» Thu Aug 05, 2010 2:33 pm
People are making way too big a deal about this. If you play with companions often, this is an extremely annoying problem, where the enemy will be right in front of you and your companion to the side, and when your sword comes down your companion takes damage instead of your opponent. It addresses the game's problem with distinguishing targets, not your problem. It shouldn't have much, if any, affect on ranged combat where aiming is an important part of the system. Melee is often a swing or a stab which you can't 'aim' in a realistic way and until you're actually holding the weapons in your hands, the game has always been just assuming how you're going to attack when you tell it to.