There has to be slaying

Post » Mon May 31, 2010 2:12 am

How are they going to handle defensive gameplay? There has to be some command post stealing and intel gathering but generally there has to be members standing by their objectives killing anyone who steps near it. To me this resembles a team deathmatch type style. The game is objective based so how much objective taking will be on the defensive side?
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BethanyRhain
 
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Post » Sun May 30, 2010 6:53 pm

How are they going to handle defensive gameplay? There has to be some command post stealing and intel gathering but generally there has to be members standing by their objectives killing anyone who steps near it. To me this resembles a team deathmatch type style. The game is objective based so how much objective taking will be on the defensive side?


You will still have things to do, such as side missions. You do things like, escort NPCs or repair the objective. And yes, there are the objectives you mentioned. Also, maybe preventing the enemy from hacking something. Reviving people. But you defend the main objective.
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Je suis
 
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Post » Sun May 30, 2010 6:49 pm

team deathmatch? more like search-and-destroy imo. deathmatch would involve the players running wild, not defending or attacking.
and i would consider "defending" the main -- and only-- objective. apart from perhaps, recapturing the lost command post
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Red Sauce
 
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Post » Sun May 30, 2010 5:10 pm

How are they going to handle defensive gameplay? There has to be some command post stealing and intel gathering but generally there has to be members standing by their objectives killing anyone who steps near it. To me this resembles a team deathmatch type style. The game is objective based so how much objective taking will be on the defensive side?

If there was an entirely different set of objectives for defenders, essentially both sides would be attackers. Typically, the main objective for defenders in SD games, is to simply stop the attackers from completing their objectives, rather than having their own, separate objectives. Imagine that - the defenders goal is to defend...GENIUS!

There may be other side missions (like capturing CP's) but the bread and butter for defense in SD games, is simply keeping the attackers from winning. This was usually accomplished simply by killing the enemy before they could accomplish anything, and using Engineers - if a Soldier plants a charge, the defenders need to get an Engineer out there to defuse it.
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Louise Dennis
 
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Post » Mon May 31, 2010 6:03 am

I don't get what you're asking. If the attackers are trying to destroy something/get somewhere, then the defenders' objective would be to stop them. If they both were trying to get to something, then they would both be attackers.

Also, Team Deathmatch is when you kill people for points, and the first team to a set limit wins. This isn't in Brink. Like Nikto said, it's more like Search & Destroy
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Jeff Turner
 
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Post » Sun May 30, 2010 3:17 pm

The defenders have to lens them out and cleanse them.
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Jason Rice
 
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Post » Sun May 30, 2010 10:20 pm

The defenders have to lens them out and cleanse them.

"Purge the unclean! Burn the heretic!"
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Felix Walde
 
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Post » Mon May 31, 2010 1:44 am

"Purge the unclean! Burn the heretic!"

Imperial Guard>Space Marines :D
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Joanne Crump
 
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Post » Mon May 31, 2010 12:55 am

BLOOD FOR THE BLOOD GOD
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Doniesha World
 
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Post » Mon May 31, 2010 3:44 am

Your all missing the point. If your going to take everything said completely literally then you won't see it. Compared to the offensive team the defense's main goal would be...o yea...KILL THE ATTACKERS!

Therefore they are playing a variation team deathmatch since them and their teammates have to kill another team. Yes there are side goals you can achieve and yes there is an objective, but in reality all your going to be doing is killing the other team near objectives. Take command posts and the universal objectives out of it because all they will do is give you an advantage in killing the other team.

What I've been trying to ask is if there are any other objectives for the defense. One example is the act of damaging the bot the security is escorting or maybe repairing a barrier they blew up.
What I'm getting at is that compared to the offensive team, the defense is mainly focused on slaying. Whether it be near the main objective or command post their main goal throughout the game is to KILL.
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Hannah Whitlock
 
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Post » Sun May 30, 2010 4:59 pm

If you are really narrow-minded, you will consider every objective-based gamemode a team-deathmatch, because killing the enemy is always a main-objective. :rolleyes:


But as it has been mentioned in this thread already, there are also side-missions for the defenders apart from hindering the attackers by killing them. For example Soldiers can open new routes by blowing up doors and I guess Engineers will be able to sabotage technical stuff to prevent the attackers from instantly being able to use it.
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Travis
 
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Post » Sun May 30, 2010 5:08 pm

Ok let me rephrase it: Are there any objectives for the defensive team that aren't class specific abilities that anyone playing the class can accomplish regardless of which team they are on?
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Melly Angelic
 
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Post » Mon May 31, 2010 3:40 am

Ok let me rephrase it: Are there any objectives for the defensive team that aren't class specific abilities that anyone playing the class can accomplish regardless of which team they are on?

Capture the command posts. That is a common mission for any map, and is the best way to change the tide of a match.

There are lots of side missions, even for the defensive side, usually focused on preventing the other teams side missions. Offense built a scaffold as a shortcut? defense needs to blow it up. Offense blew open a side gate? Defense needs to weld it shut.

Also, defense doesn't always mean camping. Take the container city objective. Defense has to protect the robot that's slowly moving to the next objective. You would only want to kill the people that are a direct threat, if someone on offense is way behind enemy lines, killing them would just spawn them back in front of your path, better to let them wander in unimportant areas.
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Jason White
 
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Post » Sun May 30, 2010 11:04 pm

Capture the command posts. That is a common mission for any map, and is the best way to change the tide of a match.

There are lots of side missions, even for the defensive side, usually focused on preventing the other teams side missions. Offense built a scaffold as a shortcut? defense needs to blow it up. Offense blew open a side gate? Defense needs to weld it shut.

Also, defense doesn't always mean camping. Take the container city objective. Defense has to protect the robot that's slowly moving to the next objective. You would only want to kill the people that are a direct threat, if someone on offense is way behind enemy lines, killing them would just spawn them back in front of your path, better to let them wander in unimportant areas.


Shadowcat, people should take etiquette lessons from you. Not only did you answer my question with a little bit of personal opinion, but you did so in a way that isn't rude.

O and if your going to be rude, at least be right.
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Melly Angelic
 
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Post » Sun May 30, 2010 7:29 pm

Shadowcat, people should take etiquette lessons from you. Not only did you answer my question with a little bit of personal opinion, but you did so in a way that isn't rude.

O and if your going to be rude, at least be right.

i fail to see where anyone was being rude.


i'm not sure if the bot that has to be escorted can be destroyed, but still, defending something is totally different than a team deathmatch, surely you can see that? killing people around objective(defence), running around freely killing people(deathmatch).
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Dean Brown
 
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Post » Mon May 31, 2010 12:42 am

i fail to see where anyone was being rude.


i'm not sure if the bot that has to be escorted can be destroyed, but still, defending something is totally different than a team deathmatch, surely you can see that? killing people around objective(defence), running around freely killing people(deathmatch).

Engineers have to escort and repair it, so I can only assume that doing enough damage would break it, so it wouldn't move until repaired.
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Anna Watts
 
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Post » Sun May 30, 2010 9:33 pm

i fail to see where anyone was being rude.


i'm not sure if the bot that has to be escorted can be destroyed, but still, defending something is totally different than a team deathmatch, surely you can see that? killing people around objective(defence), running around freely killing people(deathmatch).


Again...your missing the point. I'm not saying that Brink defense will be team deathmatch why is everything being taken lierally? I'm saying it resembles a team deathmatch style since your main objective is to kill the other team. Tell me i'm wrong but your objective is to basically KILL anyone who tries to come near the objective and vice versa for offense, kill the enemies trying to defend the objective.

If anyone thinks im saying Brink is team deathmatch your mistaken, I'm saying that there will be time where your only objective is to KILL the enemy.
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A Lo RIkIton'ton
 
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Post » Sun May 30, 2010 5:52 pm

Again...your missing the point. I'm not saying that Brink defense will be team deathmatch why is everything being taken lierally? I'm saying it resembles a team deathmatch style since your main objective is to kill the other team. Tell me i'm wrong but your objective is to basically KILL anyone who tries to come near the objective and vice versa for offense, kill the enemies trying to defend the objective.

If anyone thinks im saying Brink is team deathmatch your mistaken, I'm saying that there will be time where your only objective is to KILL the enemy.

And the point others are trying to make is that there is a lot more thought required to defend. Its not just killing, its positioning, when to use abilities, teamwork, etc. In deathmatch, you can just rush in and kill people without thought, and still win. SD doesnt plan on allowing that to work in Brink.
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Manny(BAKE)
 
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Post » Mon May 31, 2010 5:44 am

And the point others are trying to make is that there is a lot more thought required to defend. Its not just killing, its positioning, when to use abilities, teamwork, etc. In deathmatch, you can just rush in and kill people without thought, and still win. SD doesnt plan on allowing that to work in Brink.


Whats to stop someone from posting up near the objective and just mindlessly killing anyone who tries to walk near it? That would be mindless killing wouldn't it?
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Charleigh Anderson
 
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Post » Mon May 31, 2010 7:43 am

oh but i know exactly what your saying, it's just that you are missing the finer points.
in any fps one of the main objectives is always killing, but that does not make it top priority.

ctf involves killing, assault involves killing, demolition involves killing, search&destroy involves killing, etcetera.
however, in ctf you have to take the flag to win, in assault you have to do the objectives to win, in demolition(depending on wich game, same goes for search&destroy) you can win by planting the bomb and defending it, or by killing the enemies.

defending, you have to kill enemies around the objective, since killing them on the other side of the map won't do you any good
attacking, you have to kill the defenders, but only killing them won't make you win

team deathmatch, killing is the only way to win
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kennedy
 
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Post » Sun May 30, 2010 11:14 pm

oh but i know exactly what your saying, it's just that you are missing the finer points.
in any fps one of the main objectives is always killing, but that does not make it top priority.

ctf involves killing, assault involves killing, demolition involves killing, search&destroy involves killing, etcetera.
however, in ctf you have to take the flag to win, in assault you have to do the objectives to win, in demolition(depending on wich game, same goes for search&destroy) you can win by planting the bomb and defending it, or by killing the enemies.

defending, you have to kill enemies around the objective, since killing them on the other side of the map won't do you any good
attacking, you have to kill the defenders, but only killing them won't make you win

team deathmatch, killing is the only way to win


True that. No matter what gametype your playing there is always going to be slayers. In Halo for example in MLG, teams recruit good slayers who never play the objective, they just run interference for the objective players. Same could go for Brink, you might have a player who's go some skills with his gun and character who might just disrupt the enemy forcing them to wait for the spawn delay and effectively taking them out of the game until he spawns allowing another player to complete the objective.

Guess it depends on the situation.
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Loane
 
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Post » Mon May 31, 2010 4:46 am

Whats to stop someone from posting up near the objective and just mindlessly killing anyone who tries to walk near it? That would be mindless killing wouldn't it?

Nothing to stop them, but even that requires more thought than the same strategy in deathmatch would. In deathmatch, the enemy is going to come from spawn and go for kills. If you set up facing the general direction of their spawn and kill anything that moves, you can win.

In objective games, the enemy is focusing on the objective, a good team wont care about getting single kills, and will take the time to get into position and kill most of the enemy team in one attack, then move in and work on the objective, as defense, you have to try and predict what they are going to do based on limited information, and prepare for it, pick a good position to stop it, and coordinate with your team who are trying to do the same. There's a lot more tactics, even if the end product seems similar.
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Karen anwyn Green
 
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Post » Mon May 31, 2010 7:09 am

Nothing to stop them, but even that requires more thought than the same strategy in deathmatch would. In deathmatch, the enemy is going to come from spawn and go for kills. If you set up facing the general direction of their spawn and kill anything that moves, you can win.

In objective games, the enemy is focusing on the objective, a good team wont care about getting single kills, and will take the time to get into position and kill most of the enemy team in one attack, then move in and work on the objective, as defense, you have to try and predict what they are going to do based on limited information, and prepare for it, pick a good position to stop it, and coordinate with your team who are trying to do the same. There's a lot more tactics, even if the end product seems similar.


I'm not saying they are the same or that the tactics are the same. I'm sayin you can be a good slayer and still be effective in the game even though you don't go for the objective.
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KIng James
 
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Post » Sun May 30, 2010 9:33 pm

Is the OP serious? Killing guys getting near your stuff is defending, defending is your objective, objective gameplay.
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Wayland Neace
 
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Post » Mon May 31, 2010 8:44 am

If you're on the defending team and you get slaughthered in combat, you can still win in this game. Just shoot the guys near the objective. In this game you can win without having thr best shooters with crazy accuracy.

Lets take the robot escorting as an example: the defending team has to stop it: they can keep the enemy team away from it by killin them or they can try to damage the robot so that it can'tnmove.

Another example: when Wedgewood plants the HE charge on that door, a defending engineer will get the mission to defuse that explosive charge. He has to attack that position.
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xemmybx
 
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