less about putting something at stake for the characters and much more about making cool scenes or having realistic looking Anime Hair. In Skyrim, it's about giving you something "cool" to do, but without any connection at all to the person giving you that job. There were events like that in Morrowind, even not connected to a quest -- go to any farm or mine, steal the slave key and free a slave -- more emotion from the experience of setting a poorly drawn sprite free from a bad master than saving any city from a dragon. It's not that dragons aren't "cool", but that nothing is at stake -- I've never seen a person hurt from a dragon, and after the dragon is gone, it's like it was never there in the first place.
Same here. A lot of the characters from Morrowind are memorable, even years later. And I care very much about my character and develop her backgroudn story more and more. With OB & SK, I don't even know who my character is. I just type some generic name for him/her. I could write one but I don't feel the connection with OB or SK like I do with Morrowind. I play OB and SK to see what the games and quests within them are like and how well the atmosphere is and environment is designed. But I don't play them to experience a meaningful story, like I do with Morrowind.
Large companies often have more than 1 production team and in addition to their large Big budget production teams they also have smaller production teams for low/medium budget productions.I doubt that the market for RPG's is big enough to support lavish productions like Skyrim but low/medium budget RPG's like Morrowind are feasible it means that the budget is mostly invested in creating depth and content whilst skimping on the graphics and visual effects. RPG's draw on the imagination of the players who typically like their brains to be flooded with facts and figures, puzzles, plans, records , stories , lore etc so graphics tend to take a backseat, which are nice to have but not too important as the mind tends to be focussed on other things most of the time. I don't think bethesda are big enough to support production teams catering for smaller markets nor have they reached the stage where growing profits requires them to do so either.They could also farm out the work to smaller companies but i doubt the potential rewards are worth the risk .
Trying to make a game that would appeal to a small and finicky niche market is a big gamble though ,given that the design of most games is at best average and in the majority of instances, mediocre so the likelihood of creating something on par with or better than Morrowind is not good, and the chance of commercial failure is high. Of all the companies that made RPG's in the past , how many of them are still around and making RPG's today ? Action/Adventure is the more popular spinoff genre which the Elderscrolls has also morphed into and for purely commercial reasons makes no sense for Bethesda to revert back to their RPG roots.
Well said, Slartibartfast. It pains me to say that you're most likely correct. The most popular genre of this generation is action/adventure. Since Bethesda is slowly going more and more down that path, it looks like the classical RPG is dying more and more.