As usual Gpstr, you understand. You have seen the devil in the details, or in the lack thereof. I don't know how clothes and armour will be handled. I am hoping that they will be as mixable, matchable, interchangeable and optional as they ever were, and that the PS article simply words things poorly, HOWEVER, having read Pete's Tweet, I got the feeling that he was being a little quick and evasive in the manner in which he answered, which you noticed as well. He did not, unfortunately, at any point give the clear and definitive rebuttal that I would have liked, and that some are claiming. I don't have the answers, and that is why I ask the questions :confused:
Maybe it's because I've spent so many years following politics, but I recognized the equivocative nature of his latest tweet immediately. There's definitely something afoot - we just have no way of knowing what it is. It could be as simple as trying to keep a tight wrap on information until it's dramatically revealed, it could be that the information is certain to be controversial and therefore they want to avoid having it overshadow E3, it could be that it's simply too complex to go into in a tweet...... I don't know, and neither does anyone else outside of Beth circles. But I think it's quite clear that that latest tweet was carefully parsed to try to set people's concerns to rest without really revealing anything significant. Why it was done that way is a mystery though.
I hadn't thought 'til just now that the mention of armor AND clothes in the magazine article is potentially significant. That puts a bit of a dent in the idea that the pieces are treated separately but then crafted into a single suit, since I'd see no particular reason to do that with clothes. Well.... I don't see much of a reason to do it with armor anyway, but it just seems that much less likely with clothing.
:shrug:
If this is true, will I miss it? Sure. I liked picking up Gauntlets of Magicka Fortification and Boots of Water Walking and the like, but it didn't make the game. It certainly adds to the immersion, but I won't be turned off by a simplified system.
However, I have to be incredibly skeptical of the notion. It doesn't sound like something they would do unless there was a solid gameplay reason. I have yet to hear a compelling argument as to how this would make the game more playable.
Oh, there are a number of enormous advantages to single suits, at least from a design perspective. Clothing and armor is limited to a single equipment slot, which is that much less for the game to keep track of. Individual items don't have to be designed to work with any possible combinations, so there are no issues with seams and clipping that have to be dealt with. Related to that, it allows the creation of more detailed and complex items, since they can make use of things that overlap seams or such - things that would conflict if they were combined with other individual pieces. It makes it easier to fit the armor to a particular character, since the whole thing can be scaled as a unit, instead of scaling individual pieces and making sure that they still fit right with each other. It limits the number of possible enchantments, which makes enchanting much easier to balance. I'm sure the list could go on....
To me, there's no question at all that single suits would be the preferred way to go from a straightforwardly practical point of view. The only question is whether, and how much, practicality will be set aside in favor of the personal and aesthetic value of the player being able to mix and match as s/he chooses. So far, TES games have come down on the side of player control, but it remains to be seen if, and how much, they'll continue to.