FNV defintely had better writing, but has two main weaknesses: tons of extremely boring fed-ex quests. Get this, talk to this. Most of the time in the same town. Ugh, there is no challenge to that. Get your speech to 80 and half the game is a breeze. Second, the combat is just toooo sllooowww. Never felt challenged. Run for miles only to run into some Raider carrying a Varmant rifle. I swear my characters farts could kill off half the mobs in this game. But, that is a hallmark for Obsidian games: combat is easy. Well written quests are nice and all, but I could just read a book. Give me some action!
I felt the same way about Fallout 3, though. The combat was either too easy (most of the time) or still easy and more annoying (bullet sponges). I didn't find the combat in FO3 fun past level 15 or so. The combat in NV wasn't much better, but DT and hardcoe mode helped a bit. At least Deathclaws were tougher. Same with the Fedex quests...I don't see the difference here outside of NV simply having more quests. The ratio of "Fedex" to "go here and kill this" seemed about the same to me. Not to mention the number of quests that could actually be approached in a variety of ways. I don't want to over-play it because it wasn't groundbreaking or anything, but Fallout 3 very rarely allowed much variety in the way things could be handled, and when it did it was a bit heavy-handed....almost contrived.
F3 was a better Sandbox world. Combat was better, but it to was easy. There was lots of combat too. Just want to mess around for 30 minutes and go kill stuff? Not a problem here.
I have to disagree on both of these. Fallout 3 was a sandbox world with more stuff in it, but it was an inferior sandbox world in the sense that 1.) the world wasn't crafted at all...it seemed like they just scattered junk around randomly and it made no sense, had no justification, and had no continuity and 2.) was horrendously monotonous. The only variety was city vs. wasteland. The Mojave is full of places with enough character that you can at least tell them apart.
I can't see for a second how the combat was somehow better. It was the same, but "less." Can you elaborate?
And while lots of people hate Otimus Prime I thought it was kind of a neat idea. Afterall, your one character should not really be able to wipe out the whole Enclave single handed. Talk about in Army of One!
I would have liked to at least help. I mean, why not at least create a quest line wherein the player can help the BoS re-activate it? At the very least? Please? All of the work you do up to that point is somewhat pointless when the BoS gets their superweapon
Voltron Tranzor-Z Ultraman Liberty Prime going...all by themselves...without needing your help...at all.
It was different and unexpected.
Unexpected? Wasn't it totally expected from the second you saw the inside of the Citadel? Different? Right...nobody ever does Deus Ex Machina endings or giant robots.
In fact, it's only
the third time Bethesda has done it themselves. Sorry...upon re-reading this comes off as harsh. It's not meant to, but I'm too lazy to re-word it. :foodndrink:
Edit: And speech is overblown in FNV. There are 13 skills in the game, with 99% of the skill checks being for speech. You *HAVE* to roll play a smooth talker if you want to experience a ton of content.
I didn't find this to be true. Just as many of the conversation checks were Science, Medicine, etc. Besides, what's the big deal? They made Speech useful. It was pointless in Fallout 3, so they either needed to do what they did to make it worthwhile or get rid of it altogether. I rather prefer the "make it more useful" approach.
I think they played it safe, and stuck with what they know. "One-trick pony" maybe, but it's a neat trick. And a cute pony
I would agree, but that damn pony bit me and left an Oblivion-shaped scar.