I Love F:NV, and think it's much better written and more interesting than 3-- which I also loved--
AND I still would enjoy some epic battles.
In fact, I feel that it's one of the few things left undone by the brilliant Obsidian team. The hectic battle
Spoiler at the end that starts in the interior of the dam
is awesome, but it's nearly the only one. Clearing out a faction camp or a nest of nasty critters is sort of cool, but it doesn't really satisfy in the same way as the first time you pick up that Teddy Bear in FO3, or following the Commie-hating Giant Robot through a corridor of exploding atomic cars, plasma beams, crashing vertibirds and incoming artillery fire.
I know the writing behind these events wasn't all that great, but I thought it was really frantic fun to play, and I have every confidence in Obsidian being up to the task of delivering both at once. :fallout:
Same way I wish for a larger faction/number of better-armed, smarter AI human enemies to fight in NV, I guess. Several players have noted the lack of tough human enemies once you get up to higher levels. I'm going to plug in the "more wasteland spawns" mod in the next week or so.