» Wed Dec 14, 2011 1:24 am
Right click on the song, go to properties, ID-tag -- at the bottom there's a 'clear' button that strips all that stuff out.
ID tags are part of the problem, but there are other factors that affect Oblivion's willingness to play music. These are a few I swear by (after swearing AT the game for so many years for not playing my carefully chosen music!):
1) Oblivion is lazy. Given the choice of a long track or a short one, it likes to take the easy way out--especially if the system is already laboring due to cell loading, etc. Avoid very long songs, if you can--chances are you won't hear the full track anyway with all the mudcrabs about. This goes for large bit-rates as well: the difference in quality isn't really noticeable ingame ... reducing all of your tracks to a consistent 128 kbps not only shortens file size, but actually helps smooth out gameplay stutter (minute game pauses on track load).
2) The game is prejudiced. It likes some encoding methods better than others, and sometimes refuses to play certain tracks because of it. If you've got some of these, try re-encoding them with Fraunhofer.
3) Keep your game optimized. Again, Oblivion is lazy--it'll go back to playing the same song over and over if it's in a hurry, and the track is easily accessible. If you have a disk optimizer that will put all the files in a directory together--and on the fastest part of the platter--so much the better. Unfortunately, not many current hard disk optimizers have this degree of control. Google Ultimate Defrag, and it'll tell you everything you never wanted to know.
4) Since you're running the game on XP, you might try Better Music System to give Ob a kick in the pants (if you aren't already using it). From what I've heard, the DLL it relies on doesn't work well on Vista/Win7--and sometimes even disagrees with certain XP setups. But if you're one of the lucky ones like me that it works well for, BMS is a must-have, and a blessing.
PS. 142 tracks is not a lot. :biggrin: