Is there a mod that gives weapons unlimited enchantment powe

Post » Wed Dec 14, 2011 8:52 am

I don't wanna constantly worry about soul trapping the enemy I'm about to kill. It makes more sense for me if enchanted weapons didn't have a number of uses. I thought there was a setting in the bashed patch that let you did it, but it doesn't seem to do anything, and I switched over to the cbash.
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Paula Rose
 
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Post » Wed Dec 14, 2011 2:17 am

I've seen a couple mods that address this. Some mods allow you to cast a spell to convert mana into charge. LAME has one where you convert gold into charge. I think there's a mod that restores charge over time. The easiest thing is to just get the azura star and put a small duration soul trap as part of the enchantment. I'm sure there are other mod solutions, search the nexus.
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Ron
 
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Post » Wed Dec 14, 2011 8:50 am

I've seen a couple mods that address this. Some mods allow you to cast a spell to convert mana into charge. LAME has one where you convert gold into charge. I think there's a mod that restores charge over time. The easiest thing is to just get the azura star and put a small duration soul trap as part of the enchantment. I'm sure there are other mod solutions, search the nexus.


I couldn't seem to find any. However, I wouldn't mind a mod where it restores enchanted weapon over time, just like Morrowind.
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Solina971
 
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Post » Wed Dec 14, 2011 8:35 am

i think wrye bash might have a tweak that does that.... i may be mistaken though
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Zach Hunter
 
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Post » Wed Dec 14, 2011 6:41 am

I don't wanna constantly worry about soul trapping the enemy I'm about to kill. It makes more sense for me if enchanted weapons didn't have a number of uses.



There's numerous other ways apart from soul trapping to recharge you weapons, but if it's something you feel you need;
http://www.tesnexus.com/downloads/file.php?id=3227

It certainly can be thought of as an exploit, much in the same way as the bashed patch option of unlimited rings & amulets.
Just my opinion, but the game becomes easy enough after a very few levels.
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TRIsha FEnnesse
 
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Post » Wed Dec 14, 2011 5:11 am

The tweak for it in wrye bash doesn't work, unless I'm doing something wrong. I set it to unlimited, and it didn't seem to do anything. I've tried it in cbash as well, to no avail.

There's numerous other ways apart from soul trapping to recharge you weapons, but if it's something you feel you need;
http://www.tesnexus.com/downloads/file.php?id=3227

It certainly can be thought of as an exploit, much in the same way as the bashed patch option of unlimited rings & amulets.
Just my opinion, but the game becomes easy enough after a very few levels.


Excellent! This is perfect!
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Wayne W
 
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Post » Wed Dec 14, 2011 10:44 am

There's also this one http://www.tesnexus.com/downloads/file.php?id=9544.

Makes any equipped weapon (vanilla, mod, self made, etc) restore it's charges over time. You can configure the rate, power and whether or not to consider your mysticism skill via the console. Also includes an optional mergeable esp to make Aylied Wells fully recharge your equipped weapon when you use them. Also increases the restore rate when you're near one before you use it.
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IM NOT EASY
 
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Post » Wed Dec 14, 2011 11:51 am

There's also this one http://www.tesnexus.com/downloads/file.php?id=9544.

Makes any equipped weapon (vanilla, mod, self made, etc) restore it's charges over time. You can configure the rate, power and whether or not to consider your mysticism skill via the console. Also includes an optional mergeable esp to make Aylied Wells fully recharge your equipped weapon when you use them. Also increases the restore rate when you're near one before you use it.


That is the one i always use, works great. :)
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Isabell Hoffmann
 
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Post » Wed Dec 14, 2011 5:53 am

You can always by using the construction set make new or change the default values of enchanted weapons charge value to 0 thus you have accomplished unlimited enchanted weapons
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Christine
 
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