there isn't that much epicness is this game

Post » Thu Jun 04, 2009 2:07 pm

@Mako/Dario - Sure F3 had a lot of killing. Most RPG's do. There are just too many uninteresting filler quests in FNV. But I could take that if they also gave the player periods of combat to break it up. Spend time in the wasteland and have some action. Get to the next town and solve a quest or two. But instead you can play the game for hours and never shoot your gun. Even when you *want* some combat, and start wandering the Mojave there is nothing to kill. Other then some Geckos.

Ugh, I can only role play a smooth talking fed-ex delivery person for so long.

You can always switch back to shooting?
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CSar L
 
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Post » Thu Jun 04, 2009 1:34 pm

A lot can be said about Fallout 3, shoot the raiders, shoot the fire ants, shoot the ghouls, shoot the bigots, shoot the commies, shoot the hippies, shoot the super mutants, shoot the wall, shoot the ground, shoot the shoot, yo dawg we heard you like shoot so we put shoot in your shoot so you can shoot while you shoot, yo shoot i am happy for you and imma let you shoot but shooting is one of the best shots of all time, all your shoot are belong to shooting...



:lol: lol Well said. The guns are the shootiest! :celebration:

I still agree with beancounter overall, though. Just add some more hectic battles to the story-full goodness that is F:NV and you have it all.

And maybe tone down a couple of the FedEx type quests... although the PC is a courier, I guess. :turned:
...if you're RP-ing "No Fast-Traveling", some of the walking back and forth bits are really tedious. The one where
Spoiler
you help the Boomer kid hook up with the Crimson Caravan chick,
and walking a big circle to talk to the
Spoiler
3 BOS scouts
are a couple that come to mind... I haven't played in 4 weeks, but I remember thinking, "Hmm. This is kind of like my real life job..."
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Red Sauce
 
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Post » Thu Jun 04, 2009 8:40 pm

Obsidian should also slow down on the loading screens as well... its freakin loading at every door i find. Put some awsome big ass fights and cut-scenes and not their slide show thingie... And we have ourself a new fallout game ! allmost... :)
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Chelsea Head
 
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Post » Thu Jun 04, 2009 4:09 pm

Fast Travel to me is a reward for those who activity explore. Although it may humper the experience of some quest, it is still OPTIONAL.
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Ana Torrecilla Cabeza
 
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Post » Thu Jun 04, 2009 10:27 pm

Double Post
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Katey Meyer
 
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Post » Thu Jun 04, 2009 8:13 pm

Obsidian should also slow down on the loading screens as well... its freakin loading at every door i find. Put some awsome big ass fights and cut-scenes and not their slide show thingie... And we have ourself a new fallout game ! allmost... :)



Well, that perhaps you problem, I dont have loads of times

Sure F3 had a lot of killing. Most RPG's do


Mass Effect 2 is the only that I can name, and its more of the same about Fallout 3, more shooting and less roleplaying

agree a bizillion percent fonv is very boring after the main quest there way to many pointless side quest i mean volare is full of them kill ants tell a [censored] she can go to nelis fix a guy with the equipment on the table only fun 1 was get the plane.


"shudder"
What has become the gaming community nowadays,you need something to kill in order to have "epicness" :cryvaultboy:

Not like that I understand what do you wrote, but yes I did the first prhase,
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Lloyd Muldowney
 
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Post » Thu Jun 04, 2009 3:13 pm

DP
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Alessandra Botham
 
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Post » Thu Jun 04, 2009 9:30 pm

Obsidian should also slow down on the loading screens as well... its freakin loading at every door i find. Put some awsome big ass fights and cut-scenes and not their slide show thingie... And we have ourself a new fallout game ! allmost... :)


And I take it that you know all about Fallout? I take it you've played every Fallout game?

I can't wait for the post-limit
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Ebou Suso
 
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Post » Fri Jun 05, 2009 4:09 am

slide show thingie... And we have ourself a new fallout game ! allmost... :)


Slide Show is something common in Fallout, not a thing from Obsidian,

Have you ever played KOTO2, NW2 and Alpha Protocol???

This not Fallout 3 and their Broken Steel gameplay with the Bullet Sponge enemies

A Fallout game is not complete with a ending slide at the end of the game.

All games, except "Burned Game" have it
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Sami Blackburn
 
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Post » Thu Jun 04, 2009 3:53 pm

I'm assuming that by "Burned Game" you refer to the Baldur's Gate: Dark Alliance mod? :teehee:

I've been playing Fallout 3 and New Vegas both for few days now (NW until it crashes, then F3 until it crashes :D), and Fallout 3 really feels bigger. Cottonwood Cove might be as far from Nellis as Rivet City is from Republic of Dave, but the journey in Fallout 3 is the one i can't make by leaving the character on auto-move and walking away. And full of distractions.
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Fluffer
 
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Post » Thu Jun 04, 2009 11:46 pm

The post-apocalyptic is meant to be bleak and grimy, its about discovering the mysteries of the past and seeing the world reduced to ruins. Fallout 3 captured that very well.

New Vegas makes more sense I guess, society would rebuild and government would take shape, but thats not what is fun about the current fallout series. Fallout 3 stood apart from most RPGs with its unique presentation.

Think of Bioshock, wouldn't you hate it if rapture wasn't in a dilapidated state? It wouldn't be the same game, there'd be no discovering what went wrong in the city or how it got so out of control.


No offense, but if your idea of a post-apocalyptic means that people are sitting in the ruins of a destroyed house eating left over food for 200 years, then Fallout is not a game series that you are going to enjoy.

Fallout has always been about humanity trying to recover from the Great War in the generations afterwards. Even back in Fallout 1 there has been way more development in the various communities that you come across then the ones in Fallout 3. One of the biggest success of the original 2 Fallout games is that they created a plausible economic system between the communities that isn't entirely just about you. Simply put, they made sense. In Fallout 3, we have all these 'towns' that have absolutely no way of logically be functional societies. The worst offender are 'towns' like Girdershade in which the only tow citizens there does absolutely nothing to support themselves and only exist to give the player a quest to do.

I will admit that Fallout 3 was a fun game (it was what introduced me to the Fallout series). But it is the airport novel or summer blockbuster action kind of fun. They are fun for providing short term entertainment, but you don't get any profound philosophical insight about human nature or deeper meaning out of it after you are done shooting super mutants that looks like trolls from a fantasy game.

Lets take Bioshock as an example. One of the best things about it is that Rapture is a relatively believable world with interesting characters and a deep story that keeps you thinking for a long time. Now imagine 10 years later, another game company reboots the Bioshock series with a game that is all about 'Epicness', with gant Objectivist quotes shouting robots that shoots lasers, lots of meaningless explosions, and complete disregard for the established lore. Perhaps with only a few references here or there about the originals. Then imagine the new comers to the series thinking that this is how this is how a Bioshock game should be like for it 'epicness'. THis is basicly the situation with Fallout 3, it is a fun game, but it is the type of game that I think of as The junk food of video gaming. They are fun and have their value of existing, but have no other purpose.

Fallout is a classical series that is about the flaws of human nature and humanities survival and rebuilding after the end of civilization. Lets not downgrade it to the Call of Duty style 'Epic' game. And just to avoid any misunderstandings, I enjoyed games like Call of Duty and Fallout 3. But they are on a totally separate level in terms of what their prepose is and their intended audience. It is like comparing hot dogs with Caviar, they can both be good, but what is the point of comparing them?
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Rhiannon Jones
 
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Post » Thu Jun 04, 2009 3:52 pm

And I take it that you know all about Fallout? I take it you've played every Fallout game?

I can't wait for the post-limit


Okey, so i do not know everything about fallout. I know alot but not everything. And ive played FO3, F:NV but not fallout and fallout 2 and the newer ones. Mostly because i was borned in 1994 and my first console was a N64. Ive read alot about fallout and i know certain things about the previous games, so no i do not know everything.
And i smell a bit of attitude... hmmm :/

Dario Meza:

Slide Show is something common in Fallout, not a thing from Obsidian,

Have you ever played KOTO2, NW2 and Alpha Protocol???

This not Fallout 3 and their Broken Steel gameplay with the Bullet Sponge enemies

A Fallout game is not complete with a ending slide at the end of the game.

All games, except "Burned Game" have it


Ive played alpha protocol yes. And im not saying they should get rid of the slide show at the ending, but i would like some cut-scenes yes.
Even if the slide show is common does not mean im not aware of it. Obsidian was the developers of New Vegas and i experienced some `` disorder`` among the pictures and the story telling with certain characters.
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Mark Hepworth
 
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Post » Fri Jun 05, 2009 7:14 am

bullet sponges? i thought it was a boss battle meant to break up wandering around killing all the little radscorpions. but if thats really how you feel theres plenty of geckos and radscorpions in fonv for you to kill ffor no real challenge. but then again i guess the bullet sponges werent that difficult either. but i will say ive yet to see a single deathclaw take out an entire base of raiders or enclave. now lets pretend that if a war that lasted 2 hours and wiped most of the life off the planet that was between the us and china... do you really think they wouldnt target dc first? if that war destroyed most life and dc was one of their main targets, how quickly do you think youre going to be rebuilding the capitol? what if the ruins are over run with super mutants from failed government conspiracies? sure its been 200 years but it took the bos getting there to even get a single building up and running and to hold back that onslaught. i wonder why the bos in fo3 dont use energy weapons or t51bs maybe its because all of their support was cut off like 20 years before the events of f03 take place and they have to make do with what they got. sure it must seem silly to people that the enclave showed up at all in f03 but did you really think the only people to survive the war only lived in cali? is it so far fetched to assume that a faction with that kind of tech wouldnt have 3 or more bases set up elsewhere? they even state it in fo3 that the enclaves network isnt a tight as they originally assumed and that their last reports say they were wiped out back west. true fo3 was pretty much an attempt to make fan boys giggle in 3d while bringing the series to a new generation and next gen console but i think the thing you might be forgetting is that fallout 3 won alot of rewards and any one of you played it and can easily tell the labor of love put into the game. sure you might not like a giant robot owning dudes who would otherwise kill you on your own and since before that point in the game have been owning you. but the hoover dam vs the purifier, im not really sorry that i like some action and explosions after 50+ hours of reading and picking up scrap. i still cant belive after i activated an army of securitrons only 1 was with me for the battle of hoover dam. just one? i thought i just activated over 1000 of them and i get one to help me? i like reading books as much as the next guy but when im in a video game that has alot of guns and alot of ammo i find it funny that people get alittle upset that they had to shoot the shooting for the sake of the shot? and theres nothing more heart breaking than finding a cave with a bunch of night stalkers and thinking im going on for a long journey in the dark to find out some lore only to see it was just a wall painted black and it went no further. actually there was almost no dungeon type crawling at all and in a waste land with no random encounters and hardly any enemies i end up putting the game down and just reading the wikia. BUT WAIT theres more. people didnt like the invisible wall and magic message when you reached the end of the map, well i didnt like that i couldnt climb over a cliff that was no higher than my knee because of the invisible walls i found in the center of map. it turned it into an open world linear game with pretty much only 2 paths. 1 filled with deathclaws that if you aggro one somehow you aggro them all or the nice and easy breezy stroll down south and around to the north up the road with only 4 encounters. honestly none of this makes a difference because no matter how much anyone hates it or loves it the game is now owned by bethesda and guess what, fallout 3 is now cannon, fact, lore. so there is now 2 strains of fev and there is a good chance youll see more enclave again once they built their forces back up so piss and moan all ya want. it happened and i hope fallout 4 has something alittle more epic than holo tapes on vault 11 and a nice cut scene of me sending ghouls into outterspace.
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Jonny
 
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Post » Thu Jun 04, 2009 5:17 pm

/snip


[edit - oops. :teehee: ]
My god man hit the enter button a couple of times or at least a TL : DR at the bottom, walls of text are never fun to read.
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Jessie Rae Brouillette
 
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Post » Fri Jun 05, 2009 5:42 am

I got to go with the OP, fallout nv could have been awesome but it failed.
Dont misunderstand me, its a good game in its own right but not as good
in so many ways as fallout 3.
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Sara Lee
 
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Post » Thu Jun 04, 2009 3:57 pm

Let me just start this post by saying, Fallout New Vegas was the first Fallout I ever played!! So let me start by saying; Russians nuked us? oh wait, this isnt CoD! What are Vaults? Hoover Dam? Why? Who are the NCR? Who are Legion? Why is this game built like its for an Arcade Machine?

Admittedly, being a post apocalyptic game, it could of involved more apocalypticness, some "epic" battles could have involved more then 10 troops. For example, when taking the NCRCF, you are with about 3 other NCR troops, when taking the Hoover dam, theres about 10 NCR troops and 30 Legion troops and 4 Secruitirons.

But then there wouldn't be many "epic" battles, 3/4s of the population is dead remember? and 7/8s of the alive and fiends, mutants and tribesmen.

Epic, I think not. Excellent elsewhere, I think so though.
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k a t e
 
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Post » Fri Jun 05, 2009 7:42 am

Let me just start this post by saying, Fallout New Vegas was the first Fallout I ever played!! So let me start by saying; Russians nuked us? oh wait, this isnt CoD! What are Vaults? Hoover Dam? Why? Who are the NCR? Who are Legion? Why is this game built like its for an Arcade Machine?


It was the Chinese, Enclave's social experiment facilities, the Dam is real, new nation started from a village called Shady Sands, slavers lead by a former Follower of the Apocalypse with a thing for ancient Roman empire, uh what?
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April D. F
 
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Post » Fri Jun 05, 2009 12:23 am

Let me just start this post by saying, Fallout New Vegas was the first Fallout I ever played!! So let me start by saying; Russians nuked us? oh wait, this isnt CoD! What are Vaults? Hoover Dam? Why? Who are the NCR? Who are Legion? Why is this game built like its for an Arcade Machine?

Admittedly, being a post apocalyptic game, it could of involved more apocalypticness, some "epic" battles could have involved more then 10 troops. For example, when taking the NCRCF, you are with about 3 other NCR troops, when taking the Hoover dam, theres about 10 NCR troops and 30 Legion troops and 4 Secruitirons.

But then there wouldn't be many "epic" battles, 3/4s of the population is dead remember? and 7/8s of the alive and fiends, mutants and tribesmen.

Epic, I think not. Excellent elsewhere, I think so though.

Frankly, starting the series at New Vegas and FO3 is only going to leave you with many questions unanswered.
Should've started with FO1. :whistling:
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Milad Hajipour
 
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Post » Thu Jun 04, 2009 4:23 pm

"shudder"
What has become the gaming community nowadays,you need something to kill in order to have "epicness" :cryvaultboy:

Not like that I understand what do you wrote, but yes I did the first prhase,


I don't get it. Good combat and good quests are not mutually exclusive. To me a AWESOME game has to have both. FNV is missing combat something fierce.
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Lil Miss
 
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Post » Thu Jun 04, 2009 9:46 pm

Combat in F3 and FNV are both easy. FNV is just mind numbing easy. And there is hardly any combat in the game once you get past the scripted encounters. Unless you like shooting up Geckos. Even though F3 combat was easy, at least you had some.

I thought the combat in NV was harder considering they toned down the bullet sponges. I play on Hard with hardcoe mode on and tend to avoid spamming stimpacks, though. Yeah, there are fewer wasteland encounters in NV, but I felt like it was enough. Yeah, it would have been cool to have a little more combat, but I didn't think it ruined the game. I also play on the PC, and there are mods that allow you to change the amount of combat you encounter in the wasteland.

Fast travel, hell yes there is nothing to see. Many of the random non-quests areas are pointless. No loot, nothing to kill. Pointless. Just get rid of the location all together. Some random locations in F3 were interesting as is(Like the Capital Building or the Haunted Building or the Caged Behmoth). Even without a quest. There is nothing like that in FNV. At less F3 had the skill books, tons of combat and *phat* loot. LOL, just had to say that.

I guess I see where you're coming from, but I don't feel the same way. The Capital Wasteland felt too full of theme park rides for me. It killed the ambiance and a lot of the places didn't make sense given that they've been there for over 200 years and were never looted despite being really close to other things/people. Just my opinion.

On the subject of Voltron, I will admit I never saw it coming. Sometimes I think I am the only one who missed. But never played Deus Ex. BTW, what were the other super-being fights. Only one I can think of is from Oblivion and Martin.

A "Deus Ex Machina" is taken from Greek theater. In Greek theater it was when there was no human resolution for a problem in the plot so the playwright had a god intervene and resolve it using their divine powers. It's generally considered poor form in story-writing because it somewhat makes the plot up to that point redundant. I thought Liberty Prime very much did this. Really terrible writing choice on Bethesda's part, IMO.

Oh, the previous examples of giant robots in Bethesda games I was referring to are from Daggerfall and Morrowind. At any rate, it's not a new or original idea. In fact, the Japanese have been obsessed with godly-powerful giant robot endgames for decades.

Speech is to powerful in this game. Every character basically has to take speech or you miss out on a ton of content. There are hardly any other skill checks that really matter except for the Speech ones. Most other checks have other ways to complete the quest. More useful - yes. Not must have, like FNV.

I disagree with this all-around. It's not a must-have. They just made it worth having. Why is it a requirement to be able to see every version of every bit of content in a game in one play-through? I also disagree that the checks are overwhelmingly Speech checks. A LOT of them are checks on other skills. A whole lot.

The quests choices/consequences are far better in FNV - for the Major Questlines. No comparision there. But there are just too many small quests that are beyond boring. Go talk to that girl in the next town and have her come back here, help Joe Bob with his addicition. Talk the Ghoul Cowboy into being an escort. Heal the wounded NCR troopers with the equipment right next to them. See the town burned, now walk over here and tell someone about it. Follow the map marker and bring this back, just kill the two giant rats in the way. Not interesting, not fun.

Obsidian just needs to speed up the pacing.

I found it both interesting and fun. You're right that there were some side-quests that were pretty "meh," but others were really good. You could just elect not to do some of the side-quests and end up with roughly the same amount of quests (or still more) than Fallout 3 had. I do agree that it would have been cool to have had more neat stuff to find in the wasteland, but I'm pretty sure Obsidian ran out of time. Just take a look at the level of detail to everything in Goodsprings and then compare it to some of the locations later in the game. Looks like textbook "ran out of time" to me.
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Ashley Clifft
 
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Post » Fri Jun 05, 2009 5:35 am

I have no idea if this has been mentioned before but i'd say that the quest at helious one where you can choose to activate a freaking solar beam to shoot down into the ground close to helious and kill any ncr [censored] in th area.. That was truely EPIC..

And im pretty sure EVERYONE knows about the "come fly with me" quest.. Watching those rockets take off and go "SWFFFFFFOOOOOOWWFFFFMMMMMMMMMMMM" into the skye with one of the three space ships / rockets almost hitting the freaking building you're standing in / on :P That is also "freaking epic".

Im sure there is a lot more, i remember i loved many parts of this game.. Just can't think of any at the moment..

Also this game has an M1 Grand rifle... THAT IS EPIC!

and stuff...
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Harinder Ghag
 
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Post » Thu Jun 04, 2009 8:35 pm

-snip


We obviously disagree about the combat. But hey, it is the internet - what do you expect?

I do agree about the tons of goodies in F3 just waiting to be picked up. But, lets face it so did FNV. Old grocery stores with caps just sitting on the table. Cash registers full of pre war money food galore. Yep, I am the first one in 200 years to think to loot this place! But there were more goodies in F3.

And you can not see all of the content in one play through - there are multiple endings to many quests - having a 100 speech does not change that. And I love that. Just wish that every character that did not take speech basically skipped a lot of content. In fact speech is more important then weapon skills for the vast majority of the game. Easy to go to level 10-12 with a 30 in guns.

I don't know about the ran out of time thing. Seems to be a recurring theme with Obsidian. KOTOR2 had a much better ending planned, but they had to cut it short to make the deadlines.
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RAww DInsaww
 
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Post » Thu Jun 04, 2009 5:08 pm

It's been a part Obsidian's history since they were Black Isle Studios. Look at Fallout 2. It was going to be even bigger. However it seem that with all the great ideas they come up with they never seem to be able to find the time.
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dell
 
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Post » Fri Jun 05, 2009 9:19 am

Let me just start this post by saying, Fallout New Vegas was the first Fallout I ever played!! So let me start by saying; Russians nuked us? oh wait, this isnt CoD! What are Vaults? Hoover Dam? Why? Who are the NCR? Who are Legion? Why is this game built like its for an Arcade Machine?

Admittedly, being a post apocalyptic game, it could of involved more apocalypticness, some "epic" battles could have involved more then 10 troops. For example, when taking the NCRCF, you are with about 3 other NCR troops, when taking the Hoover dam, theres about 10 NCR troops and 30 Legion troops and 4 Secruitirons.

But then there wouldn't be many "epic" battles, 3/4s of the population is dead remember? and 7/8s of the alive and fiends, mutants and tribesmen.

Epic, I think not. Excellent elsewhere, I think so though.



Play the old games

Read the Vault Wikia

Watch some videos on youtube

A game cant resume the story of decades in Universe-wise
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Theodore Walling
 
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Post » Fri Jun 05, 2009 12:52 am

Best way to learn Fallout is by playing the games for yourself.
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Monika
 
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