there isn't that much epicness is this game

Post » Thu Jun 04, 2009 4:52 am

hmm i dont feel so enlighted but what the heck... ok soo random encounters, i see the point but i like NV as it is and i loved fallout 3 so a little change here and there isnt that bad i think. I remember that some of the encounters i fallout 3 really pissed me off but i loved meeting enclaves and BoS walking around patroling. I dont see alot of that in new vegas haha...
Well we can hope that the next fallout game and the dlc to NV wont let us down on the many fronts it can :)

Heh, that was a very late double post. :P
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Wed Jun 03, 2009 10:38 pm

Lolz so you mean you didn't see the giant "megaton this way" sign pretty much right away and go an see....as you put it "a dirty town". Plus unlike Megaton Goodsprings actually makes sense, and is self sustaining.

Megaton was just a "push to be evil" button. It really didn't make any sense.


When you walk out of the vault that sign isn't anywhere around you you have to walk to the end of Springfield but you don't know that, if you take a left turn out of the Vault you head toward jury street metro station and out into the middle of the wastes, When you leave Doc Mitchel's there a lit up saloon sign practically begging you to investigate it. New Vegas holds your hand most of the way through the game. The end Battle is better than the one in Fallout 3 with many epic things if you set things up right while playing. The rest of the game seems controlled and almost everything you do seem preordained.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Thu Jun 04, 2009 12:34 am

I...uh...what did I just read? :o

Very obvious sarcasm, I believe.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Wed Jun 03, 2009 11:42 pm

When you walk out of the vault that sign isn't anywhere around you you have to walk to the end of Springfield but you don't know that, if you take a left turn out of the Vault you head toward jury street metro station and out into the middle of the wastes, When you leave Doc Mitchel's there a lit up saloon sign practically begging you to investigate it. New Vegas holds your hand most of the way through the game. The end Battle is better than the one in Fallout 3 with many epic things if you set things up right while playing. The rest of the game seems controlled and almost everything you do seem preordained.


F3 made you go through the whole born-growing up routine and that's essentially the tutorial. NV made the tutorial element optional, but it needed it to be there and in your face - it couldn't assume everybody had played F3 and have no tutorial element. Most people would head to Megaton because most people will go straight ahead to check out Springfield and you can see it sat there saying 'visit me - I look like some kind of town or something'. It's the first place I went anyway.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Wed Jun 03, 2009 5:30 pm

My main problem with this game is the lack of indoor areas.

The other issue is the population. In Fallout 3, there was little civilization or tribes, it felt post-apocalyptic. I liked the mine field in Fallout 3, the dilapidated downtown and the abandoned vaults. New vegas is lacking the true post-apocalyptic vibe, too many towns, too many traders, too much government, and not enough 'dungeons'.

The OP is right that this game is lacking epicness, but not in the examples he provided. Finding a lone sniper in a town full of mines is epic. Dunwich is epic. I guess what I'm trying to say is that there are too many NPCs to talk to, too many boarded up buildings, too many lights, not enough despair and hardship.

Also, wheres the new armor?
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Thu Jun 04, 2009 4:19 am

So it should have less content and more empty wasteland?
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Wed Jun 03, 2009 8:13 pm

The other issue is the population. In Fallout 3, there was little civilization or tribes, it felt post-apocalyptic. I liked the mine field in Fallout 3, the dilapidated downtown and the abandoned vaults. New vegas is lacking the true post-apocalyptic vibe, too many towns, too many traders, too much government, and not enough 'dungeons'.

The OP is right that this game is lacking epicness, but not in the examples he provided. Finding a lone sniper in a town full of mines is epic. Dunwich is epic. I guess what I'm trying to say is that there are too many NPCs to talk to, too many boarded up buildings, too many lights, not enough despair and hardship.

Fallout 3 is the odd one out.
That is the one that is faulty.
If a Fallout game is going to have this kind of "true post-apocalyptic vibe" then it needs to be set closer to the date when the bombs dropped.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Thu Jun 04, 2009 8:16 am

C'mon be reaosonable. There are many 'EPIK' moments you have to look for them! i mean its all well and good destroying a town with the smallest, least radioactive least powerfull nuke known to man but... As an example; the quest where you help the gouls with the rockets, you get to listen to that awsome flying music, watch it fly and (maybe) see them fly into each other/ the ground and explode! Not to mention the Gommorah....... :drool:
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Thu Jun 04, 2009 4:32 am

So it should have less content and more empty wasteland?


I'm finding it hard to articulate my thoughts on this!

Ok, Moira sends you to get some mines, you don't know about the sniper.
A small boy runs up to you yelling about monsters, you don't know what they are, where they came from!
You stumble upon tapes detailing the ghoulification of a man.

New Vegas - "hold up, theres deathclaws everywhere up here"
"Don't go into primm, theres escaped convicts from NCRCF"
The only quest I truly enjoyed was http://fallout.wikia.com/wiki/There_Stands_the_Grass
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Thu Jun 04, 2009 7:24 am

I'm finding it hard to articulate my thoughts on this!

Ok, Moira sends you to get some mines, you don't know about the sniper.
A small boy runs up to you yelling about monsters, you don't know what they are, where they came from!
You stumble upon tapes detailing the ghoulification of a man.

New Vegas - "hold up, theres deathclaws everywhere up here"
"Don't go into primm, theres escaped convicts from NCRCF"
The only quest I truly enjoyed was http://fallout.wikia.com/wiki/There_Stands_the_Grass


Yes, because it's perfectly normal for a boy to run five miles from his hometown and the first guy he sees that could possibly be a murderer that has an arsenal of weapons, and begs him to save him from monsters which he outran.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed Jun 03, 2009 9:36 pm

Yes, because it's perfectly normal for a boy to run five miles from his hometown and the first guy he sees that could possibly be a murderer that has an arsenal of weapons, and begs him to save him from monsters which he outran.


That doesn't make sense? Considering the kid was probably panicking. You have no problem with the ants the breathe fire?
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Wed Jun 03, 2009 9:33 pm

I'm finding it hard to articulate my thoughts on this!

Ok, Moira sends you to get some mines, you don't know about the sniper.
A small boy runs up to you yelling about monsters, you don't know what they are, where they came from!
You stumble upon tapes detailing the ghoulification of a man.

New Vegas - "hold up, theres deathclaws everywhere up here"
"Don't go into primm, theres escaped convicts from NCRCF"
The only quest I truly enjoyed was http://fallout.wikia.com/wiki/There_Stands_the_Grass

I don't see how that has something to do with my post.

Fallout 3 had around 5 settlements and 31 quests. Whoop-di-doo!

Edit. And Those! was a crappy quest IMO. Another combat quest which tries to be EPIC!
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Thu Jun 04, 2009 4:37 am

That doesn't make sense? Considering the kid was probably panicking. You have no problem with the ants the breathe fire?


No, It doesn't.

You don't just go run up to a stranger thats heavily armed and scream "SAVE ME! SAVE ME!" and just stand there, you'd keep running and running.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Thu Jun 04, 2009 7:53 am

My main problem with this game is the lack of indoor areas.

The other issue is the population. In Fallout 3, there was little civilization or tribes, it felt post-apocalyptic. I liked the mine field in Fallout 3, the dilapidated downtown and the abandoned vaults. New vegas is lacking the true post-apocalyptic vibe, too many towns, too many traders, too much government, and not enough 'dungeons'.

The OP is right that this game is lacking epicness, but not in the examples he provided. Finding a lone sniper in a town full of mines is epic. Dunwich is epic. I guess what I'm trying to say is that there are too many NPCs to talk to, too many boarded up buildings, too many lights, not enough despair and hardship.

Also, wheres the new armor?

At least this guy agrees with me and also New Vegas has a whole mess of u useless quest most of them are just to check some place and come back basically like a mailman and not to mention a whole lot of useless places in New Vegas
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Thu Jun 04, 2009 4:43 am

I don't see how that has something to do with my post.

Fallout 3 had around 5 settlements and 31 quests. Whoop-di-doo!

Edit. And Those! was a crappy quest IMO. Another combat quest which tries to be EPIC!


Another combat quest?

I think you're missing my point, Fallout 3's quests were much more exciting and nuanced then most of the quests in new vegas. The lore is not thrown in your face, but it is subtle. In New vegas, the lore is happening right in front of you, but thats not the post-apocalyptic way! I like seeing skeletons on the bed with empty syringes on the nightstand, and inferring what happened.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Thu Jun 04, 2009 12:53 am

[quote name='Boradam' timestamp='1297104781' post='17139360']
No, It doesn't.

You don't just go run up to a stranger thats heavily armed and scream "SAVE ME! SAVE ME!" and just stand there, you'd keep running and running
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Wed Jun 03, 2009 5:46 pm

[quote name='Boradam' timestamp='1297104781' post='17139360']
No, It doesn't.

You don't just go run up to a stranger thats heavily armed and scream "SAVE ME! SAVE ME!" and just stand there, you'd keep running and runni
But if he keeps running he'll hit an invisible wall .Then the ants will team him.THOSE! pesky ants.DAM DOUBLE POST AGHHHHHHHHHHHHHHHH
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Thu Jun 04, 2009 5:45 am

Another combat quest?

I think you're missing my point, Fallout 3's quests were much more exciting and nuanced then most of the quests in new vegas. The lore is not thrown in your face, but it is subtle. In New vegas, the lore is happening right in front of you, but thats not the post-apocalyptic way! I like seeing skeletons on the bed with empty syringes on the nightstand, and inferring what happened.


I am sorry, since when are people experts at 'postapocalyptic' ways?

The lore is *not* thrown into your face, rather the whole gameworld feel is MUCH more logical and plausible/beliveable and doesn't fall apart after digging in its consistency. It's not perfect but still.
I'd take some of that over bunch of skeletons any day. Why the heck do I have to make up a backstory for like 90% of the wastes?
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Thu Jun 04, 2009 12:54 am

Another combat quest?

I think you're missing my point, Fallout 3's quests were much more exciting and nuanced then most of the quests in new vegas. The lore is not thrown in your face, but it is subtle. In New vegas, the lore is happening right in front of you, but thats not the post-apocalyptic way! I like seeing skeletons on the bed with empty syringes on the nightstand, and inferring what happened.

I didn't find any excitement in killing fire breathing ants. Combat is not that fun for me. Sure it's nice to sometimes blast some people, but if it's pretty much all do in the game, it gets boring. My favourite quests in NV were these long and complex "fetch quests" where you went around talking to people and doing other non-violent activities.

I don't understand what that "throwing lore to your face" means, but only finding skeletons isn't that interesting.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Thu Jun 04, 2009 1:38 am

I didn't find any excitement in killing fire breathing ants. Combat is not that fun for me. Sure it's nice to sometimes blast some people, but if it's pretty much all do in the game, it gets boring. My favourite quests in NV were these long and complex "fetch quests" where you went around talking to people and doing other non-violent activities.

I don't understand what that "throwing lore to your face" means, but only finding skeletons isn't that interesting.

I'm with you. Sometimes I get sick of combat and want to do peaceful quests, but when I get sick of those sometimes I want a couple quests with some fighting in them. NV is almost completely lacking in combat quests (Except the main story) or combat areas that are good for more than one visit.
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Thu Jun 04, 2009 5:22 am

Another combat quest?

I think you're missing my point, Fallout 3's quests were much more exciting and nuanced then most of the quests in new vegas. The lore is not thrown in your face, but it is subtle. In New vegas, the lore is happening right in front of you, but thats not the post-apocalyptic way! I like seeing skeletons on the bed with empty syringes on the nightstand, and inferring what happened.

Don't even understand how NV "throw lore into your face".

But really, all FO3 quest is "kill every in quest area, you don't even need to find a key because it is place on the last dead body".

And there is still plenty skeletons in NV....
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Thu Jun 04, 2009 1:04 am

Another combat quest?

I think you're missing my point, Fallout 3's quests were much more exciting and nuanced then most of the quests in new vegas. The lore is not thrown in your face, but it is subtle. In New vegas, the lore is happening right in front of you, but thats not the post-apocalyptic way! I like seeing skeletons on the bed with empty syringes on the nightstand, and inferring what happened.


Eh?

NV does that stuff too - the skeletons you infer stuff from are in both games. F3 did have some great stuff (the robot reciting the poem to the skeletal child being particularly poignant), but that's not quest stuff. Crazy people who think they're super heroes, crazy people who think they're vampires, a crazy woman who collects nuka cola memorabilia, fire breathing ants taking over a town, rescue people from super-mutants - that stuff wasn't exactly nuanced. The 'exiting' bit is in the eye of the beholder. It's always going to revolve around talking to people and/or killing them and/or fetching something. Personally I find more interest in, say, the Van Graffs' complicated relationship with the NCR than an EMO guy & pals in a subway where you get the best outcome from helping a guy feel better about the fact he's murdered his parents in cold blood after reading too many Ann Rice novels.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Thu Jun 04, 2009 2:52 am

I thought NV was pretty "Epic". Yeah Fo3 had some great parts, but NV in my opinion had much more.
Yeah, the final battle was not exactly what I thought it was going to be but it was not bad.

Shooting President Kimball in the head for the first time was pretty "epic". :laugh:
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Wed Jun 03, 2009 11:49 pm

Look everyone, all i have seen is more game on game bashing again, All i have to say is there is points to BOTH games that is enjoyable, and parts to both games that outright svcked. FO3 has it on a more believable wasteland and random encounters, and FO:NV has it on Weapons, and Civilized land . Now can we simply stop the Drama and arguing please, it's not like we are all typing on computers in beat up trailers in the Capital Wasteland and Mojave Wasteland that we know what we are talking about, we are advlts and we need to behave as such. :thumbsup:
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Thu Jun 04, 2009 5:59 am

I thought that FNV had much more epicness.

You don't know how scared I was when at level one, I tried to get to New Vegas by the Long 15. I got swarmed by like, 8 Deathclaws.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

PreviousNext

Return to Fallout: New Vegas