The discussion is pointless and only serves to divide and alienate the community.
I was actually hoping to discuss peoples views of possible, practical ways to satisfy both styles of playing - I realize everyone does both to some degree.
I mean - take a game like WOW - that actually manages to divide the challenge-levels in different parts very effectively, without level-scaling. But of course WOW is considerably bigger than any single-player game, and it accomplishes the division by having quite narrow little "paths" from one area to the next, which I imagine TES-players would be unhappy with...
People have mentioned a "difficulty slider" - but again it is probably a thing that might be harder to implement for devs than people realize, because the particulars of "difficulty changes" wouldn't necessarily satisfy people.
The Oblivion Gates were a very natural-feeling way of telling people "You are now entering a mean place that might kill you" and of keeping the tough critters away from players who are just going to leyawiin for a nice drink and a chat about smelly khajiits.
So, what sort of tools do you think Beth will use this time ? Particularly steep mountains around dangerous places ?
NPCs litterally warning you about certain areas?