1. Black Star - Unbreakeable soul gem is nice, but you get a sh*tload of normal soulgems if you clear dwemer ruins/mage ruins, it's pretty nice for refilling your weapon but that's it.
2. Ebony Mail - Heavy armor, muffle and poison tick; Maybe good for warriors trying to skill sneak a bit. For assassins or mages useless.
3. Masque of Clavicus Vile - +Speech, heavy armor, useful for low lvl warriors.
4. Oghma Infinium - every branch benefits, no one excluded.
5. Savior's Hide - Lame resist xy enchantment...
6. Ring of Hircine - Werewolf transformation
7. Volendrung - 2H Hammer -> warrior
8. Mehrunes' Razor - Dagger, nice addition to an archers gear but not really substancial, but ok useful because u get 16x dmg while sneaking plus insta kill chance.
9. Ebony Blade - 2H sword -> warrior
10. Dawnbreaker - 1H sword -> warrior
11. Mace of Molag Bal - 1H mace -> warrior
12. Ring of Namira - +Stam ring -> since you don't get problems with your stamina, pretty useless -> warrior
13. Spellbreaker - Shield -> warrior
14. Sanguine Rose - Conjure Dremora, useless for mages since you can only conjure one at a time, if it would be an additional Dremora it would be useful till u reach Conjuration 100
15. Wabbajack - Fun item
16. Skull of Corruption - weak ass staff
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8 of the 16 items are made for Warriors?!
Is that supposed to be good balancing?
As a warrior you can almost full equip with daedric sruff but as a mage you get nothing?