Is there going to be support for this DLC?

Post » Tue May 07, 2013 12:20 pm

I was tempted to buy this DLC for the PC, but it seems as though there are a miriad of problems with the content. Is there any indication that they will be working on a patch for this and the last few DLCs?

I know that there is an unofficial patch for all content to date, but I would rather have any major issues officially handled by the dev team (No offense toi the people working on the unofficial paches.) I just feel Bethesda should be the ones to fix any major issues with the content than have people use the CK to work on those issues.
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Roberta Obrien
 
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Post » Tue May 07, 2013 6:35 am

I try to take the problems reported with a grain of salt -- you never know which issues are actually bugs and which are caused by mods. I'm glad I bit the bullet and got DB -- I had no real issues, just a minor one that was solved by updating one of my mods.
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Jessica Lloyd
 
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Post » Tue May 07, 2013 4:45 am

If you have the Unofficial Patches there should be ONLY ONE BUG.ONE BUG TO RULE THEM ALL.But I deleted 2 scripts from my data folder and I can absorb dragon souls again and beat Miraak.High fives all arround Mundus!
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Ashley Clifft
 
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Post » Mon May 06, 2013 10:33 pm


Which scripts did you delete? I'm having the same problem.
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Neil
 
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Post » Tue May 07, 2013 11:16 am

Phoots, if what you're saying is that you like to run plain vanilla "Bethesda style" on your PC, then you would have no real major bugs with Dragonborn. Running on Xbox (similarly plain vanilla), the biggest "bug" has been for people not installing patch 1.8 prior to the DLC (a non-isue on PC). Running on PC, from what I gather the biggest "bugs" have actually been various types of mod conflicts.

There will still be some more minor bugs that are avoidable.
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emily grieve
 
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Post » Mon May 06, 2013 10:09 pm



So the perpetual loading screen isn't an update issue? (having not had the issue before)
Or not being able to absorb dragon souls?
Or the constant crashing and freezing around the Solstheim map?

Which mods are causing these issues?

----

and yes, they'll obviously support it, you've just got to wait a month or so for an update.
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JERMAINE VIDAURRI
 
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Post » Tue May 07, 2013 6:16 am

People have been finding there are numerous possibilities for mods to cause issues. Even USKP is an example mod that has caused a soul conflict.

And no, the DLC won't get a patch by Bethesda, just by Arthmoor & friends...
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Heather Dawson
 
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Post » Tue May 07, 2013 1:30 am

Not likely to see any official patches for the DLC. The High-Res Texture Pack DLC is able to be updated because it's really just empty ESPs with all the content in the associated BSA. But the others aren't likely to be updated, unless something is discovered that is critically fail [like say the time Eve's patcher overwrote boot.ini].
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Queen
 
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Post » Tue May 07, 2013 3:59 am

Seriously... no support for the content they release? That can't be right.

And I'm not using USKP myself. The unofficial patches have just as many bugs.
I went back and removed all the script heavy mods, and then some, that I was previously using (except skyUI - and testing has shown this mod is not the issue though) and I'm still getting the same issues - with and without mods. I've seriously seen bigger mods with less issues than are currently with the DLC....
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Kortniie Dumont
 
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Post » Tue May 07, 2013 12:28 am

Bethesda doesn't release patches for the DLC specifically and according to Gstaff on Bethblog, there are no title updates in the pipeline. Taken with the release of the half-hearted attempt to fix the HRTP, it's starting to look like the end of Skyrim content and support. I'll bet they're already transitioning to development of another project.
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Katy Hogben
 
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Post » Mon May 06, 2013 11:28 pm


One thing to note, it's very difficult if not impossible to remove some parts of a mod from a save game, even when the mod is removed [and all loose files removed as well, yada yada].


Time will tell, but I wouldn't be surprised. We're coming up on new console generation [that may or may not have backwards compatibility] and FO4 should be approaching some more information soon. And of course, TSO.

I can see a few more DLC coming out, but I'm not expecting much, if anything.
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Jade Barnes-Mackey
 
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Post » Tue May 07, 2013 6:29 am


I'm talking about removing the mods and starting over with a clean save. When I first started Skyrim, I made a character and saved the file as is in a separate folder. No mods. The problem is that I'm getting these crash issues even with the clean save game. This DLC is just too "crash heavy".
The Dawnguard DLC was fine, and had a bug or two, but this Dragonborn DLC is just plain ridiculous.


I would also like to note that there's only one other area (other than pretty much all of Solstheim) in the the game that has the same random crash issue, and that's down the east road out of Falkreath. - Maybe the two are related issues? The crashing caused in all of Solstheim was a pre-existing error that was never fixed?
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Isabel Ruiz
 
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Post » Tue May 07, 2013 2:30 am

I do in-house beta work for an rts based developer, and our general rule of thumb is that when we get a patch or update, we start a fresh game, otherwise we find there are generally conflicts and glitches. Obviously that is well near impossible for every gamer to restart whenever a pactch comes down, or when they install mods, so it's very much a case of simply being patch/save conflicts.

As we only have 5 pages of bugs and discussions on our pc bugs forum, it's worthwhile to try a couple of the suggestions here...they may work, they may not, but you'll lose less time reading the topics and trying the fixes than you will waiting for a patch that may not come down the pipeline.
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Eve(G)
 
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Post » Mon May 06, 2013 10:09 pm


That I don't know, it may be something specific with your specific installation. Not saying you don't have the problem [or that the problem doesn't exist], just that it isn't a universally occurring problem, which makes for a headache.
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I love YOu
 
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Post » Mon May 06, 2013 11:10 pm


Just in case there's a larger issue with your save(s), test with one of these? http://skyrim.nexusmods.com/mods/30625
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Maria Garcia
 
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Post » Mon May 06, 2013 10:07 pm

It's impossible to patch DLC.

Microsoft doesnt allow user specific updates on the xbox, and becuase of that, Bethesda can't patch DLC for those who have it, and becuase they can't do it for one system, they can't do it for any system, and this isn't something only Bethesda deals with, DLC, for ANY game, cannot be patched unless it's an EXTREME emergency.

The only two times I can recall DLC getting patched was in the case of the Pitt DLC for Fallout 3, which shipped with several missing textures on the Xbox, and some of the Dragon Age 2 DLC, which were bugged and were patched becuase almost no one oculd acess the content.

Until Microsoft changes thier rules, there will be no patched for DLC, for any game, ever unless its some ungodly hughe emergency, and even then, it costs the devs many thousands of dollars to get Microsoft to re-release fixed DLC.
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Izzy Coleman
 
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Post » Tue May 07, 2013 3:05 am


I don't know what "TSO" refers to - perhaps The Elder Scrolls Online? If so, that's being worked on by another studio and there's no crossover except in consultation. Bethesda Game Studios won't be tasked to work on TESO. Fallout 4 is still too much speculation - any announcement confirming its development will likely precede its release by at least a year. I wish it weren't so, but the lack of next gen console hardware has put developers, like Bethesda, who have chosen the console as their primary platform in a life support mode, forced to support hardware that is getting close to a decade in age.
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Misty lt
 
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Post » Tue May 07, 2013 10:08 am


Derp, I failed a letter :/ sorry there, ya TESO. It is a different studio, but still the same brand. However, it is a MMO, not so much the same 'type' of game as Skyrim or FO, which is a very fair point of distinction.

Mostly I look at FO3 and FONV. FO3 came out Oct 2008, last DLC came out Aug 2009. FONV came out Oct 2010, last dlc came out Sept 2011. Oblivion came out March 2006, and last dlc was October 2007. So there's some hope there I suppose. Will let myself get enthused when we see some leaks :/.
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Kaley X
 
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Post » Tue May 07, 2013 12:44 am

It doesn't need a patch. I don't think there's anything wrong with it. Every problem I've seen mentioned about DB is caused by mods. Bethesda can't do anything about that. And I have hit a "bug" myself, but it was caused by a mod. But I've only found a single issue in the entire DLC, and that was due to a mod which replaced the dragon skeleton. People fail to appreciate how dangerous mods are. Bethesda can't possibly anticipate all the crazy things we do with mods.
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Tessa Mullins
 
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Post » Tue May 07, 2013 6:05 am


You are SURE of this? Is there some indication or direct post stating this?
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Colton Idonthavealastna
 
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Post » Tue May 07, 2013 8:04 am

Why should there have to be? Inferences you can draw from the above discussion should tell you about the likelihood of a DLC patch, given that there is no "Pitt" level bug in Dragonborn. It just has the typical level of bugs that we fans can alert each other about to avoid, and/or that are fixable by simple reload from a prior save.
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Kelsey Hall
 
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Post » Mon May 06, 2013 8:55 pm


Not being able to absorb souls due to the new script in Dragonborn seems to be a major bug...
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jenny goodwin
 
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Post » Tue May 07, 2013 12:49 pm

The only reports I have seen of soul non-absorption happening in a purely never-modded game is when a player has had Dragonborn on their system without patch 1.8 beforehand.
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Harry Leon
 
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Post » Mon May 06, 2013 11:07 pm

how is that possible? Dragonborn requires 1.8 - and where did you see that?
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CHARLODDE
 
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Post » Tue May 07, 2013 12:39 am

The forum's been full of reports since DB release from a small but nonzero number of people installing the DLC and patch out of order. It is apparently doable if you're set up not to be not online all the time.
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jason worrell
 
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