I've been playing through oblivion for the first time in ages the last few days, and in closing the Kvatch gate, I was reminded of one of the things I never cared for in vanilla Oblivion -- but I can't seem to find a mod to fix it in a way that seems natural to me. Historically, I save and then compulsively reload when picking up sigil stones to make sure I get one that's actually useful, and then of course have to deal with low-level sigil stones later on. I know there's a mod that lets you select which sigil stone you get from a list when you close a gate, but that seems immersion-breaking to me, and still doesn't solve the issue of the leveling problem. I was thinking that it would be great if, instead of getting a particular type of sigil stone (with a quality and specific attributes), if instead you got just a generic, qualityless and typeless "a sigil stone" from closing a gate, and then, double-clicking upon it (at whatever time) would show a list of all available sigil enchantments, scaled to your current level which could then be applied to a piece of equipment. So, basically, rather than having the stone's attributes determined at time of removal from the gate, having them determined at time of usage instead.
Is there a mod like that?