there isn't that much epicness is this game

Post » Wed Jun 03, 2009 6:54 pm

well let me start off by saying that i liked NV and am not bashing this game so don't troll me anyways i've never found anything epic in NV i mean the biggest battle was at the dam and the only epic thing there was the bomber which btw missed all the targets, other than that i haven't seen a big battle.

In FO3 we could detonate a nuke and destroy an entire town=epic
did anyone remember the behemoth inside the white house=EPIC
also Liberty Prime destroying everything in his way=FREAKING EPIC


is it just me or do u guys think that New Vegas lacked big epic battles anyways please don't troll me
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Jessica Phoenix
 
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Post » Wed Jun 03, 2009 8:49 am

No, I do not.
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Lizzie
 
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Post » Wed Jun 03, 2009 12:07 pm

Dislike to this thread :P
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David John Hunter
 
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Post » Wed Jun 03, 2009 5:51 pm

Because New Vegas doesn't try to be EPIC!1 like every single game. It tries to impart interesting ideas and concepts that make you think. Big epic battles are fine and good, but that isn't what Fallout is about.
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hannaH
 
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Post » Wed Jun 03, 2009 6:46 am

The games perfect the way it is
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Nicola
 
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Post » Wed Jun 03, 2009 5:54 pm

I thought there were some pretty epic events, areas, characters, history and factions in New Vegas.
Blowing a nuke, fighting a behemoth and watching Optimus Prime have all the fun isn't really epic to me.
Just didn't scratch my special spot and make me moan like a __ ___ ___ ____. :confused: (Censored cause that's waaaay too inappropriate for this PG13 forum. ;) )
But New Vegas had some special moments for me and made me _____ ___ as I experience them so I'm fine with NV. :)
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Holli Dillon
 
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Post » Wed Jun 03, 2009 3:20 pm

I think it mainly because there hardly any enemies to fight:,(
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Dawn Porter
 
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Post » Wed Jun 03, 2009 9:29 pm

I think it mainly because there hardly any enemies to fight:,(

Would've been more with a map node system. :whistling:
Having one large map and trying to include a realistic sized city that is civilized ain't gonna work, too little space for combat and enemies, imagine if they tried to put two towns in the same map. O_o (Settlements do not count.)
They shouldn't get rid of the civilized part of it, they should enhance on it... And get rid of the sandbox map...
With random encounters on the world map it'd be almost completely random each time depending on how they design it and the encounters could be leveled in a different way so that the game would stay challenging to us.
I only see problems with one big sandbox map when it comes to Fallout. :ermm:
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John Moore
 
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Post » Wed Jun 03, 2009 5:02 pm

How many trhead like this Im gonna see in this forums
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Stephanie Valentine
 
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Post » Wed Jun 03, 2009 7:43 am

Yeah, it wasn't all that epic, and you know what? To hell with epic! I'd take Nipton and Vault 11 over giant mutants and robots anyday! :celebration:


Besides, liberty prime was kinda lame anyway. It's not like you have any roll in fixing him or anything, so it didn't feel all that great when he started killing everything. He was just this weird bit of Deus Ex Machina that just showed up outta nowhere. I liked NV's ending battle much better, because it had a nice bit of buildup, especially the House and Yes Man storylines. It was quite fun to manipulate the NCR into thinking you were on their side all along, but then when the smoke clears at the Legate's camp... :liplick:
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Roy Harris
 
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Post » Wed Jun 03, 2009 7:38 am

How many trhead like this Im gonna see in this forums


I'm hoping English is not your first language.

A thought you don't like should not be posted here?
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Bee Baby
 
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Post » Wed Jun 03, 2009 10:28 pm

There is epicness1 ;)

Although there is lots of "bang" in FO3 moments, they ain't EPIC because you randomly stumble on to them (maybe not Megaton explosion, but how is it epic to blowing up a dumpster?)
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Flutterby
 
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Post » Wed Jun 03, 2009 4:19 pm

Agreed The games biggest failing no epic locales, No Epic feeling of a wasteland. When you walked out of 101 you were greeted with this huge barren waste land with the Washington monument in the distances,with no idea were to go or what to do. You walk out of Doc Mitchel and your greeted with....a dirt town, and are pretty much guided by the hand along your way from there.
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City Swagga
 
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Post » Wed Jun 03, 2009 11:35 am

Lolz so you mean you didn't see the giant "megaton this way" sign pretty much right away and go an see....as you put it "a dirty town". Plus unlike Megaton Goodsprings actually makes sense, and is self sustaining.

Megaton was just a "push to be evil" button. It really didn't make any sense.
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Marcus Jordan
 
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Post » Wed Jun 03, 2009 10:18 pm

As others have said New Vegas was not trying to be "EPIC." New Vegas has many great moments. Vault 11 being one. New Vegas went for great story, characters and emotion over what Fallout 3 http://www.break.com/usercontent/2009/7/michael-bay-explosions-821047 New Vegas made the right move and the devs won a writing award for it.

Also as other pointed out Optimus Prime was a let down. It does all the work and we have no part in getting it working. How the BoS got it to work and the entire pre-war military teamed with Robo-Co could not. Then Space wonder weapons blows it up and they can fix it with flash bulbs and sensor modules :rolleyes:
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Anthony Rand
 
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Post » Wed Jun 03, 2009 8:52 pm

I don't want some epic fairytale in post-apocalyptic wasteland...
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Andrew Lang
 
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Post » Wed Jun 03, 2009 9:22 pm

I thought NV was, in its way, more "epic" than FO3 - the endings depicting a vast picture of results of my actions, for example. But I guess my idea of "epic" is a bit different from giant robots spouting commie jokes while blasting away with lasers and missiles, blowing up a town set out to be blown, exploding nukular cars, and giant green cavetrolls waving firehydrants. I'm more a fan of "subtle epicness" (if it can be called that) New Vegas presents, than overblown hollywood epicness of Fallout 3. It's the same way with movies - I felt Dances with Wolves was more "epic" than LoTR movies in the way I prefer "epicness" to be depicted.
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Dean
 
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Post » Wed Jun 03, 2009 12:50 pm

What are you guys talking about ? theres plenty of epic moments in Fallout new vegas ! PS might be some SPOILERS here: Epic moment number 1. when you fire ghouls out in rockets and you get a nice cut-scene thats epic. 2. at helios one if you launch archimedes= EPIC 3. boomers blows the [censored] at of the legion. 4. When the remnants vertibird drops down to assist you. 5. last cutscene after beating the legate with the yes man quest line. 6. the secret ending when spoiler: General...... gets pushed down into the dam. And many othes ! :)

I know im not supposed to post spoilers here but to show some uf you that theres plenty of epic moments in FO NV i had to sorry... :)
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Dan Stevens
 
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Post » Wed Jun 03, 2009 9:22 am

I thought NV was, in its way, more "epic" than FO3 - the endings depicting a vast picture of results of my actions, for example. But I guess my idea of "epic" is a bit different from giant robots spouting commie jokes while blasting away with lasers and missiles, blowing up a town set out to be blown, exploding nukular cars and giant green cavetrolls waving firehydrants. I'm more a fan of "subtle epicness" (if it can be called that) New Vegas presents, than overblown hollywood epicness of Fallout 3. It's the same way with movies - I felt Dances with Wolves was more "epic" than LoTR movies in the way I prefer "epicness" to be depicted.


Pretty much this. As another person mentioned already, arriving in Nipton the first times really gave me chills, the dense atmosphere of that burning village, the crucified people, and that icecold aura of Vulpes, just epic.
Same counts for the mission in Camp Searchlight, or Boones quest finale in Bitter Springs, so awesome, just epic.
In comparison to FNV, Fallout 3 feels like comic, adressed to a teen audience, while FNV really manages to introduce a very serious, mature tone, that made me swallow more than once, while keeping a large number of great moments of ROFL humor.
In addition, the game also provides an Optimus Prime moment, if the player did act accordingly at Nellis AFB. In contrast, to OP, you could also say it was you, who′s made the B-29 possible, AND it didn't make the final mission an interactive cutscene.
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luis dejesus
 
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Post » Wed Jun 03, 2009 4:40 pm

Would've been more with a map node system. :whistling:


Exactly. This game doesn't work as a sandbox game, as i've said, and will keep saying. The emptiness of the wasteland really makes one feel that this was designed as if for a map node system.

Hmm, fix by fast traveling or with Increased Wasteland Spawns mod?
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Danny Blight
 
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Post » Wed Jun 03, 2009 3:28 pm

Exactly. This game doesn't work as a sandbox game, as i've said, and will keep saying. The emptiness of the wasteland really makes one feel that this was designed as if for a map node system.


Erm, no. I think it works pretty well, the node system is something for games with a flat 2D overworld map, where you are controlling a cursor.
The thing I'd really like to see improved would be less loading screens.
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patricia kris
 
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Post » Wed Jun 03, 2009 11:30 am

Would've been more with a map node system. :whistling:
Having one large map and trying to include a realistic sized city that is civilized ain't gonna work, too little space for combat and enemies, imagine if they tried to put two towns in the same map. O_o (Settlements do not count.)
They shouldn't get rid of the civilized part of it, they should enhance on it... And get rid of the sandbox map...
With random encounters on the world map it'd be almost completely random each time depending on how they design it and the encounters could be leveled in a different way so that the game would stay challenging to us.
I only see problems with one big sandbox map when it comes to Fallout. :ermm:


Indeed. I've asked for that (the node system) since the announcement of Fallout 3.

Would do the series a favor if they moved from "one big sandbox map" to "several smaller sandboxmaps". Nobody'd really lose there (not the "explorers" or the anyone else - not unless one is really-really hardpressed on just one cramped and compressed map), if they implemented it right.

the node system is something for games with a flat 2D overworld map, where you are controlling a cursor.


There is already a flat 2D overworld map with a cursor in the pipboy (the map just doesn't depict a "world", but just the one area - and traveling is instant instead of "progressive"). It even supports the idea of nodes with the fast travel markers. The basics are already there, what lacks is the rest of the implementation (the actual worldmap, the nodes, and the visual presentation of traveling with the appropriate random encountermechanics).
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Robert Devlin
 
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Post » Wed Jun 03, 2009 6:50 pm

Erm, no. I think it works pretty well, the node system is something for games with a flat 2D overworld map, where you are controlling a cursor.


I have to disagree, the pointlessness of many of the locations and the lack of enemies are very common complaints about the game, both of which the map node system would remove.

Also, Dragon Age: Origins last year (or was it year before that? :unsure:) used the map node system, which worked quite well for it. Random encounters while traveling ([censored] stunlocking wolves :swear:) and many very distinct locations.
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Cccurly
 
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Post » Wed Jun 03, 2009 9:52 am

I prefer sandbox to node, while node allows for much greater distances (and usually more freedom for writers, better story and so on) I like wandering around. I like the locations in Vegas, the story behind them, seeing what happened and so on, I feel a lot of it would be lost in a node system.
I would like random encounters though, not stupid ones, just some.


As for epic, NV isn't epic, mostly because the whole Hollywood omgtheherohaslazorsandwinsthedaywithamagicsandwich is crap. It's sloppy. NV has a real story with it, FO3 was a bit poor in quality and Optimus Prime was horrible. Really horrible. After running my [censored] off I want to fight the final battle, not leave it to a magically repaired robot.
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Steeeph
 
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Post » Wed Jun 03, 2009 3:18 pm

I have to disagree, the pointlessness of many of the locations and the lack of enemies Also, Dragon Age: Origins last year (or was it year before that? :unsure:) used the map node system, which worked quite well for it. Random encounters while traveling ([censored] stunlocking wolves :swear:) and many very distinct locations.


that is entirley subjective. the "lack" of enmies, is something I embrace deeply. I, for myself, don't need want some cannonfodder every 5ft, although the world wouldn't stop turning for me, if they re-introduced random encounters.
I enjoy just roaming the desert, and picking edibles A LOT. Part of that is also being alone at times. For me, it is very immersive.
Far more than switching back to some tactical 2D screen, which only puts me into the world, when it says "random encounter" or when I reach a map node.
And while you'd be welcoming this, they could , in addition, make it isometric again, eh?
Sorry, as much as I loved the first two Fallouts, too, this is not the direction I want to see the series go.
In my eyes, that's just game design from yesterday.
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NEGRO
 
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