So is there "Target Magnetism" in Skyrim?

Post » Thu Aug 05, 2010 6:15 am

Oh shoot. I thought magnetism was a spell.... can't repel silverware at people huh..
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Beast Attire
 
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Post » Thu Aug 05, 2010 7:50 am

If this is on PC and you can't disable it I will be grr mad.
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Chica Cheve
 
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Post » Thu Aug 05, 2010 9:09 pm

I hate aim assist. I've lost more kills in games than I can count because I aim at one person and someone runs across my screen, it's incredibly annoying. I don't mind if it's in however I am capable of aiming pretty damned well so I'd like to be able to turn it off. If not then I'd like it to be very minimal, equivalent to making the target slightly bigger.
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Chloe Botham
 
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Post » Thu Aug 05, 2010 8:14 am

Keep in mind it's a SLIGHT targeting magnetism. If you ever played any shooter ever you have experienced it and probably never noticed it.

Actually I notice it alot, especially when I'm about to shoot a guy and his comrade runs across the screen and makes my aimer veer left when I'm shooting and leads me to getting killed.

But I hope your right about the toggle. I hate auto targeting. I'd let the npcs have it but not me.
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Lawrence Armijo
 
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Post » Thu Aug 05, 2010 10:29 pm

Magnetism is not "snap to target" magnetism is the "pull" effect that First Person Shooters have when someone runs across the cross hairs. It's very subtle and usually hardly noticeable.


Magnetism, according to Bungie isn't even that. When your cross hair crosses the hit box of your target, it slows slightly so you don't over correct and drag your cross hair past the point where you'd hit the intended target. It won't actually move your crosshair to the target, but allow for finer tuning of your aim point. It's very subtle, and good devs will work it so that it is as least noticable as possible. I read an article with Bungie devs in it and they state that almost all games have this and other hidden assists in them, as even 'talented' gamers would have a seriously tough time being successful without them.
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Stephanie Nieves
 
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Post » Thu Aug 05, 2010 9:23 am

This is a good thing, mostly in the big fights. if you try to hit your opponent with spells in OBs big battles, you'll usually hit your friend if he stands next to the enemy, thus making everyone hostile to you and failing the quest and what not. This should prevent those horrible memories from returning to daylight.
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Lizzie
 
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Post » Thu Aug 05, 2010 10:34 pm

Without Magnetism:
The mercenary burst through the door of the wooden hut and the owner jumped up from his seat. "State your business." He yelped. "You′ve friends in dark places Mr.Cheese, and you′re going to spill the beans about each and every one of them." *Mr.Cheese looks nervously around and starts to talk while making slight movements with his right hand towards a symbol on his wall.* "Well I know that..." *FPHOOM* *BAM!* *The symbol on the wall is destroyed* "No teleportation glyphs for you today Mr.Cheese, you honestly thought I′d let you do that ? Now tell me where they are or the next fireball hits your head." *Mr.Cheese gulps and tells the mercenary everything about his organization*

With Magnetism:
The mercenary burst through the door of the wooden hut and the owner jumped up from his seat. "State your business." He yelped. "You′ve friends in dark places Mr.Cheese, and you′re going to spill the beans about each and every one of them." *Mr.Cheese looks nervously around and starts to talk while making slight movements with his right hand towards a symbol on his wall.* "Well I know that..." *FPHOOM* *BAM!* *SPLAT!* "Oh great... now that he has no head to talk with anymore I′m going to have to find the rest of them the old fashioned way..."

D: Ok I realize that would never happen in a TES game... but you get the point right ? Sometimes we don′t want to hit, sometimes we could even be fighting two goblins and if there is a goblin healer just behind that goblin warrior to the sides that I′d rather hit then the warrior, then I should be able to do that.

Any "Magnetism" should be toggle-able.
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Adam Porter
 
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Post » Thu Aug 05, 2010 7:24 am

This is a good thing, mostly in the big fights. if you try to hit your opponent with spells in OBs big battles, you'll usually hit your friend if he stands next to the enemy, thus making everyone hostile to you and failing the quest and what not. This should prevent those horrible memories from returning to daylight.


The pretty much sums up the recent changes.

Game is too hard. Make it easier.
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Mandi Norton
 
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Post » Thu Aug 05, 2010 5:21 pm

The pretty much sums up the recent changes.

Game is too hard. Make it easier.

Are you being sarcastic? they game should be harder imo, but doing it "harder" by adding friendly fire 24/7 into bigger fights is not the right way of doing it.
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Nana Samboy
 
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Post » Thu Aug 05, 2010 2:33 pm

People are making way too big a deal about this. If you play with companions often, this is an extremely annoying problem, where the enemy will be right in front of you and your companion to the side, and when your sword comes down your companion takes damage instead of your opponent. It addresses the game's problem with distinguishing targets, not your problem. It shouldn't have much, if any, affect on ranged combat where aiming is an important part of the system. Melee is often a swing or a stab which you can't 'aim' in a realistic way and until you're actually holding the weapons in your hands, the game has always been just assuming how you're going to attack when you tell it to.
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Ymani Hood
 
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Post » Thu Aug 05, 2010 7:18 pm

i'm sure there will be an option to turn it off for pc. if not - it'll be modded out hours after release....im certain.


That is if its very noticable, Todd did say SLIGHT.
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chloe hampson
 
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