There needs to be native damage numbers, NOT through mods

Post » Sun Feb 16, 2014 4:49 pm

I can finally say this! The biggest problem I've encountered (save for quest bugs which I'm sure will be fixed) is that there's no indication you've hit a target or done damage save for watching the target's health bar. That works fine in PvE when fighting one or two enemies, but in PvP you often can't see if you're hitting anyone.

The problem is especially obvious when using a bow. You can't tell if your target is out of range, has moved just out of range, or sometimes even if it's in range due to low damage, meaning you hit but can't even tell. When casting spells it's pretty obvious a target is out of range because you can't cast. But bows - and I guess melee weapons too - can be fired regardless of range and so you need some visual indication you're hitting something.

There's a PvP review video where the reviewer is using a mod that shows floating damage numbers, exp gain etc. but that should be native to the game, not requiring a mod.

Even when using trebuchets vs walls and doors I couldn't tell what kind of damage I was doing or if I was hitting nearby enemies with AOE damage.

It didn't take away from the enjoyment of PvP but it made it a bit more confusing and more of a guessing game than it should be.


EDIT: The numbers themselves are not important. It's the fact that they tell us we're hitting or healing that's important. If our reticles changed color when we did something (say red for damaging an enemy, green for healing a friendly) it would be fine because all that matters is getting visual feedback in combat beyond tracking tiny health bars which can get damned cluttered in mass PvP. Floating numbers are just a MMO regular feature by now so it's what I thought of first.

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rolanda h
 
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Post » Sun Feb 16, 2014 9:12 am

Yeah i agree, i didnt miss floating numbers but i did miss damage logs.

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Nicole Kraus
 
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Post » Sun Feb 16, 2014 11:25 pm

nope, we don't need those! This is not a wow-clone and don't try to turn the game into something that is not. NO dps meters, NO combat logs, No name plates -- keep the UI simple as one can - bare bones, If one wants a messy UI, use add ones.

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cassy
 
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Post » Sun Feb 16, 2014 2:17 pm

I agree with this. There should be a combat log of some kind. I'd especially like to see what abilities/skills/attacks are hitting me and for how much. The name of the player/NPC that is responsible isn't really necessary.

It's currently quite hard to learn from mistakes and improve, because you don't get enough information about what's really going on.

@k9mouse:

If there was just a combat log in the chat, you could easily enable/disable it like you can every other channel in there.

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JESSE
 
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Post » Sun Feb 16, 2014 1:46 pm

this

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Victoria Vasileva
 
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Post » Sun Feb 16, 2014 9:37 am

this one explains my feelings well...

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Ebony Lawson
 
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Post » Sun Feb 16, 2014 8:57 am

Sorry but why no combat logs?

You dont wanna know for how much you are hitting?

How are you going to plan your build without knowing numbers?

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Reanan-Marie Olsen
 
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Post » Sun Feb 16, 2014 11:49 am

I would like to see a combat log. I feel like I'm missing to much information to make informed combat decisions

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Georgia Fullalove
 
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Post » Sun Feb 16, 2014 1:26 pm

I don't mind the lack of nameplates, but when you use a bow skill and can't tell if it hit it gets confusing. Floating numbers do what a combat log does but makes it easier to see exactly what you're doing. With bows it's not like you can't use a skill when the target is out of range, like if you were casting a spell.

And of course there'd always be an option to turn them off.

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He got the
 
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Post » Sun Feb 16, 2014 6:43 pm

Don't want combat logs and be forced to use them because people want a wow clone. Leave my UI along and there is a reason they are add ons for the game, go use them if want a wow clone.

I am so tried of hearing, "screw you for not high DPS and kick it out of the group" Where is he fun in that?

Combat logs, DPS meters = Jerks in training (sad but true)

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Juan Suarez
 
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Post » Sun Feb 16, 2014 9:38 am

I would agree it should be in the default UI, but baring that the mods are going to be what we get. Might as well start to settle with that now. its clear their design vision is for a minimalistic UI.

Its got nothing to do with WoW so drop that bs at the door. Its got to do with needing and wanting feedback and info while playing. Its a playstyle preference. If you are fine with the minimal basic UI then fine you have that option. For others that do want those things we can mod them in.

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Jose ordaz
 
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Post » Sun Feb 16, 2014 7:28 pm

I'm not talking about DPS meters or being able to see what others are doing.

One of the biggest complaints about combat is the total lack of feedback. It's not a big deal in PvE but in PvP it's really important to have feedback.

You have no idea how many times I fired a poison arrow at someone and not known if it hit, or used the AOE rain of arrows from a wall and not known if it's actually hitting anyone and if I should adjust my ground target. There's no visual indication, no audible indication, nothing except carefully watching every enemy's health bar, and even then they might be taking damage from something else, not from you.

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Leticia Hernandez
 
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Post » Sun Feb 16, 2014 11:31 am

Mods will do anything you require likely. There is no need for the devs to waste time on such things when the player base can create their own.

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Naomi Ward
 
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Post » Sun Feb 16, 2014 11:55 pm

I don't plan my build with numbers, I never do that. And that works well most of the times. Also to note, I usually play mages, assassins and priests.

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Kayla Bee
 
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Post » Sun Feb 16, 2014 9:49 am

still no, that just leads down a dark road if DPS Jerk-ism and WOW-cation of ESO -- best if that never get started.

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Kortniie Dumont
 
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Post » Sun Feb 16, 2014 6:10 pm

This.
Please don't make this game into WoW. That stuff just ruins immersion.

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oliver klosoff
 
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Post » Sun Feb 16, 2014 10:07 am

How about being there as optional?

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Vera Maslar
 
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Post » Sun Feb 16, 2014 3:41 pm

Works well for you. Someone else likes numbers :tongue:

Also there is some misconception here.

Combat logs are not dps meters.

They are only showing for how much you are damaging your target and how much damage you are taking.

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George PUluse
 
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Post » Sun Feb 16, 2014 2:16 pm

then go use add-ons then, don't **** up the default UI for the rest of us.

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kelly thomson
 
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Post » Sun Feb 16, 2014 12:59 pm

:icecream:

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Melanie Steinberg
 
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Post » Sun Feb 16, 2014 9:55 am

they are -- it is called add ons. ;)

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Tamika Jett
 
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Post » Sun Feb 16, 2014 9:09 am

Thats exactly what I said.

OPTIONS. Even if they were in the default UI is would be OPTIONAL.

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Rude_Bitch_420
 
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Post » Sun Feb 16, 2014 11:11 am

i agree with OP, we do need indicator

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lisa nuttall
 
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Post » Sun Feb 16, 2014 10:59 am

this so much. there is finally a decent MMO that doesn't have a HUD cluttered with random unnecessary [censored], and I can finally immerse myself in the game. if you want these things then download the Add-ons that are sure to come, just don't [censored] it up for the rest of us.

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kitten maciver
 
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Post » Sun Feb 16, 2014 6:15 pm

options by add-ons, not in the default UI

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le GraiN
 
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