Is there a mod to increase object draw distance?

Post » Fri Jan 07, 2011 2:07 pm

I have my slider maxed and I'm kinda wanting more. I want to see objects and NPCs/creatures drawn far off into the distance. Even if they're a speck, it would be cool.

I dunno if there's a mod for this but I bet there's a .ini setting I can adjust. Help?
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Marion Geneste
 
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Post » Fri Jan 07, 2011 10:39 pm

I don't know of any mods out there yet, but a good .ini tweak is to increase the value of uGridDistantCount to higher than its default (which happens to be 20).

Be careful increasing this value though. Even increasing it to a setting like 25 can severely hamper performance on even the most powerful systems. So tweak in moderation.

What I really want is a mod that increases the quality of distant land textures. It's annoying to snipe someone from far away to see them land in slow motion on a VERY BLURRY ground texture even though they're like 50 meters away or something.
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cosmo valerga
 
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Post » Sat Jan 08, 2011 12:54 am

I don't know of any mods out there yet, but a good .ini tweak is to increase the value of uGridDistantCount to higher than its default (which happens to be 20).

Be careful increasing this value though. Even increasing it to a setting like 25 can severely hamper performance on even the most powerful systems. So tweak in moderation.

What I really want is a mod that increases the quality of distant land textures. It's annoying to snipe someone from far away to see them land in slow motion on a VERY BLURRY ground texture even though they're like 50 meters away or something.


uGridDistantCount = How far distant actors are drawn
uGridtoLoad = How many cells are drawn...when you're walking along and you suddenly see a big chunk of road and trees and buildings change from blocks to proper textured things, thats a cell. only use odd numbers 3,5,7,11 etc
fBlockLoadDistanceLow and fTreeLoadDistance = the distance at which trees and misc items use their low LOD texture
fSplitDistanceMult = the distance at which the ground changes to low LOD

Cranking all of these up will cause crashes regardless of how good your PC is.
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Rudi Carter
 
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Post » Fri Jan 07, 2011 11:59 am

uGridDistantCount = How far distant actors are drawn
uGridtoLoad = How many cells are drawn...when you're walking along and you suddenly see a big chunk of road and trees and buildings change from blocks to proper textured things, thats a cell. only use odd numbers 3,5,7,11 etc
fBlockLoadDistanceLow and fTreeLoadDistance = the distance at which trees and misc items use their low LOD texture
fSplitDistanceMult = the distance at which the ground changes to low LOD

Cranking all of these up will cause crashes regardless of how good your PC is.


Excellent. Just as I posted this I remembered my old Oblivion uGridsToLoad tweak.

Didn't know about distant count.

Just fired it up and now I'm in sniper's heaven. I love hitting insane shots from ridiculous distances :D
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cosmo valerga
 
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