Is there a place for high-brow mods in the world of New Vega

Post » Sat Jun 26, 2010 12:29 pm

I am in the preliminary stages of putting together a mod for New Vegas and would like to get some opinions from the modding community. The mod is going to be set up as just another side quest in New Vegas, no new textures, or modifications to the script, or anything like that. I plan to construct the entire thing in GECK, although I have no previous experience with the software. Is it very difficult to write a quest in the GECK? I would just need to create a couple of areas in the game, and some dialogue and basic movement for the NPCs. How difficult would this be, and is it possible to do if one has no previous modding experience?

Also, I am wondering what you guys think about the potential audience for a mod like the one I am intending. It is going to have a much larger focus on character than most quests in New Vegas, and the evolution of the plot in my story will be based not only on the player's actions, but also on how these people who I am writing for the game would realistically behave. Of course, all of the big decisions will be left up to the player, that's what makes video games fun!

I was also planning on fully voicing the mod. How hard is it to get the character models to lip sync in the game? I read somewhere that you have to make the lip sync file in the Oblivion Construction Kit and then somehow move it into the New Vegas mod so that the characters will lip sync. Could somebody possibly clarify how this process works? If it's too complicated, it's not necessary that my mod be voiced, it would just make it much more engaging.
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Miss Hayley
 
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