There needs to be native damage numbers, NOT through mods

Post » Sun Feb 16, 2014 4:36 pm

This game reminds me more and more of old daoc that game didn't have floating damage numbers either. Which i consider a good thing i miss the community daoc had during its prime.

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SWagg KId
 
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Post » Sun Feb 16, 2014 9:42 am

So, lets see I get together a group and try and do a challenging dungeon and epically fail. From this I am supposed to determine that healer x hasn't upgraded his/her gear in 10 levels? If there is raid content, imagine trying to figure out if 4-5 people are using horrible gear. Using that logic, that raid should just wipe time and time again, until someone uses ouija board and figures out who shouldn't be doing that content.

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Anna Watts
 
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Post » Sun Feb 16, 2014 6:38 pm

I agree as well...

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Heather beauchamp
 
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Post » Sun Feb 16, 2014 11:39 am

So they just leave seasoned TES players out in the cold to appease the stat monkeys?

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WTW
 
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Post » Sun Feb 16, 2014 12:44 pm

The so called stat monkeys will form the majority of the player base of any mmo an generate the most revenue compared to the roleplaying community.

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Dalley hussain
 
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Post » Sun Feb 16, 2014 6:02 pm

If really want to know, use an add-on or external program to figure that out. If it is ingame, that just leads to DPS jerk-ism and pointless arms race.

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Elisha KIng
 
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Post » Sun Feb 16, 2014 10:27 am

I think people are misunderstanding the difference between a combat lot and dps meter

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Noely Ulloa
 
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Post » Sun Feb 16, 2014 7:44 am

How do know that about ESO? That might be true for other MMO's -- the fact ESO is a TES game at it's heart, RP'ers have the same right of voice of MMO's players have how they want their game.

Worldwide, the TES fan base is HUGE!

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Your Mum
 
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Post » Sun Feb 16, 2014 1:09 pm

I know the difference, but the problem is that a combat log will lead into a DPS meter. Best for it does not get started at all.

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GEo LIme
 
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Post » Sun Feb 16, 2014 1:33 pm

your still not thinking it through. having OPTIONAL data displayed in the chat or in the UI is preferable to having addons. Once those add ons hit the game it is (for a lack of a better term) game over. I hate addons personally. All I want is a combat log to verify my personal performance

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suzan
 
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Post » Sun Feb 16, 2014 12:05 pm

Only if ZoS allows it to. They can decide which addons benefit the game and which don't

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Astargoth Rockin' Design
 
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Post » Sun Feb 16, 2014 12:32 pm

True, I agree, but does not mean I can not voice my concern about them.

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..xX Vin Xx..
 
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Post » Sun Feb 16, 2014 12:02 pm

THe tes fanbase is huge yes. But people like us , who explore ever nook an cranny, pay attention to quest dialog and roleplay are in the minority among MMO players.80% will probably skip quest dialog and rush to max level.

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Brentleah Jeffs
 
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Post » Sun Feb 16, 2014 11:01 pm

Using an add-on or external program just to use the product is annoying as hell. Not buying the dps jerk-ism argument either. Some folks are just jerks period.

Without the logs I can just as easily say, people will just guess as to the weakest link and kick him/her out of the group. Or, worse yet, folks will simply not invite people they don't know, or only invite people whose gear they can visually identify the decency of.

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jadie kell
 
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Post » Sun Feb 16, 2014 11:30 pm

If one wants to miss content -- I feel sorry for them. But don't forced that game play style either. Most TES fans play it slow and enjoy such. Also the fact that ESO is completely voice acted, it will help to slow that type of player down because it will draw him or her into the game more then a text based MMO would.

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Lalla Vu
 
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Post » Sun Feb 16, 2014 11:07 pm

The majority actually could probably care less about the numbers. Only the hardcoe deem them a need. Yet the hardcoe existed without them for years.

I personally find such things make the game too easy, limits experimentation and just leads to more fotms. I also have issue with people that won't let a game be it's own game and try and push parts of other games onto them. I sort of think that is why the genre has been stagnating. People say they want different , then just cry to have the same [censored] put into the new games.

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El Khatiri
 
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Post » Sun Feb 16, 2014 8:03 am

I dont disagree with you, but what i stated is a fact, and zenimax will have to make some concessions to appease both sides. Back on topic, i think a combat log will help a lot to fine tune ability bugs pre and post launch, not a fan of making a dps meter out of it, but without one , it will take way longer to figure out if every ability is working as intended.

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teeny
 
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Post » Sun Feb 16, 2014 9:19 am

I have the same concerns over Addons, I just want to see an in game combat log that supports my playstyle

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Jessica Thomson
 
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Post » Sun Feb 16, 2014 11:39 pm

this

I played Pendragon server in DAoC the log helped a lot in testing the Realm rank abilities.

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BlackaneseB
 
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Post » Sun Feb 16, 2014 9:06 am

I must say I was disappointed, if not shocked, to find that add-on tab in the UI at all. Brought back bad memories: "Do you have add-on xyz installed?" - "No!?" - "Then we won't have you in our group, you can't be any good without it" - fu.

In e.g. GW2 I tried many combinations of skills until I found one that felt right for my play style, got things killed and left my char alive in most situations. What else can you want? Having a build that works fine, that you like and learned to play well is much more fun than spending hours on end on math formulas to get maybe 0.001% more damage/healing/mitigation/you-name-it.

How will you determine the usefulness of a Damagetankhealer in a group in ESO? There might be builds that may turn the luck of a group in many unwelcome situations (like e.g. the bard classes in EQ2).

So I'm all with k9mouse here - no numbers floating all over the screen, please. It would destroy the TES feeling and bring in the self-appointed l33ts.

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Chloe Lou
 
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Post » Sun Feb 16, 2014 6:38 pm

This so much. Why can't people let ESO be its own game? Why must every game out there with a huge multiplayer element conform to a (nearly) decade old formula? ESO could set in motion a new trend towards greater immersion and experimentation in online RPGs and attract people who were previously put off by the highly mechanical and min-maxing nature of previous MMORPGs. The genre is stagnant as it is and it's refreshing for a company to try something different. The old guard shouldn't be the only ones who get to dictate what an MMO should be.

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jason worrell
 
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Post » Sun Feb 16, 2014 7:11 pm

This one is asking my self the same question. Khajiit does not understand humans or mer at times. =0.0=

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mishionary
 
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Post » Sun Feb 16, 2014 10:45 am

We don't need to start with numbers. It spirals into an elitist trend of who does the highest DPS and from there people start getting rejected for their personal choices.

This goes against the main design of ESO where people are being provided with choices that are neglected in other MMO's.

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RAww DInsaww
 
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Post » Sun Feb 16, 2014 1:18 pm

my god, not every suggestion makes this a wow clone. this game does need some form of damage indication out side of watching a health bar. i will be forced to mod the game if they dont offer it in some way, either over head or through the log. neither bother me and both should be optional

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Ilona Neumann
 
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Post » Sun Feb 16, 2014 3:30 pm

Those add ons have already hit the game and it's still closed beta. I posted a link to a video showing one.

People want this sort of information shown to them. Personally I don't care either way about the actual information, I just want visual indication that I've hit or healed. But the add ons are already here, and DPS meters are probably either already here as well or being worked on. That's the nature of MMOs. Anyone who thinks that not adding it to the game's UI and leaving it only to addons restricts this are fooling themselves.

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gemma
 
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