I think games and movies these days suffer from "epic-itis," personally. They write a crap script or a half-azzed gameworld and then cover it up with lots of 'splosions, giant robots, aliens, pointless action scenes, etc. Maybe I just read too much, but IMO the best stories, like most things in art and literature, are brought to life largely via subtext, subtlety, details, and things that blur the lines between the unusual and the mundane. "Epic" gets over-done and boring pretty quickly, IMO. I feel like it's too-often used as a device to cover up the fact that the writing isn't very clever.
Exactly. This game doesn't work as a sandbox game, as i've said, and will keep saying. The emptiness of the wasteland really makes one feel that this was designed as if for a map node system.
Hmm, fix by fast traveling or with Increased Wasteland Spawns mod?
It really depends on your definitions of "sandbox" and "work." I didn't think Fallout 3 "worked" as a sandbox game because the gameworld was silly and difficult to swallow. Yes, I know it's a Fallout game, but even a Fallout game should be plausible within the context of the fictional setting. The Capital Wasteland was a theme park rather than a place that was even a little bit believable, which to me is a failure when designing a sandbox gameworld. IMO New Vegas succeeds as a sandbox game in a lot of ways Fallout 3 failed as one, but my definition of success as a sandbox game involves having a gameworld that is well-planned and cohesive as a place, so we just differ in opinion. If your definition of "working" as a sandbox game involves lots of respawning enemies to fight at every turn then yes, it didn't work for you. A mod that increases wasteland spawns probably would be a good start to making it more to your liking.
Like I said, the sense of discovery is what makes the current Fallout games unique. New Vegas is lacking in this area.
First of all, I disagree with your opinion here. Second, it wasn't unique. It's a formula Bethesda (among other developers) has been using in one form or another since 1994 (since much earlier than that if you look beyond Bethesda).