There needs to be native damage numbers, NOT through mods

Post » Sun Feb 16, 2014 9:13 pm

How many of you used bows extensively in Cyrodiil? And don't lie.

It's not about looking at a long log to see what you did after the battle was over! It's about seeing if you're doing anything during the battle! It's about alleviating one of the biggest complaints from reviewers so far, and that is the lack of combat feedback.

Do you people understand what combat feedback is??

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Sheeva
 
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Post » Sun Feb 16, 2014 12:38 pm

No ones pushing anyone to use addons.

All thats been asked for is more options in the UI. This also isn't about what WoW had or being elitest. its about an MMO player needing some basic functions that allow for proper information and feedback from combat. Sadly the current UI lacks the basic MMO functions that are standard. Yes addons will suffice to an extent, but this is about an MMO launching in 2014 that should have basic MMO functions and it just doesn't.

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kitten maciver
 
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Post » Sun Feb 16, 2014 9:10 pm

Combat log all the way.
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Jessica Stokes
 
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Post » Sun Feb 16, 2014 5:19 pm

Double this :smile:

Edit: I see battlelogs and number and seeing exactly how you hit as a dumb down to a game . There is a charm to not knowing exactly everything and you will have to use your mind and knowing of the game a bit more.

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barbara belmonte
 
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Post » Sun Feb 16, 2014 9:28 pm

Isn't idea of a min UI to look at the screen for feedback, not at your hot bar and chat logs?

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Miss K
 
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Post » Sun Feb 16, 2014 11:12 am

again reaction without thought.

those that are against having an expanded usage UI are stating that the functions being requested be obtained through addons.

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Leah
 
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Post » Sun Feb 16, 2014 12:51 pm

Ok, imagine this then, you walk into a bar, ask for a Orange Juice, does the Organje Juice always need to be made at the same way??? You are generalizing a MMO formula, yes, we are at 2014, and we DONT NEED to follow that formula for ALL mmos, mainly for a GAME series that was never desgin for multiplayer... The fans wanna feel this game the most close to its origin... and with others who like it, not the usual MMO crowd.

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His Bella
 
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Post » Sun Feb 16, 2014 11:54 pm

Yeah, and looking at the screen often does not give you feedback when you're using a bow in PvP. Sometimes it does but a lot of times you can fire a targeted bow skill and not hit anything because the target is actually out of range, and you don't know that and you just wasted stamina on it. And sometimes even when you hit the skill does DOT damage and there's no clear indication you hit.

With other targeted weapon skills or spells if the target is out of range you can't use the skill at all, so no problem. I can't cast lightning at a target out of range and waste magicka, but I can fire a poison arrow at a target out of range and waste stamina.

Like I said something as simple as your aiming reticle changing red when you hit something is fine, similar to how FPS games tell you you hit something. That's all that's needed, an indication you're hitting something.

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michael danso
 
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Post » Sun Feb 16, 2014 10:42 pm

Indeed, ESO is an Elder Scroll game 1st, MMO 2nd

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carley moss
 
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Post » Sun Feb 16, 2014 9:57 pm

If i go buy a new car there are expectations as to what it should come with. If the car has no AC, no anti-lock brakes and no radio it would indeed be odd why standard features are missing.

The game is in fact an MMORPG regardless of what the IP is. So yes there are standard features that every MMO needs. Sadly ESO lacks some basic standard functions.

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Teghan Harris
 
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Post » Sun Feb 16, 2014 10:59 am

I see, then ZOS needs to make better markers on the screen for you instead of a combat log or you as a player might need more time to learn the game better. The game is new and it will take everyone, including myself, to truly get the feel of the controls and the what is a happening on the screen.

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luke trodden
 
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Post » Sun Feb 16, 2014 12:26 pm

I respect your opinion, however, I have to disagree. What drew me in when I played this game, was how the development team was trying to go in a different direction with this game and not make "just another theme park" MMO. What you are suggesting would most likely turn this game in to a WoW clone, set in the Elder Scrolls universe. I think if this game has a chance to survive, it will have to do so by setting itself apart from it's competitors, not emulating them.

Damage logs will lead to damage meters. Damage meters will lead to gear score. Gear score will lead to an infestation of Dbags. An infestation of Dbags will lead people in to leaving the game.

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Fanny Rouyé
 
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Post » Sun Feb 16, 2014 2:58 pm

I guess ESO is not a MMO, that is fine by me -- call it what one will, People just need get out of a MMO mind set and try a different type of game. After a while, you learn to love it also. :bunny:

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Daniel Brown
 
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Post » Sun Feb 16, 2014 7:55 am

I see no need for combat logs in chat either. The only logs power guilds care about external logs that can plug into spreadsheets or add-ons. If damages can be obtained for meters and visuals I fail to see why that data cannot be collected externally.

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Jason Wolf
 
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Post » Sun Feb 16, 2014 3:28 pm

yup, the dark path I keep referring too.

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Grace Francis
 
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Post » Sun Feb 16, 2014 8:55 pm

Quote Pangscar
"If i go buy a new car there are expectations as to what it should come with. If the car has no AC, no anti-lock brakes and no radio it would indeed be odd why standard features are missing.

The game is in fact an MMORPG regardless of what the IP is. So yes there are standard features that every MMO needs. Sadly ESO lacks some basic standard functions. "





Every MMO for Who??? This car you're buying comes from a factory that you shoudl know !!!! Shouldnt you??? or you just stepping in a place you dont know, and asks for changes it shouldnt be done because of its singularity.

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Carlos Vazquez
 
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Post » Sun Feb 16, 2014 2:21 pm

Because i would rather have a very discrete damage log in the chat than having to use an add-on i dont really want to use.

All i need is tiny numbers in a corner of my chat log, so i can see if all the stamina i put into my character is actually doing something or not.

Nothing terribly wrong, combat logs have been in games (not just MMO) FOREVER.

As i already said, Baldurs Freaking Gate had combat logs. It showed the result of the dice rolls!

WTF does WoW have to do with that?

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BethanyRhain
 
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Post » Sun Feb 16, 2014 9:05 am

It's actually the other way around. It's primarily an MMO, set in the Elder Scrolls universe and sharing a lot of Skyrim's features.

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Alisha Clarke
 
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Post » Sun Feb 16, 2014 9:48 am

Didn't happen in Rift.

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Richard Thompson
 
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Post » Sun Feb 16, 2014 6:35 pm

I disagree - I think you get it backwards.

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SexyPimpAss
 
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Post » Sun Feb 16, 2014 1:38 pm

K9 if you think elitism exists because of damage meters you are in for a shock.

You will get the same thing in any MMO.

If damage meters don't exist something else will be used to determine the 'elitist'. Besides damage meters can be helpful in maximising damage for those who find that interesting.

Equally though saying that damage meters makes people jerks is fallacy based on bad experiences. Quite a lot of high end guilds contain some really nice people. Besides willingness to improve and learn is far more valuable than high initial dps from my experience. Someone who 'knows it all' has already effectively set themselves a ceiling as they 'cannot improve'. Equally you also get a lot of people who want others to do everything for them. Judge people on their merits rather than playstyle.

You will find 'Dbags', as you put it, in any game you play, in any walk of life you lead. Welcome to humanity. Damage meters are not the reason for this.

I do agree it is something that should be allowed through addons and not a concern for the developers, though equally allowing them through addons will also create what you hate with WoW as the same people that use them in WoW for the derision of others will also use them in ESO for the same even if only accessible through addons.

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Budgie
 
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Post » Sun Feb 16, 2014 10:54 pm

If people want floating damage numbers THAT bad, just put in an option to enable/disable it. Problem solved. Same with combat logs.

One thing I am in favor of though is putting numbers on the magicka/health/stamina bars. I can't tell you how many times I've died because I didn't know exactly how much health/magicka I had left.

Honestly more numbers in general, especially on the character sheet, would be awesome.

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Lexy Corpsey
 
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Post » Sun Feb 16, 2014 4:28 pm

This +1

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I love YOu
 
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Post » Sun Feb 16, 2014 11:20 am


You know, the people should "forget" what makes an MMO, and remember the RPG , so MMORPG.... lest forget the "first" MMO made, and now think "now theres a game with LOTS of people playing together in TES universe" Lets forget the "features" from past MMOS, just focus on the letters... Massive Multiplayer... you want Numbers floating?? Nameplates? Shining things??? -> ADDONS! Modify your game, not the one this company made. Its their game, they do whatever they want.

If they want to make a car without the things you like, they do, because others will.

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ZzZz
 
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Post » Sun Feb 16, 2014 1:32 pm

Skyrim is the worst TES game made so far, it is just a mindless linear slaughter with no real options and interactions, with very shallow magic system.
In ESO the current focus is to make the game NOT remind you that it is a game.
You just died in PvP, what now?
Nothing, you haven't lost ANYTHING really... You just need to walk back...

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GRAEME
 
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