So is there "Target Magnetism" in Skyrim?

Post » Thu Aug 05, 2010 2:02 am

When I read the title I was actually thinking of targeted spells going after the target (or you), instead of simply flying by lazily in a straight line all the time. Then again, there will be spray-like spells, so :flamethrower: , but its never too bad to have more options when it comes to magic. Any info about that?


I like this idea. I've always wanted my spells to "seek" my target. Or to at least have control of where the spell goes after I shoot. I'd like to be able to direct it to my target if he/she moves.
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Jason Wolf
 
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Post » Thu Aug 05, 2010 1:11 am

Don't mind this so long as one can disable it in options. I for one really dislike aim-assists and the like, ruins my aim/plan of attack more often than not as someone above mentioned about someone other than your target running by your crosshairs. Whatever though, if its optional I couldn't care less whether its included or not. Good for those who want/need it, good for those who don't and can simply disable. ^_^
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James Wilson
 
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Post » Wed Aug 04, 2010 8:57 pm

Then move your mouse or thumbstick....left

Well, I think the main difference was I played Oblivion on the PC and Fallout on the consoles. Therefore with the PC I don't have a problem hitting my targets, but with the console games, it would help a little.

But seriously, why does this have to be a bad thing? It could just be for the finishing moves for each weapon. Like when you finish off someone with a shortsword, maybe you automatically catch someone's neck. And to keep this from looking sloppy, such as right when an enemy moves, they do the magnetism thing. (Also, its better to edit your post rather than double post... Eh, who cares. The mods don't usually complain.)
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Gemma Archer
 
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Post » Wed Aug 04, 2010 4:56 pm

There are also many finishing moves, which we are convinced that the players love them.

Ok, I'm probably as clueless as my avatar in this, but can someone explain to me what those 'finishing moves' are supposed to be? The 'move' with which you kill an enemy? A ridiculously over performed maneuver that leaves you off guard while you 'finish' your enemy, just for the looks of it (see 'The Witcher' for example)?
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HARDHEAD
 
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Post » Thu Aug 05, 2010 1:10 am

I wouldn't mind the game giving me some help with aiming. I used to play FPSs sometimes, but old ones like HeXen. I think Oblivion requires more aiming skill than those games did.
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Joe Alvarado
 
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Post » Thu Aug 05, 2010 8:34 am

Keep in mind it's a SLIGHT targeting magnetism. If you ever played any shooter ever you have experienced it and probably never noticed it.



lots of people notice.............some of the first mods for fallout 3 were for turning the crappy aim assist mode off. obviously they did this for the controller setup since most people that complained about hitting people in oblivion were consolers. same reason that they incorporate massive aim assist in console shooters. controllers are just not that accurate or responsive. im not to worried since if i cant figure it out someone else will post a mod that disables it right away. its not super noticable with melee anyways.........the only area that it might be annoying is archery. if im aiming at his arm then dammit i dont want the arrow magically moving to hit his chest. (im still hoping for locational damage).

i dont think the aiming was necessary the issue so much as the super slow speeds of the spells. fallout 3 plasma weapons had the same issue. most people liked the lazer weapons even though they were weaker cause they didnt take 30 seconds to hit a guy 10 feet from you.
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CORY
 
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Post » Wed Aug 04, 2010 5:48 pm

Although it maybe a little bit of hand holding but I think it will make for a better combat experience rather than just slashing around like a wild man. I dont know why people are making comparisons to shooter games as opposed to rpg type games that have auto-aim/magnetism. The assassians creed series has it and it makes for a great fluid and realistic combat system. Two Worlds II has it and it makes combat so much more enjoyable. I rented it to fill in the void of TES, lol. Anyone else play it as I noticed alot of what TES is implementing in Skyrim is in TWII. Things like dual weapons, sprinting, magnatism.
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Jay Baby
 
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Post » Wed Aug 04, 2010 5:49 pm

When I read the title I thought it was referring to some sort of Magnetism Spell that pulls armoured opponents towards wherever the spell lands. How disapointing that this is not the case.
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Pumpkin
 
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Post » Thu Aug 05, 2010 4:00 am

If this is so, make it optional. The first thing I did in GTA 4 was to turn off the damn auto-aim. I prefer to have full control over my crosshair.
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Anthony Rand
 
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Post » Wed Aug 04, 2010 6:36 pm

Assassin's creed is not TES. Neither is any other game which does not have the words The Elder Scrolls. Which means that they should keep these things out of TES kthx.
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Andrew Tarango
 
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Post » Wed Aug 04, 2010 6:18 pm

I know, I had Halo in mind when I posted. Magnetism is annoying, let me do the aiming.


in something like halo magnetism is necessary ex specially in online competition if you tried playing something like halo with no magnetism it would be almost unplayable
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Richus Dude
 
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Post » Thu Aug 05, 2010 6:43 am

Assassin's creed is not TES. Neither is any other game which does not have the words The Elder Scrolls. Which means that they should keep these things out of TES kthx.



They are not? Oh thanks for clarifying that for me. Intelligent response.
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Dalia
 
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Post » Thu Aug 05, 2010 10:31 am

It's probably like the target lock in Deadly Reflex. If you're surrounded, and you attack, it "locks on" to the nearest target you're facing to ensure you hit them.

in something like halo magnetism is necessary ex specially in online competition if you tried playing something like halo with no magnetism it would be almost unplayable


This made me laugh because it's complete malarkey. It's not NECESSARY in a shooter. It only necessary in a shooter played with a peripheral that is inherently inferior to a mouse. Play the PC version of Halo; there is absolutely no aiming assist what-so-ever in it. Only on the console version. And even on the console version, you can optionally set the sensitivity and even disable the aim assist.
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Charles Weber
 
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Post » Thu Aug 05, 2010 9:18 am

depending on the shooter its obvious and some it isn/t some shooters its pretty hard to hit a darn thing without extra help... sometimes features like this help u perform headshots by helping u keep ur aim steady towards the center of the body u just slightly aim up and ur at the top of the "assistance range" some shooters work like that. if u over do it u lose the assisted shooting. i'm sure it will be pretty minor and i will probably turn it off....assuming it has toggle. if it doesnt it wont kill the game for me. that means everyone else will be doing it too so i dont have to feel like im not as good as other players.
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Chad Holloway
 
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Post » Wed Aug 04, 2010 10:25 pm

Just keep this console stuff out of the pc version please. Or have it only available if someone (for some strange reason) decides they want to play with a controller.
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Hilm Music
 
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Post » Wed Aug 04, 2010 10:12 pm

That's the thing though. Magnetism only happens when you are up close and personal in Halo. I guess it never bothers me because I'm more of a sniper so I don't experience it that much. :shrug:

Besides, unless they've added locational damage "aiming" for headshots in Elder Scrolls is pretty pointless anyway.**Especially when the arrows guide themselves to the chest while the target is alive.**


Which is LAME! That always got on my nerves lol.
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Jordyn Youngman
 
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Post » Thu Aug 05, 2010 4:00 am

I think I've read about four thousand threads about how Bethesda is ruining Skyrim by making it about player skill, like Oblivion, not character skill. And how that makes it, liek omg (!!!11), not an RPG at all.

I think I see some of those same people in this thread, actually.
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priscillaaa
 
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Post » Thu Aug 05, 2010 2:37 am

in something like halo magnetism is necessary ex specially in online competition if you tried playing something like halo with no magnetism it would be almost unplayable

Hardly

Magnetism and soft lock-on are the biggest, most annoying bullcrap and FPS can do to me. Let me toggle it and that's that, just don't force me to fight against a crappy system that follows some ass that just ran by rather than keeping my crosshair where I WANTED IT TO BE. I swear, magnetism is just totally frustrating if you've been playing FPS games long enough to aim perfectly accurately. It hinders, rather than helps you.
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Rob Smith
 
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Post » Thu Aug 05, 2010 6:13 am

Well, it WAS a problem in Oblivion when you accidentally hit people. I think it'd just b good, just don't have it for bow or magic, only close quarters combat.
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Kevin S
 
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Post » Thu Aug 05, 2010 1:46 am

I think it is ok for consoles but for PC should be a no no. It was evident in FO3 and way very annoying where you could see your laser shots arc to hit the target even though you were aiming for the mine next to then to get a nice explosion.
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WYatt REed
 
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Post » Thu Aug 05, 2010 1:04 am

Hardly

Magnetism and soft lock-on are the biggest, most annoying bullcrap and FPS can do to me. Let me toggle it and that's that, just don't force me to fight against a crappy system that follows some ass that just ran by rather than keeping my crosshair where I WANTED IT TO BE. I swear, magnetism is just totally frustrating if you've been playing FPS games long enough to aim perfectly accurately. It hinders, rather than helps you.

THIS!
I HATE AUTO AIM WITH A PASSION! :mad:
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Rach B
 
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Post » Thu Aug 05, 2010 7:58 am

Luckily for you, The Elder Scrolls is not a first-person shooter! ;D

This. Auto-aim is a blessing and a curse in shooters(I'm sure it won't be a big deal here, and even if it is I doubt it wouldn't be optional). Its increased accuracy helps to compensate for lag in online matches, but it also snaps you away from your intended victims, or to your victim's general area when you were trying to lead the shot.
No big deal. Odd decision, but not a bad one.
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Czar Kahchi
 
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Post » Thu Aug 05, 2010 1:01 am

I'd be fine with this IF it was skill dependent. If a person with a weapon skill of 1 swings wide of the enemy, it shouldn't auto correct, ESPECIALLY since you always hit someone that you DO aim at properly.

But if a character has a skill of 100, the player shouldn't always have to be focused directly on their target to hit. If this is not the case, and everyone regardless of skill level has target lock, I give Bethesda the slow clap. The sarcastic one, not the one in teen movies that slowly builds into raging applause.
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Samantha Jane Adams
 
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Post » Thu Aug 05, 2010 12:32 am

Let it be controlled with a slider how much magnetism you want.
* Pegged left, there will be no magnetism at all and your "hitting ability" is affecting enemy block and parry ability. So the super skilled teen player with high reactions who doesn't rely on character skill will still have a struggle.
* Pegged right, you'll get full magnetism, but your skill determines more hit or miss (like Morrowind). As a role playing concept, this makes a lot more sense than what we typically get in FPS.
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GPMG
 
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Post » Thu Aug 05, 2010 1:52 am

Idk I kinda like this
Skyrim should have guns like blunderbuss or something. that would be cool
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Horse gal smithe
 
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