There's no place like home!

Post » Wed Aug 18, 2010 4:25 pm

That huge cellar was great too, especially with the stuff at the back. Great for a mage, down there you could practice summoning and fighting without any bystanders getting hurt or knocking anything over.


Whereas I found it so creepy that my goody-two-shoes character never ventured down there again - it would have been nice to have had an option to hire cleaners to get rid of all that necromancer debris and paint the walls a nice unthreatening shade of cream and put in some better lighting! :wink_smile:
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jess hughes
 
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Post » Thu Aug 19, 2010 3:56 am

I found the house in Anvil to be the most atmospheric for my personal tastes (once I got rid of that small table just at the entrance). So I'm hoping we'll see more homes that feel like that in Skyrim. I don't need gigantic multi-story mansions, just big enough with some trophy room to display my loot (please add armor mannequins this time as well Bethesda) :)


This reminds of of the which house was best in Oblivion threads over yonder in that forum.
My favourite house was Leyawiin, both modded and vanilla.
It's a nice nestled house close to many merchants, is small enough to not get lost.
Just large enough to store and scatter objects around, and suits a Khajiit character.
I like the homey feel to it, and hope Skyrim has at least one like it.
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lauraa
 
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Post » Thu Aug 19, 2010 4:12 am

My solution is simple. Build your own. That's what I always do, that way I always get the house I want to stay in, exactly the way I want it.
Obviously this requires you to play the game on PC, having the construction set and learning how it works, but building a house is one of the most basic and simple things you can do in the GECK.
What the CS for Skyrim will be like remains to be seen though, i can't imagine it'll change that dramatically considering we are still working with the same, but updated, engine. It'll probably take a short while to get used to but it shouldn't be a problem.

So that's my solution, make your own house.
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Sammie LM
 
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Post » Wed Aug 18, 2010 12:33 pm

i really liek the "get involved with your community" stuff and also i would like to be able to redesign my house, as in where the furniture is and where paintings/tapestry and other things of that nature are, also display cases.
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Joey Avelar
 
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Post » Wed Aug 18, 2010 5:59 pm

i really liek the "get involved with your community" stuff and also i would like to be able to redesign my house, as in where the furniture is and where paintings/tapestry and other things of that nature are, also display cases.


I love the get involved with your community stuff too, I downloaded a whole bunch of mods for Oblivion and I can't recall exactly which it was because it's been a while (but I think it might have been something that povuholo wrote - if I'm wrong, whoever did it, it was awesome and I'm sorry for getting that wrong!) and one quest revolved around the fact that I'd moved into the house in the waterfront district and had to get involved in choosing a suitable epitaph for the headstone of a local resident who had died recently - that's the sort of thing I like to see in a game, I felt really invested in the area. There was similar stuff for Morrowind from the LGNPC team which really transformed the game from feeling as if I was passing through an area, to feeling as if I was PART of that area and had friends there. I'd love to have that feeling in Skyrim straight out of the box. :smile:
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Josh Lozier
 
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Post » Wed Aug 18, 2010 11:06 pm

I had many houses in Oblivion, but I never really had a home. A house was a place to store some loot, and perhaps sleep for a few hours. That was all, they never really gave you the feeling of comfort or security that a real home brings. Maybe this was because we could own multiple houses, maybe it's because there was no real personalization or interaction with the building.

Personally, I think it would be best if we could only own one house at a time. This would make it more special, and also give you the opportunity to choose a hometown, sort of thing. How to approach this I'm unsure. It seems slightly unbalancing to be able to sell your house, since they're some of the most expensive things in the game. Maybe most of the properties are rented, and when you buy a new house you end your tenure at another. I don't know, would like to hear some thoughts on the matter.

Other small things could also give a more homely feeling. Being able to light and extinguish the fire, drag furniture about, buy works of art for the walls. Opening new dialogue options with your neighbours, getting involved in the local community. A lot could be done to add depth to the houses, and make them homes.

Your thoughts?

EDIT: The title should be "There's no place like home" :facepalm: fixed - Milt


one thing I liked about fable is that you can buy ANY house. Would be good to have this in skyrim, if its for sale you can buy it, if its not fr sale you can make an offer and the owner could refuse or take the money. Or like fable you could just kill the owner, then buy the house cheap when it comes back on the market
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leni
 
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Post » Wed Aug 18, 2010 2:55 pm

the sound of this would be good, but it would take too much focus away from the game.. which is essentially an RPG, yet by adding too many "minigames" such as jobs and huge extras such build your house and be its interior designer will taint its roots.. and eventually bring the game shame


Not really you want more playability to the game they don't always have you the person side of yourself experience anything like just living and such.
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gary lee
 
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Post » Wed Aug 18, 2010 10:03 pm

I love the get involved with your community stuff too, I downloaded a whole bunch of mods for Oblivion and I can't recall exactly which it was because it's been a while (but I think it might have been something that povuholo wrote - if I'm wrong, whoever did it, it was awesome and I'm sorry for getting that wrong!) and one quest revolved around the fact that I'd moved into the house in the waterfront district and had to get involved in choosing a suitable epitaph for the headstone of a local resident who had died recently - that's the sort of thing I like to see in a game, I felt really invested in the area. There was similar stuff for Morrowind from the LGNPC team which really transformed the game from feeling as if I was passing through an area, to feeling as if I was PART of that area and had friends there. I'd love to have that feeling in Skyrim straight out of the box. :smile:

Vermyn the Scrote! Yep, that was from Kragenir's Death Quest. :D

Death has taken Vermyn here
Lets give three cheers and pass the beer

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Nick Tyler
 
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