I have to disagree, the pointlessness of many of the locations and the lack of enemies Also, Dragon Age: Origins last year (or was it year before that? :unsure:) used the map node system, which worked quite well for it. Random encounters while traveling ([censored] stunlocking wolves :swear:) and many very distinct locations.
that is entirley subjective. the "lack" of enmies, is something I embrace deeply. I, for myself, don't
need want some cannonfodder every 5ft, although the world wouldn't stop turning for me, if they re-introduced random encounters.
I enjoy just roaming the desert, and picking edibles A LOT. Part of that is also being alone at times. For me, it is very immersive.
Far more than switching back to some tactical 2D screen, which only puts me into the world, when it says "random encounter" or when I reach a map node.
And while you'd be welcoming this, they could , in addition, make it isometric again, eh?
Sorry, as much as I loved the first two Fallouts, too, this is not the direction I want to see the series go.
In my eyes, that's just game design from yesterday.