Is there a perk-cap?

Post » Fri Feb 18, 2011 10:34 pm

I'm getting mixed info on this. Do we get perks past level 50? Some people are saying yes, and some no.

This is stuff from random "info" lists; which very well could be taking magazines out of context.

Players will not be subject to a level cap, but there will be limits on the amount of perks they will be able to obtain,

The perks go up to level 50! Your character level will go past 50 but it will be more difficult from there on out.

-You can only pick 50 perks at most (thus you can have very different builds).


Anyone have concrete info on this topic? So far it seems like there is a perk cap of 50, but not 100% sure.
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jennie xhx
 
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Post » Sat Feb 19, 2011 2:43 am

im not sure, but i think todd said somewhere that you can only pick 50 perks for each character
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willow
 
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Post » Sat Feb 19, 2011 11:15 am

A 50 perk limit isn't bad but I hope there's something beneficial for us leveling up past level 50 if that's the case.
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Heather beauchamp
 
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Post » Sat Feb 19, 2011 2:50 am

(going to paraphrase here but I have the article in my lap)

In the Game Informer article they say each time you level up you get a automatic boost in your health. Then a choice to further boost your health, stamina, or magicka. You also get to choose a single perk. They quote Todd Howard saying "Oblivion and Fallout were more like one to 25. This is one to 50" they then goes on to say how perks are the way you define your character and gain power. And even after level 50 you can continue to gain new levels. Though the process will be dramatically slow.

So, you can gather from that based on the 1 - 50 comment that they may cap perks then. Or you can gather from the from the comment about continuing to level that you may be able to continue selecting perks.

Unless there is some concrete information from another source that I don't recall, we don't actually know yet. :shrug:


EDIT* From the Game Informer podcast regarding Skyrim:


16:12 Within the one-handed skill tree you've got these different perks for maces, and axes, and swords and so on. Within the magic system is it kind of similar, is it by school that you're perking up, or is it individually like I've got fire spells, and I'm going to perk fire spells?

"Well there's the school Destruction, so that covers like a category of spells, and then within Destruction there are perks for fire based spells. So people see we've removed Mysticism, but that's just a label right? Those spells go into other skills. And then it gets deeper within those skills. The easy thing for us is to just add more skills. That's actually easier. Because in the old games there was just a skill and a number, there wasn't really a progression. We really want you to feel that you're getting better in this particular skill. And perks are the main way we do that now. And I think the game right now has like 280 perks if you include the ranks. So even a character that raises all their skills to 100, and they're playing and they're level 50, they've only gotten to pick 50 perks. They're very different characters. And a lot of the power is in the perks as opposed to the raw number of the skill. There's still some power in the raw number of the skill, just not as much as there used to be. All that stuff has been moved into the perks."

Once again you can gather either side from that. Though I think it suggests a 50 perk cap.
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Elizabeth Lysons
 
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Post » Fri Feb 18, 2011 9:46 pm

No, there is not. There is a perk tree under each skill constellation. You may continue picking perks for as long as you continue to level up.
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Bethany Watkin
 
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Post » Sat Feb 19, 2011 8:03 am

No, there is not. There is a perk tree under each skill constellation. You may continue picking perks for as long as you continue to level up.

Do you have a direct source for that? Or is it just something you have assumed from the information we have so far?

As I pointed out in my post we have no concrete statements on whether it will be a 50 perk cap or not.
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Isaiah Burdeau
 
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Post » Sat Feb 19, 2011 3:57 am

No, there is not. There is a perk tree under each skill constellation. You may continue picking perks for as long as you continue to level up.


do you have any quotes to back this up w/ ? cause i've only seen information suggesting the opposite
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Chantelle Walker
 
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Post » Fri Feb 18, 2011 9:29 pm

A 50 perk limit isn't bad but I hope there's something beneficial for us leveling up past level 50 if that's the case.


Well the game is made to be geared for those up to level 50 just like Oblivion was up to level 25 and Morrowind was 20. Anything past level 25 in Oblivion, creatures would start to become too strong. In Morrowind, everything past level 20 made you have no challenge at all (even though you really have no challenge in the game if you just do the main quest first and then go finishing the rest of the game) It is possible for you to pass level 50 but it will be so slow to level, it would not be worth the trouble. They made it that way for those that want to max out all the skills, they can do it if they want but it will be something you have to work EXTREMELY hard at instead of just stumbling into it. Mainly, it is supposed to be that anything past level 50 just isn't worth the time or effort in the scheme of the game effectively being a "level cap" that lets you know when you should start a new character if you've finished all the content.
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Jynx Anthropic
 
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Post » Sat Feb 19, 2011 8:58 am

I'll admit ,i'm confused too.
But from what i gather,it's just 50 perks.
To me it would'nt make sense to keep picking perks till level 80 or so.
Because then,whats the point in specializing. You could be good at everything,does'nt make sense.
So i'll say 50 max,untill proven wrong 100% wrong! :)
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Vicky Keeler
 
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Post » Sat Feb 19, 2011 12:21 am

I'll admit ,i'm confused too.
But from what i gather,it's just 50 perks.
To me it would'nt make sense to keep picking perks till level 80 or so.
Because then,whats the point in specializing. You could be good at everything,does'nt make sense.
So i'll say 50 max,untill proven wrong 100% wrong! :)

I'm gonna have to take this stance as well
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Elle H
 
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Post » Sat Feb 19, 2011 8:38 am

This sounds like something that needs to be asked to a Dev. I'm sure it'll eventually be confirmed whether it takes an hour or a month or two.
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Melanie Steinberg
 
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Post » Sat Feb 19, 2011 12:27 pm

Well the game is made to be geared for those up to level 50 just like Oblivion was up to level 25 and Morrowind was 20. Anything past level 25 in Oblivion, creatures would start to become too strong. In Morrowind, everything past level 20 made you have no challenge at all (even though you really have no challenge in the game if you just do the main quest first and then go finishing the rest of the game) It is possible for you to pass level 50 but it will be so slow to level, it would not be worth the trouble. They made it that way for those that want to max out all the skills, they can do it if they want but it will be something you have to work EXTREMELY hard at instead of just stumbling into it. Mainly, it is supposed to be that anything past level 50 just isn't worth the time or effort in the scheme of the game effectively being a "level cap" that lets you know when you should start a new character if you've finished all the content.

Many people will not have finished all the content by level 50, based on prior games. But Todd also mention a hard cap(because you can't raise your skills past 100) I think he said it was in the 70's, so if there are 280 perks, you can not get more than about 1/4 in one play through, even less if you stop at 50. Sounds like this time there well really be a major difference through the game between different "classes" of character.
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A Dardzz
 
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Post » Fri Feb 18, 2011 10:48 pm

I'll admit ,i'm confused too.
But from what i gather,it's just 50 perks.
To me it would'nt make sense to keep picking perks till level 80 or so.
Because then,whats the point in specializing. You could be good at everything,does'nt make sense.
So i'll say 50 max,untill proven wrong 100% wrong! :)

Does 80 out of 280 count as being good at everything? :P

I personally interpreted it as being able to choose a perk for every level, regardless.
If they're not wanting to impose caps in raw leveling, why skill perks, especially when there are so many?
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Lucy
 
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Post » Sat Feb 19, 2011 12:58 pm

Many people will not have finished all the content by level 50, based on prior games. But Todd also mention a hard cap(because you can't raise your skills past 100) I think he said it was in the 70's, so if there are 280 perks, you can not get more than about 1/4 in one play through, even less if you stop at 50. Sounds like this time there well really be a major difference through the game between different "classes" of character.

Yep, again from the Game Informer podcast:

"[...] The actual maximum depending on your particular character how it works out might be 75. I don't really know. I'm just saying we don't code in the maximum level. It will end up whatever it ends up."
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Devin Sluis
 
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Post » Sat Feb 19, 2011 8:38 am

If they're not wanting to impose caps in raw leveling, why skill perks, especially when there are so many?


well theres a cap on the skill, like 100.
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Alexander Horton
 
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Post » Fri Feb 18, 2011 9:44 pm

Yes, but that cap is the raw cap, which has been present in all ES games by the simple virtue that, at some point and time, your skills just can't be increased anymore. There's a distinction between stopping perks at an arbitrary level yet still being able to level up until that raw cap is hit, versus hitting that raw cap and not being able to pick perks as a natural consequence.
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Lauren Graves
 
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Post » Sat Feb 19, 2011 12:37 am

In the screenshot of the user interface, the constellation for destruction has 12 stars connected by lines. So if you picked all the perks in the destruction tree you max out at 11 perks. 3 or 4 for fire, 3 or 4 for shock and 3 or 4 for frost.
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Veronica Flores
 
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Post » Sat Feb 19, 2011 12:35 pm

In the screenshot of the user interface, the constellation for destruction has 12 stars connected by lines. So if you picked all the perks in the destruction tree you max out at 11 perks. 3 or 4 for fire, 3 or 4 for shock and 3 or 4 for frost.

Some perks have "levels" though and can be picked more than once. And I thought there were 10.
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Jessica Phoenix
 
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Post » Sat Feb 19, 2011 3:56 am

Many people will not have finished all the content by level 50, based on prior games. But Todd also mention a hard cap(because you can't raise your skills past 100) I think he said it was in the 70's, so if there are 280 perks, you can not get more than about 1/4 in one play through, even less if you stop at 50. Sounds like this time there well really be a major difference through the game between different "classes" of character.


I know, that's why I said "level cap" in parentheses, meaning it wasn't a true level-cap. But from what we have heard from several sources, you can only get up to 50 perks. So basically there is far more customization this game than ever before because that's between what skills you level and then on top of that the perk system which you can only get 50 out of 280 perks every gameplay walk through. This effectively makes it where you can have different character combinations in the hundreds of thousands if not millions.
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Sarah Edmunds
 
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Post » Sat Feb 19, 2011 3:20 am

In the screenshot of the user interface, the constellation for destruction has 12 stars connected by lines. So if you picked all the perks in the destruction tree you max out at 11 perks. 3 or 4 for fire, 3 or 4 for shock and 3 or 4 for frost.


Yes but each perk can be "ranked" up. This worries me a bit as it sounds as if most perks are going to be pretty damn generic. I think the rank up for each perk was 6 times or so. Can't remember the exact number from the podcast
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Georgia Fullalove
 
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Post » Fri Feb 18, 2011 9:45 pm

This effectively makes it where you can have different character combinations in the hundreds of thousands if not millions.

Actually, in terms of pure choice, we have...

280 choose 50 = ( 280! / ( 50! * ( 280 - 50)! ) ) =...
71,077,889,363,964,271,283,684,343,950,838,998,128,149,871,121,723,976,480 different possible maximum perk configurations.

:P


EDIT:
And to project the combo # for the alternate interpretation, assuming a raw level cap of say 80,
280 choose 80 = ( 280! / ( 80! * ( 280 - 80)! ) ) =
297,149,965,708,674,792,509,136,871,675,892,284,059,750,252,596,044,007,787,603,699,214,237,140 different possible maximum perk configurations.
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Lyd
 
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Post » Fri Feb 18, 2011 11:09 pm

Actually, in terms of pure choice, we have...

280 choose 50 = ( 280! / ( 50! * ( 280 - 50)! ) ) =...
71,077,889,363,964,271,283,684,343,950,838,998,128,149,871,121,723,976,480 different possible maximum perk configurations.

:P


EDIT:
And to project the combo # for the alternate interpretation, assuming a raw level cap of say 80,
280 choose 80 = ( 280! / ( 80! * ( 280 - 80)! ) ) =
297,149,965,708,674,792,509,136,871,675,892,284,059,750,252,596,044,007,787,603,699,214,237,140 different possible maximum perk configurations.


I had assumed that it was actually a extremely large number like that they calculated in the Diablo 3 combinations but I didn't want to over sell it and have someone shout at me that I'm an idiot <_<

Though that number you gave seems to be a little high, but I'm not a mathematician hehe.
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celebrity
 
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Post » Sat Feb 19, 2011 11:13 am

Though that number you gave seems to be a little high, but I'm not a mathematician hehe.

Well when large numbers get factorial'd, things generally tend to skyrocket. :D My eyes did bug out a little when I saw the results of the calculation.
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Kara Payne
 
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Post » Sat Feb 19, 2011 12:34 pm

Seems pretty obvious from the info so far that the perks get capped at level 50.Seems like wishfull thinking to think otherwise.The incentive to keep playing after level 50 is to increase your skills and to boost your health,stamina or magicka.

If you could still continue to choose perks after level 50 then people would just keep grinding out that character until they have all the perks and all the skills maxed,which would not make your character unique at all,which was the problem with Oblivion.By the end of the Oblivion it did not matter which race or class you were,because once you maxed all out all the skills,every character was virtually the same.
Bethesda realized this aswell and capping the perks at 50 is a great way to resolve this issue.Make's the replay value of the game go way up.The bottom line is to choose your perks wisely. :thumbsup:
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IM NOT EASY
 
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Post » Sat Feb 19, 2011 6:51 am

People, as has been said already, no where did it say perks were capped at fifty (or not). Everyone that thinks it is capped at fifty is just making assumptions based on on their interpretation of something that was said. Others are interpreting that same information to say there are no caps. If you have a quote different then the ones Outlander has presented, then please provide it. As it stands now, the quotes that were provided can be interpreted both ways. No one can be right or wrong with as little information as we have.
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Andrea Pratt
 
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