[quote name='Dieri' date='Jun 2 2009, 01:40 PM' post='14438098']
Ah yes. Good old games. Though I have to say, Xcom-enemy unknown, even on superhuman difficulty, is not as bad as Xcom-terror from the deep. Now that one is unforgiving. And not only due to dreaded ship rescue missions...hehe. Good times.
But more to the point. Fallout 2 is a game that places your character - by extension you, the player - in environment closer to reality than most modern games. You are not a cross of terminator and a tank, but just another stiff, and not even with a gun, but with a stick. Or a knife, if you get lucky. Mess with a guy with shotgun, and you'll get your behind handed to you in a short order. Simple as that.
Because of that, in fallout 1 and 2 talking and actually running away from encounters is very, very often *necessary*.
Now whether you think it's fun or not, it's another thing. Tastes are different after all. Still, the challenge present in fallout 1 and 2 means that if you finally manage to beat it, you do get reward. Even if it's satisfaction of knowing that you beat the game that wasn't intent on letting you win. Simple.
By the way, you can make a martial artist character in fallout 2, and it does work well (if you don't mind the mental glitch I get every time I see my character pulling bruce lee moves while wearing power armour).
Here's hint how. Charisma and endurance, as well as perception, you can leave at 4. Strength around 5, agility and intelligence high (I usually end up having higher intellect: it allows you to solve many quest in a ways that grant you tons experience, compared to homely chap that limits himself to riveting conversations of the 'Me hungry...you give food me' (while talking to a drawing of a man). Important: keep luck at 5 or 6.
Then Pick small frame or bruiser (depending on how you want to play) and the world famous bad luck perk.
For tags, go for unarmed, doctor and outdoorsman.
That should give you decent character to play with. Bad luck will mean that guys shooting at you will suffer many critical failures, sometimes even crippling themselves (I can tell you stories of me running into super mutant patrol, and what happened after one of them got critical failure while shooting his rocket launcher, hehe
. And doctor skill should allow you to heal your twisted limbs, if you happen to kick or punch badly.
Anyhow, hope you'll enjoy the game more once you put more playtime in it.
P.S.
Keep in mind that running into five gun totting slavers and trying to emulate bruce lee without getting a lot of experience under your belt (say level 8-10) will end up with you getting killed, unless you get some medpacks, use cover as much as you can, and in general treat the encounter as you would five robbers breaking into your home rl...
P.P.S.
Instead of bruser/small frame, you can go for finesse perk. While its impact at the very start is small, as you advance in levels it becomes critical factor. Being able to knock out cold a guy with big gun while damaging him badly right at the start of the fight might mean difference between life and death. Or rather, playing and reload.