So, uh, is there a secret to it?

Post » Mon Apr 05, 2010 9:14 pm

Hey I know this is sort of a spoiler, but do you guys have any tips on killing
Spoiler
Frank Horrigan?
My character is combat oriented who has almost 100% on all projectile style weapons, I have the Mk II PA, Gauss rifle,
Spoiler
Presidential key
, a bunch of plasma grenades, and
Spoiler
Marcus and that talking deathclaw guy
. Yet I still can hardly damage the guy.
Spoiler
I also can't convince those soldiers to join me either
.
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Sakura Haruno
 
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Post » Tue Apr 06, 2010 12:44 am

Hey I know this is sort of a spoiler, but do you guys have any tips on killing
Spoiler
Frank Horrigan?
My character is combat oriented who has almost 100% on all projectile style weapons, I have the Mk II PA, Gauss rifle,
Spoiler
Presidential key
, a bunch of plasma grenades, and
Spoiler
Marcus and that talking deathclaw guy
. Yet I still can hardly damage the guy.
Spoiler
I also can't convince those soldiers to join me either
.


With the turrets he's not too bad, so try to get them - think you have to activate counter insurgency protocol.
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Alisia Lisha
 
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Post » Tue Apr 06, 2010 2:09 am

Spoiler
I also can't convince those soldiers to join me either
.

Save and reload before talking to those guys. Sometime, they might help ya, something they don't. Happen to me before. Just load if they don't wanna join ya.

As Malcador said, turrets helps alot if ya can activated. Critical in his eye might help. ;)

Ya can survive with ya group and turrets alone, just saying. Those extra guy just dramatically shorten the fight if ya convince them.
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Chenae Butler
 
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Post » Mon Apr 05, 2010 4:35 pm

How to handle Horrigan really depends on your character. Hope you didn't take the Fast Shot trait, criticals are great against Horrigan, especially with an accurate long-range gun like the Gauss rifle. If you have any chance to get yourself a Bozar if you have a high Big Guns skill, Frank will drop considerably faster.
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Laura Elizabeth
 
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Post » Mon Apr 05, 2010 12:11 pm

The problem is I have a very low speech skill but a high science skill. And for a speech check, do I have to reload the game or can I just start the dialog again?
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Cheryl Rice
 
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Post » Mon Apr 05, 2010 8:46 pm

Ok I found out what was wrong. I was running the Restoration mod and it included another mod that for some reason made it where the turrets or anything else would do little to no damage to Frankie. Followed Killaps instructions to change the damage formula and now Frank is taking damage like he should.
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Joie Perez
 
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Post » Tue Apr 06, 2010 1:10 am

Fallout 2 is painful to play, especially at the start. Not having points in certain things makes it take 10 minutes to kill something, like the [censored] plants in the garden. It's obnoxious.

No game should be that much of a pain in the ass to start off, bad development there.

Those plants are part of an optional sidequest. If you don't feel the reward is worth the effort, then there's nothing forcing to try and do so. Your character is supposed to be pretty lame at the beginning of the game - I would say what's the point of advancing a character if they start out like Chuck Norris right from the start?

If you don't have a character with some solid combat-oriented attributes and skills, then I don't see how you should expect it be easy. I found that if I make a character with a lot of STR, and start off with some decent melee/unarmed skills - that those plants and geckos in the beginning of the game aren't really that hard to deal with. If I take my weak little Speech-based character and try to do the same thing - I'm going to have more problems. That (I feel) is sort of the whole point of making a character with all that STR and combat skills. If my non-combat-based character had just as much ease at killing enemies early on - then what's the point of even having Attributes and Skills in the first place?
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Sammi Jones
 
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Post » Mon Apr 05, 2010 4:31 pm

Ah yes. Good old games. Though I have to say, Xcom-enemy unknown, even on superhuman difficulty, is not as bad as Xcom-terror from the deep. Now that one is unforgiving. And not only due to dreaded ship rescue missions...hehe. Good times.

But more to the point. Fallout 2 is a game that places your character - by extension you, the player - in environment closer to reality than most modern games. You are not a cross of terminator and a tank, but just another stiff, and not even with a gun, but with a stick. Or a knife, if you get lucky. Mess with a guy with shotgun, and you'll get your behind handed to you in a short order. Simple as that.
Because of that, in fallout 1 and 2 talking and actually running away from encounters is very, very often *necessary*.
Now whether you think it's fun or not, it's another thing. Tastes are different after all. Still, the challenge present in fallout 1 and 2 means that if you finally manage to beat it, you do get reward. Even if it's satisfaction of knowing that you beat the game that wasn't intent on letting you win. Simple.

By the way, you can make a martial artist character in fallout 2, and it does work well (if you don't mind the mental glitch I get every time I see my character pulling bruce lee moves while wearing power armour).
Here's hint how. Charisma and endurance, you can leave at 4. Strength around 5, dexterity and intelligence high (I usually end up having higher intellect: it allows you to solve many quest in a ways that grant you tons experience, compared to homely chap that limits himself to riveting conversations of the 'Me hungry...you give food me' (while talking to a drawing of a man). Important: keep luck at 5 or 6.
Then Pick small frame or bruiser (depending on how you want to play) and the world famous bad luck perk.
For tags, go for unarmed, doctor and outdoorsman.
That should give you decent character to play with. Bad luck will mean that guys shooting at you will suffer many critical failures, sometimes even crippling themselves (I can tell you stories of me running into super mutant patrol, and what happened after one of them got critical failure while shooting his rocket launcher, hehe ;). And doctor skill should allow you to heal your twisted limbs, if you happen to kick or punch badly.

Anyhow, hope you'll enjoy the game more once you put more playtime in it.
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Nicole M
 
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Post » Tue Apr 06, 2010 3:38 am

[quote name='Dieri' date='Jun 2 2009, 01:40 PM' post='14438098']
Ah yes. Good old games. Though I have to say, Xcom-enemy unknown, even on superhuman difficulty, is not as bad as Xcom-terror from the deep. Now that one is unforgiving. And not only due to dreaded ship rescue missions...hehe. Good times.

But more to the point. Fallout 2 is a game that places your character - by extension you, the player - in environment closer to reality than most modern games. You are not a cross of terminator and a tank, but just another stiff, and not even with a gun, but with a stick. Or a knife, if you get lucky. Mess with a guy with shotgun, and you'll get your behind handed to you in a short order. Simple as that.
Because of that, in fallout 1 and 2 talking and actually running away from encounters is very, very often *necessary*.
Now whether you think it's fun or not, it's another thing. Tastes are different after all. Still, the challenge present in fallout 1 and 2 means that if you finally manage to beat it, you do get reward. Even if it's satisfaction of knowing that you beat the game that wasn't intent on letting you win. Simple.

By the way, you can make a martial artist character in fallout 2, and it does work well (if you don't mind the mental glitch I get every time I see my character pulling bruce lee moves while wearing power armour).
Here's hint how. Charisma and endurance, as well as perception, you can leave at 4. Strength around 5, agility and intelligence high (I usually end up having higher intellect: it allows you to solve many quest in a ways that grant you tons experience, compared to homely chap that limits himself to riveting conversations of the 'Me hungry...you give food me' (while talking to a drawing of a man). Important: keep luck at 5 or 6.
Then Pick small frame or bruiser (depending on how you want to play) and the world famous bad luck perk.
For tags, go for unarmed, doctor and outdoorsman.
That should give you decent character to play with. Bad luck will mean that guys shooting at you will suffer many critical failures, sometimes even crippling themselves (I can tell you stories of me running into super mutant patrol, and what happened after one of them got critical failure while shooting his rocket launcher, hehe ;). And doctor skill should allow you to heal your twisted limbs, if you happen to kick or punch badly.

Anyhow, hope you'll enjoy the game more once you put more playtime in it.


P.S.
Keep in mind that running into five gun totting slavers and trying to emulate bruce lee without getting a lot of experience under your belt (say level 8-10) will end up with you getting killed, unless you get some medpacks, use cover as much as you can, and in general treat the encounter as you would five robbers breaking into your home rl...

P.P.S.
Instead of bruser/small frame, you can go for finesse perk. While its impact at the very start is small, as you advance in levels it becomes critical factor. Being able to knock out cold a guy with big gun while damaging him badly right at the start of the fight might mean difference between life and death. Or rather, playing and reload.
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Doniesha World
 
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Post » Mon Apr 05, 2010 4:19 pm

Yeah, some people seem too used to singlehandedly killing all Vault 101 security with a character with a baseball bat and no armor. Unlike Fallout 3, in Fallout 1 and 2 enemies actually follow (mostly) the same rules you do.
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Christina Trayler
 
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Post » Mon Apr 05, 2010 3:24 pm

Yeah, some people seem too used to singlehandedly killing all Vault 101 security with a character with a baseball bat and no armor. Unlike Fallout 3, in Fallout 1 and 2 enemies actually follow (mostly) the same rules you do.
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Trey Johnson
 
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Post » Mon Apr 05, 2010 4:02 pm

i just found out that the only way I'm having fun with Fo3 is going to a location that is way too above my level... i.e. a raider camp with guys with big guns & combat shotguns while I'm still on level 2 with a 10mm in my hand ... but it's fun just this one time, because as soon as i get hold of their weapons they're getting too easy to kill.. i guess that this "my backpack is empty, i'm alone, don't know what to do and everyone around is stronger than me" feeling is what I miss in Fo3.. at least after 15 minutes of playing when i make a Rock-it launcher that can pretty much be my main weapon till the end of the game.
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Shelby Huffman
 
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Post » Mon Apr 05, 2010 5:37 pm

btw, last time I killed Frank it looked like this: sneaked behind him and poured 30 bottles of beer/vodka into him (makes him drunk), had the 6 soldiers with me, reprogrammed the turrets - sat back and enjoyed the show :)
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elliot mudd
 
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Post » Tue Apr 06, 2010 4:04 am

Okay, I have Combat set to "wimpy" and game set to "Easy". I've used FALCHE2 to essentially cheat and give myself a lot of APs.

And still, I'm getting asskicked. It's essentially negative-sum as far as money is concerned. Bandits kick my ass with superior numbers and guns, and the creatures I actually have a chance against have nothing on them to salvage and trade, save for the Geckos. I run out of ammo or get chewed to nubbins from point-blank fighting with spiked knuckles. I can barely get enough money to feed my 10mm pistol with JHPs much less get a heavier weapon or better armor or stimpacks to not get killed.

And I get accosted with Encounters at least twice just from going from Klamath to The Den. I have absolutely no chance of getting form The Den to Vault City alive unless I move one square at a time, save, and then reload whenever I inevitably get an encounter where I stand no chance of winning. And I'm not gonna waste so much time doing that.

And as for XP... as stated earlier, the only things I have a chance against are critters which give paltry amounts of XP fighting against, so leveling up is gruelingly tedious even just for one level.

So what's the secret? How did people get through the game without wanting to break the game disk in half in frustration?

Do I have to cheat even more with FALCHE?



sounds too me you like having your hand held in games well in fallout 2 they take your hand,cut it off,put it in a blender
and then makes you drink your own hand
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GRAEME
 
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Post » Mon Apr 05, 2010 1:28 pm

sounds too me you like having your hand held in games well in fallout 2 they take your hand,cut it off,put it in a blender
and then makes you drink your own hand

Don't you think you're exaggerating a bit? Sure, Fallout 2 isn't forgiving the first time you play it, but when you get the hang of it and have played it for a while it becomes much easier. And when you start a new character you know exactly what you need to do to stay out of trouble or get the upper hand in early-game combat.
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Symone Velez
 
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Post » Mon Apr 05, 2010 2:59 pm

Fallout 2 is only fun when you already know where all the good stuff is and min/max the hell out of your character. Just rush Navarro.

Or you can torture yourself for a couple hours then brag to the internet about what a h4rdK0r3 gamer you are.
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no_excuse
 
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Post » Mon Apr 05, 2010 3:24 pm

Fallout 2 is only fun when you already know where all the good stuff is and min/max the hell out of your character. Just rush Navarro.

Or you can torture yourself for a couple hours then brag to the internet about what a h4rdK0r3 gamer you are.


Eh ? I'd give that a 5/10, but I'll bite. I had no clue what I was doing the first time I played and I had a good time. Wasn't torture at all, unless you've crippling ADD, heh, in which case none of the Fallouts are for you.
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Chelsea Head
 
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Post » Mon Apr 05, 2010 10:34 pm

I disagree as well... The feeling I got when I visited New Reno for the first time..... The wonder of my first visit to vC (I visited them in that order the first time).... Playing it and knowing where everything is isnt the same.
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Anna Krzyzanowska
 
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Post » Mon Apr 05, 2010 7:16 pm

Gee, it's been a while since I played FO2 but I always tagged Unarmed so that I could beat the dude at the end of the challenge and kill the ants and scorpions easily. It was also good to have a high Unarmed so that when you got to San Fran you could become the Kung Fu master and I think there was a boxing ring in New Reno too.

I also tagged gambling because once you got high enough, around 70% you started to get a reasonable returns and when you hit 110 you had unlimited funds from the craps tables.

Finally I tagged Small Guns because I'd get the SMG pretty early, then went to the .223 Pistol and Sniper rifle so I only needed the one type of ammo and later the Gauss Rifle because it'd punch through anything.

I usually took Gifted and Fast Shot as the traits.

You could also check out http://fallout.wikia.com/wiki/The_Nearly_Ultimate_Fallout_2_Guide as it has some handy tips.
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Lovingly
 
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Post » Mon Apr 05, 2010 1:22 pm

Don't you think you're exaggerating a bit? Sure, Fallout 2 isn't forgiving the first time you play it, but when you get the hang of it and have played it for a while it becomes much easier. And when you start a new character you know exactly what you need to do to stay out of trouble or get the upper hand in early-game combat.



Just a bit
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Dark Mogul
 
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Post » Mon Apr 05, 2010 8:57 pm

There is a saying made by a game designer that I've heard...

"Whenever a player can blame the designer instead of themselves for losing, we've lost them."

How exactly did FO2 get to become so vaunted with such a critical flaw of kicking the player's ass early on?


Because after about an hour of gameplay, the thing gets very easy.
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Jessica Stokes
 
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Post » Mon Apr 05, 2010 4:31 pm

After reading this thread I went back to start a game of FO2.

I haven't played FO2 in a while, although I do remember a few things I seem to draw a blank after the Den. I made a character that is not perfect, I put 8 into Str (which is a waste of points when you know the game) but I did put 10 into agility all other stats are 5-6. I only took the gifted trait, and I tagged Lock pick, Science and Repair. So not the greatest but not totally gimped either. I am also using the restoration patch for the first time.

I killed everything in the Temple of Trails no problem, and only died in Arroyo once.
I managed to get a hunting rifle from a random encounter which admittedly has helped.
Right now standing at the entrance of Vault city with Vic and Sulik having done every quest in between.

The key to FO1+2 is take it slowly and really explore, if you try to blast through it FO3 style you will miss a lot like the trainers to put up your melee and unarmed skills which help a lot in the early game. Stealing of course helps a lot as well, but if you rush and miss half the quests the game will be much harder, it is a different pace to FO 3 with less emphases on action.

So yeah I think it can be shock like Ausir says when players are used to taking on fully armoured and armed vault guards with nothing but a baseball bat.

As a side note the restoration patch seems really good so far as well and will add my recommendation to the huge list of others.
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Bones47
 
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Post » Mon Apr 05, 2010 4:14 pm

Indeed, I did my first play through wiht the restoration mod about a month ago was pretty cool.
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Julie Ann
 
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Post » Tue Apr 06, 2010 3:53 am

After reading this thread I went back to start a game of FO2.

I haven't played FO2 in a while, although I do remember a few things I seem to draw a blank after the Den. I made a character that is not perfect, I put 8 into Str (which is a waste of points when you know the game) but I did put 10 into agility all other stats are 5-6. I only took the gifted trait, and I tagged Lock pick, Science and Repair. So not the greatest but not totally gimped either. I am also using the restoration patch for the first time.

I killed everything in the Temple of Trails no problem, and only died in Arroyo once.
I managed to get a hunting rifle from a random encounter which admittedly has helped.
Right now standing at the entrance of Vault city with Vic and Sulik having done every quest in between.

The key to FO1+2 is take it slowly and really explore, if you try to blast through it FO3 style you will miss a lot like the trainers to put up your melee and unarmed skills which help a lot in the early game. Stealing of course helps a lot as well, but if you rush and miss half the quests the game will be much harder, it is a different pace to FO 3 with less emphases on action.

So yeah I think it can be shock like Ausir says when players are used to taking on fully armoured and armed vault guards with nothing but a baseball bat.

As a side note the restoration patch seems really good so far as well and will add my recommendation to the huge list of others.



because FO 1+2 are RPG and fallout 3 is more of a FPS than a RPG
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Ysabelle
 
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Post » Mon Apr 05, 2010 5:38 pm

because FO 1+2 are RPG and fallout 3 is more of a FPS than a RPG


And?

A FPS could be made just as unforgiving as FO1/2
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patricia kris
 
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