There is a line in the newest Skyrim article that clothing i

Post » Thu May 19, 2011 12:36 am

Where is the indifferent option for question #1?
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April
 
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Post » Thu May 19, 2011 7:12 am

If you are right, I am happy. I am not into complaining for its own sake. I hope the line was incorrect or the result of a misunderstanding, and outifits are as variable as ever.

it was later tweeted that the armor and whatnot does come in separate pieces
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Sarah Unwin
 
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Post » Wed May 18, 2011 8:58 pm

Uhm yes I know that, but that's not at all what we're talking about.

It is in a sense since the previous Fallouts were great RPGs and offered this limited customisation hence why Fallout 3 did it so it would register to older fans of the series as-well, so it did succeed as a great RPG despite the lack of customisation. But I guess it is an opinion of yours that Fallout 3 was not a good RPG, but to me Fallout 3 was a great RPG, I think it pulled every string correctly when it comes to an RPG but I do not think better customisation would of made it a better RPG; again matter of opinion.;)

In Elder-scrolls games mix and matching armours was a good aspect of customisation, oblivion still allowed this but people complained about the simplifying of the armour so why would they come back to a game which they praised much more customisation just to give us un-customisable armours, which so far is pretty much a stamp of the Elder Scrolls series. From what I see so far, Skyrim offers much more customisation on the clothes and armour then any other Elder-Scrolls series, especially since you see pauldrons being switched for every single screenshot, the introduction of more head-wear instead of just helmets, and I'm guessing that Jewellery will still appear like it did on Oblivion.
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Felix Walde
 
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Post » Thu May 19, 2011 8:58 am

Fallout 3 was a good game for sure, but it wast a very good RPG, if they included a morrowind/oblivion/daggerfall'ish system to fallout 3, the game would've been miles better as an RPG.

A TES game without actual armor customization rather quickly just turns into some action exploration game.

TES for some people (including me) is all about building your character, of which half is his/her gear. If you take that away, it breaks the game to a major degree


And yet Fallout 3 (as well as Fallouts 2 and 1 which had armor that worked in a similar way) were still praised for being fantastic RPGs. Fallout 3 had plenty of what people would consider "Oblivion-ish", it just had guns, less armor, different character stats, and a different setting. Many other good RPGs don't offer much in terms of armor customization. I think the problem here is just that Elder Scrolls has set a precedent of what to expect, and lack of armor customization has upset a good many people. But it's not like armor customization is a requirement of all RPGs, and that lacking it automatically makes it bad.
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lolly13
 
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Post » Thu May 19, 2011 7:16 am

I saw someone a reasonable opinion, I don't remember who it was, but they said they interpreted as you collect all of the pieces seperately, but it appeared in your inventory as one item.

If this is true, I wonder if Mixing and matching will still be possible.
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Jason Wolf
 
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Post » Wed May 18, 2011 9:36 pm

It is in a sense since the previous Fallouts were great RPGs and offered this limited customisation hence why Fallout 3 did it so it would register to older fans of the series as-well, so it did succeed as a great RPG despite the lack of customisation. But I guess it is an opinion of yours that Fallout 3 was not a good RPG, but to me Fallout 3 was a great RPG, I think it pulled every string correctly when it comes to an RPG but I do not think better customisation would of made it a better RPG; again matter of opinion.;)

In Elder-scrolls games mix and matching armours was a good aspect of customisation, oblivion still allowed this but people complained about the simplifying of the armour so why would they come back to a game which they praised much more customisation just to give us un-customisable armours, which so far is pretty much a stamp of the Elder Scrolls series. From what I see so far, Skyrim offers much more customisation on the clothes and armour then any other Elder-Scrolls series, especially since you see pauldrons being switched for every single screenshot, the introduction of more head-wear instead of just helmets, and I'm guessing that Jewellery will still appear like it did on Oblivion.


fallout 1 and 2 were good rpgs, sure, but they were different types of games from fallout 3. In fallout 1 and 2 you can barely tell what your character is wearing, and the level of integration of the different skills being used in the game is amazing. Fallout 3 however, not so much. Skills are very basic in use (TES style basic) and still the same lack of armor customization. Meaning both of mentioned RPG aspects are missing.

That said, I agree. It's very very unlikely they'd turn to 1 piece suits for a TES game. And i'm really starting to think they're constantly changing up for the shoulders for a reason. As if to yell to us "YES THEY'RE SEPERATE" without actually saying it.
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Russell Davies
 
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Post » Wed May 18, 2011 6:00 pm

I'm pretty sure Playstation Magazine was referring to the inventory. I think armor sets are combined together to reduce clutter, but mix-match is still possible (armor sets are multiple pieces, according to Pete Hines).
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Beast Attire
 
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Post » Thu May 19, 2011 2:14 am

I'm pretty sure Playstation Magazine was referring to the inventory. I think armor sets are combined together to reduce clutter, but mix-match is still possible (armor sets are multiple pieces, according to Pete Hines).

This. I imagine it's like the Fable series, for those of you who have played it.
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Heather Stewart
 
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Post » Thu May 19, 2011 3:00 am

This. I imagine it's like the Fable series, for those of you who have played it.

Actually I can see that actually, good reference, Fable(1&2 anyway) despite it's flaws had a pretty good inventory system, but hopefully not like Fable 3, ever since Fable 3, I grew a grudge for John Cleese...:( Luckily enough some Monty Python and Fawlty Towers later I forgave him and blamed Peter Molyneux instead...*shakes fist*
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Andrew Lang
 
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Post » Thu May 19, 2011 2:03 am

If this turns out to be true, I will be extremely dissapointed with Bethesda. Not enough to not buy Skyrim, but my respect for the Elder Scrolls would be tarnished. I sincerely hope articles of clothing and armour remain as seperate pieces.

Seriously, terrible move Bethesda. Hope they clarify on this ASAP.
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Mark Hepworth
 
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Post » Wed May 18, 2011 8:46 pm

It would svck big time if this turns out to be true. I'll still buy Skyrim of course but it would make me a sad panda.
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^_^
 
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Post » Thu May 19, 2011 9:33 am

If it's true it's disappointing, and annoying, but not really that surprising.
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Dalia
 
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Post » Thu May 19, 2011 4:27 am

We definitely need clarification because the PS article clearly stated near the end that armor and clothes have been simplified into Seperate Sets. I personally think they misspoke their words and it was suppose to be organized into Armor/Clothing sets in the UI. We'll know officially after E3 and I don't take Pete at his word because he's PR. You never take PR directly at their word even if it's Softworks. Now if Todd Howard or some other Dev said it then I would take them at their word because they are making it. I believe it's damage control on Pete's part but we definitely should know for sure after E3 since the armor question is one of the questions that the BGS guys have picked to answer.

Me personally I don't have a problem if all the armor is one set because that makes Enchanting less broken and it's easier to do Body Meshs with one piece of armor. Will it svck if this is true yes, is it the end of the world, hell no not by a long shot. Skyrim is still going to have all the great things about it that made the previous Elder Scrolls great, Freedom to do what ever you want, Create your own character, non voiced main character, Pick between 10 races, try finding all of those features in a Bioware game or some other developer's game (exculding Obsidian with Fallout New Vegas which is basically Fallout 3 with massive upgrades.)
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Mark Churchman
 
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Post » Thu May 19, 2011 3:54 am

This exact same thread appeared last night and we got this answer:

http://twitter.com/#!/DCDeacon/status/77110758604947456

So it won't be like Fallout, with one suit as armor and headgear.

I don't know what is so PR and untrustworthy in his words, at most he's trying to tell us that the magazine wasn't mistaking, while it's still in separate parts.
Some people came up with the idea that this probably means that armor is equipped as one suit, but it can be customized during crafting. Sounds logical, but I've yet to see the upside and the reason for this.


So calm down, I'm certain you'll be able to customize your armor.
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john page
 
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Post » Thu May 19, 2011 5:15 am

I think that the most plausible explanation (as said by some others) is that if you, for example, collect an iron cuirass, gauntlets, and greaves, they will appear in the inventory as one suit of armor, one item. I think that this could be quite a successful addition as it will reduce inventory clutter and save time.
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jennie xhx
 
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Post » Wed May 18, 2011 9:35 pm

I think that the most plausible explanation (as said by some others) is that if you, for example, collect an iron cuirass, gauntlets, and greaves, they will appear in the inventory as one suit of armor, one item. I think that this could be quite a successful addition as it will reduce inventory clutter and save time.


That is probably what the article meant to say but came out different from what the writer thought of in his/her's mind.
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Leonie Connor
 
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Post » Wed May 18, 2011 6:59 pm

i noticed that whole single suit line in the playstation magazine yesterday also... and after it was brought up, thought about, and talked about in the forums... i think the majority of people reasoned out that it has to be some sort of mistake and misinterpretation on the magazine's part. there is to much evidence to contradict such claims.

i think either the line was trying to say that armor would be grouped together in the menu into a "single suit"... or that there is only a single type of armor... no heavy or light distinction....

there just seems to be too many screenshots and quotes that contradict this whole "single suit" theory.
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Lyd
 
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Post » Thu May 19, 2011 3:08 am

Oh come on Bethesda! This is just plain stupid, armour customization is one of the hallmarks of a great RPG, you can't take that away :(
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Prohibited
 
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Post » Thu May 19, 2011 2:48 am

Because your ability to wear armor doesn't make or break a game. Fallout 3 was good, no?


Actually after playing Fallout 3 I feel it was a mediocre game, at least compared to TES. Or maybe Fallout 3 was good and TES is divine ? But does Fallout 3 being good mean that TES can stop being the best game series there is and aim lower ? No one I know ever wants to be worse if he is the best at something. It′s like an athlete in the Olympics who slows down during a race because he doesn′t want to come in 1st.

Separate clothing is one of the factors that make TES great, and removing that for bodysuits only brings the series down. Keep hacking off the good features of TES in favor of a more Fallout style game and people will eventually lose interest. At least after finishing Fallout 3 I didn′t feel like playing it again and I′m not sure if I will be getting Fallout 4.
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Tania Bunic
 
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Post » Wed May 18, 2011 11:42 pm

First I'll try the game, then i will decide if buying it.

And armor slots are an important factor
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George PUluse
 
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Post » Thu May 19, 2011 7:53 am

its a bad example... but i played fable 2 (not that good of a game imo) and even though clothing has separate pieces in that game, you can view the clothing in the menu as a "single suit".... this seems to be what a lot of people think the article meant to say... that such a menu system exists in skyrim.
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Alexandra walker
 
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Post » Wed May 18, 2011 11:47 pm

I don't believe it till I see, it would be ridiculous.
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Jacob Phillips
 
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Post » Thu May 19, 2011 6:05 am

it was later tweeted that the armor and whatnot does come in separate pieces


By whom? Not trying to be obnoxious or contrary, I am just really curious to know who countered this statement if it was indeed a falsehood. Was it Pete or Todd? In the article, the interviewer seemed to be implying that Todd himself had confirmed clothes and armour would be as one piece suits, but again, he could have misunderstood. Ihope he misunderstood.

If you could provide more info on the tweeted rebuttal, that would be great.
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His Bella
 
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Post » Wed May 18, 2011 11:12 pm

Pete Hines stated 11 days ago that armor comes in separate pieces.

there has already been multiple threads on this.
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sally R
 
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Post » Thu May 19, 2011 9:52 am

This exact same thread appeared last night and we got this answer:

http://twitter.com/#!/DCDeacon/status/77110758604947456

So it won't be like Fallout, with one suit as armor and headgear.

I don't know what is so PR and untrustworthy in his words, at most he's trying to tell us that the magazine wasn't mistaking, while it's still in separate parts.
Some people came up with the idea that this probably means that armor is equipped as one suit, but it can be customized during crafting. Sounds logical, but I've yet to see the upside and the reason for this.


So calm down, I'm certain you'll be able to customize your armor.

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IsAiah AkA figgy
 
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