It's like sitting in a room while a bunch of old codgers talk about how every generation svcks but theirs. I would however like to make my own observations. Yes, I am going to be obnoxious.
I dunno. I see Skrim as a lot like FF. Not in the linearity (Skrim isn't linear), but in the way that it feels like at every turn it's STYLE rather than HEART.
I'd like to remind you people that the heart is an organ that pumps blood around a body, and it's a rubbish metaphor. Ironically, the stories of some FF games (okay, just FF6, maybe 4) did more to evoke emotions for me than any Elder Scrolls games. To me, Elder Scroll games have presented worlds and stories that were fasinating and vast, rather than emotive.
To be completely honest I really had to think for about five minutes to remember Esbern's name, none of the characters grab me while I'll probably always remember Divayth Fyr and that weird arch villain with the Tiki mask we all love.
For all the boasts about Morrowind's law, and it's impressive to be sure, Dagoth Ur was actually very cliched in many ways. Not as much as Mankar was, but I just prefer Alduin more. When you strip down the lore prettying him up, Dagoth Ur feels like a Sauron clone (he's a dark lord who lives in a tower and acts through his servants), or like Zemus from FF4. He's a threat by proxy; the kind of villain that appears far too often in fantasy games. As much as I want to like Dagoth Ur for all his depth, that is just something I cannot forgive. He's a case of all substance, but no style.
Alduin in some ways is the opposite. While he might be considered "shallow", I loved the fact that he had an actual physical presence, which made him feel more dangerous and threatening. The moment I encountered Alduin in the wilderness of Skyrim while on my travels, as he was bringing to live one of his minions, cemented him as a character I really liked. He's a villain who doesn't strike me as being afraid to get down and dirty, and do things with his own two claws. Alduin had style, baby. (hopefully by now you'll have noticed that I've been reversing the usual style and substance stuff by giving due credit to style, who is too often treated like the bad guy out of the two). To me, Alduin felt like a cool take on dragons, while Dagoth Ur was another Sauron with an obviously evil religion mixed in. While neither of them are candidates for best villain ever, Alduin just had a stronger impact than Dagoth Ur.
Now delicious freedom such as levitation or enchanting is either removed or completely hard capped and boxed in, now the game tells you every second that, no, you cant do that.
Funny you mention enchanting, considering that unless you abused the game mechanics to raise intelligence, making your own enchantments was pointless. Either that, or you had to spend a ton of money. Not a lot of freedom for people who wanted to play the game in a down to earth manner, like myself.
Where Morrowind offered an actual world, with politics and religion and a history, language, everything..
Skyrim looks pretty and thats that.
That's not at all emotionally charged [censored] from someone with the open mindedness on a par with a religious fundamentalist.
In Skyrim and Oblivion, they try and take some of your imagination out of things by actually showing AI characters walking around, eating, sleeping, talking. So if you actually pay attention it automatically becomes ludicrous how silly it is to see an NPC sit down and eat a piece of bread for three hours in a day, then walk in circles for another three hours. By trying to fill in for your imagination and be impressive, what the game actually does is try and do something it can never reflect even 1/100th accurately with modern technology, and thus fails.
First off; visit a British pub, maybe then you'll see all the whacky things people can do for three hours with just a bit of booze.
Secondly; video games are a visual and interactive medium, they're meant to do the leg work for us in term of visualising. Are you honestly trying to suggest that Bethesda shouldn't have tried to make any sort of attempt to progress the look or interactivity of the actors in the world just because you cannot find a better outlet for your imagination than a video game? Besides, if your imagination could work with static models in Morrowind, can't you just imagine that the Skyrim NPCs are doing more? I don't have any problem doing it with both.
A flawed attempt to something new is better than stagnation.
has drawn in a lot of shallow action gamers who literally just dont understand what has been lost, and are adamantly against things that made the series great for me, they think armour degradation is boring, and levitation 'overpowered' (Whatever that means).
So because the series took out something you liked, you denounce it all the bane of everything that's good in the world of gaming. Add to that the fact that you view anyone who enjoys the new game as "shallow" and inferior. Honestly, you really are like a religious fundamentalist who rails against anything that doesn't include their treasured traditions and longs for a lofty "golden age". Stop being so melodramatic for goodness sake.
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To answer to the question of the OP, I will say that I doubt Bethesda will make another game like Morrowind, because they already made it and I for one don't like repetition. As great as Morrowind was, and despite my contrary opinions to many here I truely do love the game (I'm mostly contrary because I can't stand the fanboyish attitude of some people), I would consider it immoral to nag at Bethesda to do it again.The part of me that sees Bethesda as a company says that they have every right to target a new, and more profitable, market, even if I might not like that market. That's just how business works. It's tough toe-nails for some; nothing can change that. The other part of me that see Bethesda as the artists behind one of my most treasured games says that creativity should not be restricted, and they should be free to make the game they want, not what one narrow group wants from them. Asking them to make nothing but games like Morrowind would be the same as asking Da Vinci to paint nothing but pictures like the Mona Lisa. Morrowind is a work of art, and as such any replica would not evoke the same great emotions as the original. Just like all the Tolkien knock offs today are rubbish when held up to Tolkien's own work.
And that leads the next point. If Bethesda did make a game just like Morrowind, nothing would be different. I would place money that people would still be here, voicing their opinions that this new TES game is just a knock off and hails in comparison to Morrowind. The irony there, is that I would find that more justified, because I think they would probably be right in that case.
At the end of the day trying to recreate the past, no matter how pure and noble the intention, won't end well. Perhaps I'm laid back about this because enjoy Skyrim as well, and am thus certainly shallow in the eyes of some people. But even if I didn't enjoy Skyrim, even if it had ruined TES for me, I can be sure I wouldn't be haunting this place like a vengeful ghoul. I'd just look for the new game to tickle my fancy.