There is no meleearcher class

Post » Sun Mar 02, 2014 6:32 am

I'm a bit disappointed in the fact that, currently, there are nothing but disadvantages to foregoing the Class skills and focusing on weapons skills.

The stupid thing is that the Class skills are all magicka based.... why does a Nightblade need a freaking magic dagger?


I was looking forward to playing a straight up archer... but guess what, the Bow is not as good as the Nightblade class specials, nor can it be.




Am I missing something here, in the realization that everyone is forced to become a caster if they want to utilize their class?

Essentially there's just 4 mage classes. which is kind of annoying and not like Elder Scrolls at all

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+++CAZZY
 
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Post » Sun Mar 02, 2014 7:13 pm

Bow has been said to be OP. The point of weapons being tied to skill lines and not classes is so that the classes are open and cal use and learn skills from all weapons and armor. You want an archer, just pick and then use fighter's guidl abilities with it.

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Jah Allen
 
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Post » Sun Mar 02, 2014 4:00 pm

Playing my dk as a warrior myself loving the charge on the 2 hander and cleave :P
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Meghan Terry
 
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Post » Sun Mar 02, 2014 10:31 am

It is true that you have 4 hybrid classes.

Nit-picking, but isn't it technically MORE like Elder Scrolls and less like pretty much any other game?

I mean just thinking up a list of games where playing a warrior character with no access to any magic or extremely punished if tried to do both... long list of games.

Then, thinking of all the TES characters I was able to make with heavy armor levitating around with bows and fireballs...

I think what you meant was you chose not to play magic-hybrid type characters in former TES games, but the former games certainly did have such set-ups and encouraged you to use them.

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k a t e
 
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Post » Sun Mar 02, 2014 7:26 am

The bow has an interrupt spells (from range), it also has a knockback specifically designed for ranged combat, which also evolves when the skill is levelled enough.

Why does a NB need a magic dagger?..Its got nice damage & because its magic based, it won't be affected by armor rating.

The skills work ,you just need to figure out what skills work for you specifically, and use them. Otherwise, just use your bow/dagger as a bow/dagger.

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Ana
 
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Post » Sun Mar 02, 2014 3:29 pm

I kind of agree with the OP though: I think they went a little overboard on the spell effects.

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Jynx Anthropic
 
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Post » Sun Mar 02, 2014 2:51 pm

This is my pet peeve with the game, and my #1 reason I still am on the fence about buying it. I too tried a bow user today and to my disbelief there is no class skills that can be used with the bow. Why even have the thing. And why oh why is the Bow almost completely an AoE weapon.

My biggest ERK is the Nord perspective. How in all the game did they decide not to have the Nords choice for a class? Magic is shunned by the companions so how was this missed? I mean come Nords were the first humans here and pretty much owned the place.

Why oh why is every class magicka based then?????

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Jade
 
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Post » Sun Mar 02, 2014 4:18 pm

No class uses any weapon for skills. Every class is magica based because all the weapon skills are tied to the weapons and not classes. You want to not use magic, then don't and just use the weapons. Bows have quite a bit of aoe but have one of the hardest hitting and longest ranged single target skills in the game.

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Rozlyn Robinson
 
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Post » Sun Mar 02, 2014 2:40 pm

Some classes should have been stamina based.


I do not want to be forced into being a magical class, because I don't want magic.



So all the class advantage is gone unless you use magic.

That's the stupid thing IMO. I don't think I can buy this game unless they change that



for real why do I need a freaking spear made of light at level 3 if I have a two-handed hammer? But oh, that's my class perk, yay. may as well throw the hammer away.

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emily grieve
 
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Post » Sun Mar 02, 2014 4:13 am

Oh you could have put that point into the weapon line and add an attack with that weapon. The class are not there to determine how you must play. You have the capability to play what you want, but you aren't because you refuse to accept that weapon skills are separated from class skills and that you don't have to touch your class skills.

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Vickey Martinez
 
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Post » Sun Mar 02, 2014 10:36 am


Don't put skill points in your class skills, put them in weapon skills. Problem solved.
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Jenna Fields
 
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Post » Sun Mar 02, 2014 6:16 pm

That's a pretty weak argument IMO.

doesnt change the fact that there are 4 mage classes.

literally. all 4 classes are nothing but magic. nobody thinks thats a problem?

/waits for: "HERP DERP, duh noob, it's no problem if u just pretend there are no classes and ignore all class skills!!!!"

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Rex Help
 
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Post » Sun Mar 02, 2014 5:44 pm

I don't think it is a problem since you don't have to invest in magic. I've beaten solo bosses that people find impossible using only weapon skills and skills from the fighters guild (Stamina based skills). This game is less based on the classes and more based on how you want to build. I actually have a couple builds that don't use any class skills. The classes are a general starting point, not the end all be all of how you play like they are in other games.

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Stacy Hope
 
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Post » Sun Mar 02, 2014 8:34 am

This.

However, I'd also add that you should pick you class based on the passives, and put some points in them. Not all of them require slotted abilities to work.

That's the bueaty of the system. it is built around the idea that you are not REQUIRED to pick any skills, but can mix up the ones you want to play the way you want.

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Jessica Phoenix
 
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Post » Sun Mar 02, 2014 10:06 am

Problem with this is that all the Class skills seem to be much better and cooler than weapon based skills. What exactly is the bow ultimate? Cuz I don't see one, how is that going to synergy with other skills? From what I have seen you need the synergy's to compete. Just because they bow has one of the strongest single target attacks does not mean it has good single target dps. AoE is always lower dps. A class with 4 single target and 1 AoE will def be better than one with 4 AoE and 1 singe target.

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Flash
 
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Post » Sun Mar 02, 2014 2:04 pm

Bow has two single targets attacks: poison arrow (can be morphed to hit harder against lower health), and snipe. Here's the thing, you don't need multiple single target dps. You only need one because of no cooldowns. The rest you bring for their utility. This game is not strictly about dps and that is a fundamental difference in this game compared to others. Further do not underestimate aoe. Later in the game mobs start coming at you in packs of 3 and 4 and aoe shines. As for ultimates with the bow, you can go with the fighter's guild one, or an armor one.

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Claire Jackson
 
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Post » Sun Mar 02, 2014 3:56 pm

Bow has 3 single target skills. The poison, a knockback, and snipe. Only 1 aoe really cuz the other is a frontal cone.

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Bethany Watkin
 
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Post » Sun Mar 02, 2014 4:42 pm

Why pick a class then? What your saying is you have a choice, what choice do you have when 3 out of 3 classes skills are magic? I think you are at and extreme extreme disadvantage if you don't use at least some of the class skills. How much stamina are you going to have? At least you get a nice bit of base for magic. Someone who uses both will have a resource advantage. Not to mention many of the class skills are very powerful when combined with a non class skill vs weapon + weapon. Such as puncture and then Templar puncturing strikes.

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Angelina Mayo
 
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Post » Sun Mar 02, 2014 5:44 pm

exactly.

you are forced to pick a class if you want to be best, and the classes are all magic.

worst part about this game IMO.

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krystal sowten
 
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Post » Sun Mar 02, 2014 11:02 am

Arrow spray and volley is def AoE. I guess I am wrong about scatter then, as i thought "them" was referring to more than one target.

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Da Missz
 
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Post » Sun Mar 02, 2014 5:36 pm

Having a class that uses stamina would not fix these issues. It would simply mean the class itself is gimped. All classes gain the same amount of stats, they are not going to screw with that either.

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Wane Peters
 
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Post » Sun Mar 02, 2014 12:31 pm

Well I guess at higher lvls you could go with Mark target, haste, snipe, blur, and poison arrow. I don't think you are going to beat that with just bow skills. This is the set up I would work with off of with what looks good right now.

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Robyn Howlett
 
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Post » Sun Mar 02, 2014 1:27 pm

So then you admit using only bow skills would also gimp the player as well.

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Karl harris
 
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Post » Sun Mar 02, 2014 2:34 pm

Not because they are bow skills, but because of how the game is made. You stamina and magicka increase at the same rate and get the same diminishing returns. A pure magic user would have just as many issues due to the resources.

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Killah Bee
 
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Post » Sun Mar 02, 2014 2:47 am

So instead of using magic when your stamina is low you want to use even more stamina? Grats.

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Jani Eayon
 
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