There Has To Be Destructible Environments

Post » Sat May 28, 2011 12:06 pm

The size of the dragon in the trailer is massive. What happens if a dragon fight spawns in a dense forest or an area with a lot of trees? The trees are bound to get in the way?
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Noely Ulloa
 
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Post » Sun May 29, 2011 12:39 am

The size of the dragon in the trailer is massive. What happens if a dragon fight spawns in a dense forest or an area with a lot of trees? The trees are bound to get in the way?

Honestly they didn't seem too massive. But it would be kind of neat to see.
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LijLuva
 
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Post » Sun May 29, 2011 12:02 am

The size of the dragon in the trailer is massive. What happens if a dragon fight spawns in a dense forest or an area with a lot of trees? The trees are bound to get in the way?


Dragon is too big to jump down into the trees. Chances are also that he cannot see you among the forest. If he can't see you, then he'll probably just keep on flying up high and out of range of your arrows.
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bimsy
 
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Post » Sun May 29, 2011 12:17 am

Maybe they'll just NOT randomly spawn in a dense forest area?

Honestly, that's really grasping at straws. The woodcutting thing is a more likely reason for it.
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Michelle davies
 
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Post » Sat May 28, 2011 2:28 pm

Honestly they didn't seem too massive. But it would be kind of neat to see.

Big enough for the trees to get in the way If a fight spawned in that fall forest or autumn forest. Dragons can attack at any time and anywhere so unless trees are destructable I'm not sure how they will work around that.
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sam smith
 
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Post » Sun May 29, 2011 1:20 am

Maybe they'll just NOT randomly spawn in a dense forest area?

Honestly, that's really grasping at straws. The woodcutting thing is a more likely reason for it.

I thought they said dragons can attack anytime and anywhere?
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Isaiah Burdeau
 
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Post » Sat May 28, 2011 12:36 pm

I thought they said dragons can attack anytime and anywhere?


they did
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 11:39 pm

Destructible Environments has already been confimed, just not confimed to the extent you are talking about, yet.

Would be way cool though!
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Sabrina Steige
 
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Post » Sat May 28, 2011 2:14 pm

they did

Another one of those IT MUST HAVE THIS threads hmmm in this case I think they should have it apply for only specific things like woodcutting for trees or destructable as a means by a dragon or giant. Otherwise I aint to bothered if it is in or not.
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Chloé
 
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Post » Sat May 28, 2011 3:04 pm

Maybe they'll just NOT randomly spawn in a dense forest area?

Honestly, that's really grasping at straws. The woodcutting thing is a more likely reason for it.


Dragon is too big to jump down into the trees. Chances are also that he cannot see you among the forest. If he can't see you, then he'll probably just keep on flying up high and out of range of your arrows.



They can spawn pretty much anywhere. Was stated before.
Plus in the video the dragon "noticed" the player in the dense forest. Watch it again and you'll see it's obvious. The player was fleeing from the dragon. How bizarre would it be if he was somehow "safe" in the forest. Come on.
If the dragon gets a killing blow (by magic or arrow), then it will go down into the trees.

Destructable environments isn't some magic to do. So many games have it, one way or another. It adds a lot to epic situations. Seems a lot easier just to add destructive environments than changing the AI behaviour to somehow exclude from all the forested areas in Skyrim.
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Devils Cheek
 
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Post » Sat May 28, 2011 10:54 pm

i hope that cant attack me in a forest.. i need somewhere to feel safe.. i mean anywhere and anytime.. what about on the toilet at the tavern :cryvaultboy:
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Sierra Ritsuka
 
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Post » Sat May 28, 2011 3:20 pm

I thought they said dragons can attack anytime and anywhere?


Unless they can't see you through the dense vegetation. It IS a forest. Do you know how hard it is to spot a single person in a dense forest?

Destructible Environments has already been confimed, just not confimed to the extent you are talking about, yet.

Would be way cool though!


Where is it confirmed?

Edit:
They can spawn pretty much anywhere. Was stated before.
Plus in the video the dragon "noticed" the player in the dense forest. Watch it again and you'll see it's obvious. The player was fleeing from the dragon. How bizarre would it be if he was somehow "safe" in the forest. Come on.
If the dragon gets a killing blow (by magic or arrow), then it will go down into the trees.

Destructable environments isn't some magic to do. So many games have it, one way or another. It adds a lot to epic situations. Seems a lot easier just to add destructive environments than changing the AI behaviour to somehow exclude from all the forested areas in Skyrim.


Dragon didn't spot anything in a dense forest. You have an overhead view of a forest (maybe to simulate dragon's viewpoint), and the viewpoint of running Dovahkiin. Then you see third person Dovahkiin at the edge of a cliff at the edge of a forest. Was he being chased? Maybe. But who is to say he was spotted within the forest? Maybe he was spotted outside, and he thought he could lose the dragon in the forest, but, by actively looking for him and knowing his prior location, the dragon was able to follow.

Now, it would svck if they made it so the forests were completely dragon-proof, but it would also svck if all the vegetation in the land got wrecked to [censored]. This is TES, not [censored] Fallout.
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Chloe :)
 
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Post » Sat May 28, 2011 3:45 pm

I can envisage it not being a huge part of the game, but rather sort of like limited triggered events. For example, Falling rocks off a cliff to reveal a hidden passage/cave :thumbsup:
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katie TWAVA
 
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Post » Sat May 28, 2011 11:23 am

Game development is a funny thing, people should not take the words dynamic to heart.

Dragon attacks are said to be dynamic and spontaneous, but it's not a random affair. In fact if you study the theory behind computers, nothing a computer produces can every TRULY be random. Not even a random number.

Remember that the game is not a persistent game world, objects are spawned into the map as they do not exist forever. In that case the game logic simply will not spawn a dragon in a dense forest. And such there'd be no need for destructible environments as such. This is most likely how it will be handled.

There's no such things as a truly dynamic video game right now, the phrase "dragons can attack anytime and anywhere", should really be translated to dragons can attack anytime and anywhere the required conditions are met.
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CHARLODDE
 
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Post » Sat May 28, 2011 10:04 pm

Another one of those IT MUST HAVE THIS threads hmmm in this case I think they should have it apply for only specific things like woodcutting for trees or destructable as a means by a dragon or giant. Otherwise I aint to bothered if it is in or not.


I dont see why you quoted my post, I was just reasuring him that they did in fact say that dragons can attack anywhere and anywhere.
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KRistina Karlsson
 
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Post » Sat May 28, 2011 8:14 pm

They can spawn pretty much anywhere. Was stated before.
Plus in the video the dragon "noticed" the player in the dense forest. Watch it again and you'll see it's obvious. The player was fleeing from the dragon. How bizarre would it be if he was somehow "safe" in the forest. Come on.
If the dragon gets a killing blow (by magic or arrow), then it will go down into the trees.

Destructable environments isn't some magic to do. So many games have it, one way or another. It adds a lot to epic situations. Seems a lot easier just to add destructive environments than changing the AI behaviour to somehow exclude from all the forested areas in Skyrim.

This.
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Jesus Lopez
 
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Post » Sat May 28, 2011 5:26 pm

-pedantic clarification-


i'm sure your compsci professor is proud.

they said they made their own foliage system this time around, rather than just using Speedtree, so it's possible they've accounted for dragons breaking down trees and [censored]. even if they haven't they could handle it with dragons doing STRAFING RUNS and just flaming the [censored] out of the forest around you while you run like a [censored] to get out of harm's way, which i think would actually be a lot cooler than just KNOCKING DOWN TREES.
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Katie Samuel
 
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Post » Sat May 28, 2011 10:55 pm

Just because they can attack you anytime/anywhere doesn't mean the dragons will always have the advantage in any environment or scenario. Navigating a forest as a large creature like a dragon would be difficult. In the video, the PC ran through a forested area and the dragon trailed him from above the trees. He didn't attack until the PC reached a clearing. The dragon might be relatively big compared to the PC, but those kinds of trees don't fall over or break easily. The dragon would quickly shatter itself trying to simply fly through them. Breathing fire from above would likely be a more effective method.
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Kevin S
 
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Post » Sat May 28, 2011 10:45 pm

Unless they can't see you through the dense vegetation. It IS a forest. Do you know how hard it is to spot a single person in a dense forest?



Where is it confirmed?

Edit:


Dragon didn't spot anything in a dense forest. You have an overhead view of a forest (maybe to simulate dragon's viewpoint), and the viewpoint of running Dovahkiin. Then you see third person Dovahkiin at the edge of a cliff at the edge of a forest. Was he being chased? Maybe. But who is to say he was spotted within the forest? Maybe he was spotted outside, and he thought he could lose the dragon in the forest, but, by actively looking for him and knowing his prior location, the dragon was able to follow.

Now, it would svck if they made it so the forests were completely dragon-proof, but it would also svck if all the vegetation in the land got wrecked to [censored]. This is TES, not [censored] Fallout.

Dragons can spawn at any time and everywhere. Was said so in the Gamereactor article explicitly.

It sounds like you're trying to fill in an explanation just for the sake of disagreeing. I think it's very obvious the dragon was chasing Dragonborn, one way or another. It doesn't matter where he was spotted. If he was chased in the forest, that's what's matters, and that he 99,99% clearly was.
The land do get wrecked when a dragon crashes. Watch the last scene. This is logical physics in Skyrim, not "DON'T TOUCH MY PLANT!" in happy fairy-land.
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sam
 
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Post » Sat May 28, 2011 6:43 pm

The destructible environment will be prefabs. Don't think procedural destruction is going to happen. Think fallout destructible objects. like barrels. But perhaps much more wide spread across more game objects.

The dragon getting killed in the trailer shows what looks like a placeable ground disturbance, it's like a blood decal, but on the ground, It never dynamically affected the ground though.
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Bad News Rogers
 
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Post » Sun May 29, 2011 1:04 am

I dont see why you quoted my post, I was just reasuring him that they did in fact say that dragons can attack anywhere and anywhere.


Sorry no i didn't mean to quote you but the bit u quoted haha my bad :) nothing against you :D and yer they did say that so I am holding them to their statement and if not, BGS get a kick a light kick in the butt, because the rest of the game looks fantastic :)
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Ria dell
 
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Post » Sat May 28, 2011 12:40 pm

The size of the dragon in the trailer is massive. What happens if a dragon fight spawns in a dense forest or an area with a lot of trees? The trees are bound to get in the way?

So?

The infantry closes on the tank using the trees for cover and launching RPG, limpets, satchels, etc. while the tank is hung up. :shrug:
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Trish
 
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Post » Sat May 28, 2011 3:05 pm

They already said that Dragons can cause destruction to the environment it was mentioned in the GI mag or somewhere in previews.
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Steven Nicholson
 
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Post » Sat May 28, 2011 7:39 pm

If trees are destructable if u leave the area and come back later will the trees reset or stay destroyed?
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Amy Siebenhaar
 
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Post » Sun May 29, 2011 12:37 am

If they have deformable terrain I don't see how it'd be difficult to have them destroy the trees and simply have a lengthy respawn period.
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helen buchan
 
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