The first was about classes and second about athletics and acrobatics..
Todd Howard said they removed attributes because they wanted to make the end effect more obvious: you want magicka, here is magicka, you don't need intellect.
My first reaction was what about willpower? And personality? And luck?
The community is ok with this on most part because the dreaded +5 hunt is now officially over..
So without much delay here is my vision on how to keep (or reintroduce attributes)..
First the scale of attributes would go down to 10 instead of 100 (like fallout). This is an optional step but it feels more natural when I present the rest of the idea.
For the rest I will take a look at the Imperial race to help me out.
The imperial would start with
3 agility (marksman, sneak, security)
4 endurance (block, smithing)
4 intelligence (conjuration, alchemy, enchanting)
5 personality (illusion, speech, mercantile)
4 speed (martial arts, fitness*)
4 strength (1h, 2h)
3 willpower (alteration, destruction, restoration)
5 luck
*fitness includes armor and athletics
There would be no screen on the level up.
The increase in the attribute would be caused by the increase in the governed skill in a way:
- first skill at 25, 50, 75, 100 (+4 max)
- second skill at 50, 75, 100 (+3, total +7 max*)
- third skill at 75, 100 (+2, total +9 max**)
The starting boost to skills would also increase the attribute.
* ritght at the limit since no race starts with lower than 3
** way over the limit
Example 1)
- by leveling 1h to 100 the player would get +4 strength (at 25, 50, 75 and 100) for a total of 8
- to level strength beyond that the player would need to level 2h to 75 (because the second skill would not grant a +1 at 25)
Example 2)
- by leveling marksman to 75 the player would get +3 agility (total 6)
- he could then level sneak to 50 for another +1 agility (total 7)
- leveling security to 50 would do him no good (third skill)
- the player raises marksman to 100 (+1) and sneak to 75 (+1) for a total of 9
- to get to 10 he needs to either raise sneak all the way to 100 or secutity to 75
And luck?
Well luck would be increased by reaching 100 in a skill probably (since everybody starts with 5 luck, that would mean 5 skills at 100 to get 10 luck)
What would all of this accomplish?
Well the game would be richer with attributes in it, but without the spreadsheet of calculating how to get the +5 every level..
The player would level his skills and get automatic increases to his attributes in a natural way..
A blade at 100 and strength at 8 is a good place to be.