One side are the "I want a challenge"-camp. They want spells and effects to be curbed to ward against OP. Maybe they object to Levitation, because it makes the dungeons "non-linear". Likes level-scaling if it is done right, and so on and so forth.
The other side seems to be the "Lol, DEMIGOD"-camp. They like running around with an acrobatics-skill of 230, jumping from mountain-peak to mountain-peak while the stench of stacked enchantments makes Ascended Sleepers and Daedroths give them a wide berth. Maybe they want loads of unique artifacts and wizard-tower homes and flying dragon-mounts.
Now I am not implying that everyone falls in one of the two categories - most of us probably like a little bit of both.
But catering to both groups does pose a pretty harsh challenge to devs... If you put level-scaling in the game to allow demons that are challenging even to a 70-80+ game-hours character, then you risk throwing the suspension of disbelief out the window, because world-eating Balrog-Predator-Cyborgs seems to be E.v.e.r.y-where.
But, equally - if 80% of the battles your character gets into at some point are just "routine-slash-block-BOOMFINGEROFTHEMOUNTAIN-Iwinagain-hooray" then the challenge-seekers are disappointed.
Personally - I fall far enough into the latter camp that I want the Devs to include every possible spell, effect and weapon, no matter how exploitable, because at the end of the day I like going to hand-to-hand against Azhklan Trolls, knowing I have a fire-spell ready that would sear the eyebrows of Ysgramor himself. But that's just me - I guess I don't play for the adrenaline - at least not TES-games.
Do you agree ? and how do you play ?
Please discuss balance issues and make clever suggestions for how to keep everyone happy, if you have them.