So is there "Target Magnetism" in Skyrim?

Post » Thu Aug 05, 2010 8:37 am

Hardly

Magnetism and soft lock-on are the biggest, most annoying bullcrap and FPS can do to me. Let me toggle it and that's that, just don't force me to fight against a crappy system that follows some ass that just ran by rather than keeping my crosshair where I WANTED IT TO BE. I swear, magnetism is just totally frustrating if you've been playing FPS games long enough to aim perfectly accurately. It hinders, rather than helps you.


perhaps on a PC but with joy stick controls im telling you its necessary, when you have played CAL, CPL, and low tier MLG as i have you realize very quickly how different a console game like halo would be with out it. In fact in Reach the magnetism is smart, it will properly allocate percentages of magnetism by threat level (according to Bungie) for example say someone is coming at you with a pistol, but directly behind him is another with a sniper Reach will go hey your probably more concerned about the sniper so if you are trying to shoot right by the pistol guy and hit the sniper we'll let you do that but if your deciding to shoot the pistol guy you can do that to... its important and it works. Plus if you remember all the Mass Effect RPG guys where terrified that they wouldn't be able to aim so Bioware added magnetism to make the game more accessible, you could always turn it off but it was there to make the expereice more enjoyable


Idk I kinda like this
Skyrim should have guns like blunderbuss or something. that would be cool


for the love of god no....
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Mark
 
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Post » Wed Aug 04, 2010 11:25 pm

Was it "Risen" that has the irritating targetting system? I hope Skyrim don't be like that.
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Shelby McDonald
 
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Post » Thu Aug 05, 2010 11:12 am

for the love of god no....


y not?
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Matthew Warren
 
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Post » Thu Aug 05, 2010 6:05 am

It's an RPG. I think this is a good idea if it's optional.
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Natalie J Webster
 
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Post » Thu Aug 05, 2010 4:27 am

I'm not sure how I feel about it, it depends on what "slight" means and how it's used. The combat system in Oblivion was kind of screwy, I felt like a complete moron when I missed hitting something in melee combat. I think it's because when I see my character swinging across their body, I feel as If I should be sliding my mouse, when in fact all you have to do is aim your cursor, and click (unless I'm forgetting something). :poke:

I hope Skyrim gives us more control over the swing of the weapon, and slight target magnetism is a way for us to stay within that range, replicating/complementing the way at which our brains quickly calculate distance, weight and force with experience. So what I'm trying to say is that this feature needs to complement that ability within that smaller area that is the mouse pad and screen, and not completely diminish or replace our ability to aim.

:gun: :frog:

I would think it would improve 3rd person combat as well.
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Taylah Haines
 
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Post » Thu Aug 05, 2010 1:23 am

I think it should force you to miss often if you have low weapon skill, even if *your* aim was right on.
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Meghan Terry
 
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Post » Thu Aug 05, 2010 12:34 am

it would make sense for spells. it was kinda frustrating missing sometimes.
i can understand them doing it for bows, but not so much as to take the skill out of shooting it
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Stace
 
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Post » Thu Aug 05, 2010 2:09 pm

perhaps on a PC but with joy stick controls im telling you its necessary, when you have played CAL, CPL, and low tier MLG as i have you realize very quickly how different a console game like halo would be with out it. In fact in Reach the magnetism is smart, it will properly allocate percentages of magnetism by threat level (according to Bungie) for example say someone is coming at you with a pistol, but directly behind him is another with a sniper Reach will go hey your probably more concerned about the sniper so if you are trying to shoot right by the pistol guy and hit the sniper we'll let you do that but if your deciding to shoot the pistol guy you can do that to... its important and it works. Plus if you remember all the Mass Effect RPG guys where terrified that they wouldn't be able to aim so Bioware added magnetism to make the game more accessible, you could always turn it off but it was there to make the expereice more enjoyable

I have been playing FPS games (on both consoles and PC) for a very, very long time, and I can tell you that it is not necessary. I always turn it off. All of my friends turn it off. Everyone I know who plays FPS games seriously turn it off.
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Antony Holdsworth
 
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Post » Thu Aug 05, 2010 12:11 pm

It think adding autoaim(or magnetism or whatever else you want to call it) is pretty sad. If it is in, I hope it's got a toggle(though I'm sure it won't coughFallout3cough). Though it may be difficult to aim with a thumbstick in an fps, I see no real need to add it to TES. To be honest, I see no need to add it to an fps either. It's entirely possible to aim properly with the controller(though harder than with a mouse) as long as the player is able to learn how by not having their hand held. (I used a lot of parentheses)
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djimi
 
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Post » Thu Aug 05, 2010 6:51 am

As long as it's optional, I'm completely indifferent and won't be using it. Just please don't make it mandatory.
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Marnesia Steele
 
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Post » Thu Aug 05, 2010 1:48 am

I think that's fine for melee, but it had better be toggleable for ranged combat (and off by default for mouse/keyboard players, you would think).
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Emma Louise Adams
 
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Post » Thu Aug 05, 2010 8:50 am

I don't understand why some are saying okay for melee. Why would it be needed in melee; you're right in front of the enemy and can't hit them, but have no problem in ranged combat? I don't follow...
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Karl harris
 
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Post » Thu Aug 05, 2010 3:13 pm

I've never played a first-person shooter. How will this work? Will it affect melee attacks?
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ShOrty
 
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Post » Thu Aug 05, 2010 4:01 pm

Who confirmed target magnetism would exist for PC?
Consoles need it due to poor control device, I thought Oblivion had it too.

I don't think PC users have to worry about this spoiling their game, it's pointless to have it on a PC.
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Nikki Hype
 
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Post » Thu Aug 05, 2010 2:52 pm

I think it should force you to miss often if you have low weapon skill, even if *your* aim was right on.


Sounds terrible. I do not like morrowinds - "Lets stand here and swing our weapon like idiots, hoping that this space-time warp will close and will actually be able to hit something"
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x_JeNnY_x
 
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Post » Thu Aug 05, 2010 7:21 am

It's pretty noticeable in all the shooters I've played. And it's really annoying. Toggle option pweez


I've played several shooters and it really isn't all that noticeable. And I could see it making a difference in online FPS matches, where better aim is a good thing, but we're talking about a single player RPG where more is supposed to rely on character ability than player ability.

Also, no toggle options. Ever again.
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ashleigh bryden
 
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Post » Thu Aug 05, 2010 1:27 pm

This sounds like something I'd normally object to, but I approve of this. I found it annoying in Oblivion how I could swing a sword sideways and I'd miss the target if my crosshair was an inch to the side of him. I could understand that for a bow, but a SWORD?
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Brandon Bernardi
 
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Post » Thu Aug 05, 2010 12:03 pm

Todd Howard:
In oblivion it was sometimes difficult to hit the enemy. In skyrim it's easier for the player: A slight Target-Magnetism helps you strike the enemy. There are a lot of Finishing Moves as well which, for sure, will be loved by the players."[/i]


First let me say that this statement has me extremely worried. I look at it and I can't help thinking that its something a politician would say to try and appease his critics. Notice how hard he tries to downplay the fact that it is an auto-targeting system, by saying "slight target magnetism". Come on Todd you're not fooling anyone. Secondly, he immediately folllows up this 'bad news' by bringing up a newly implemented combat element that most people are at least curious about, if not extremely excited about, in an attempt to lessen the sting of announcing this new auto-aim feature...ahem...sorry...slightly magnetic, targeting system 3000.

I can only hope that this is optional. Auto-aim, Auto-target, Auto-lock, Aim-assist, or "slight target-magnetism"--its all the same crap. I don't care how insignificant and watered down he tries to make it sound, it is a form of auto-aim created and implemented to make the game easier and more accesible to the masses. If it isn't optional, then my only real response to Todd is this: Since when did the actual player's gaming skill become 'superfluous', expendable or unimportant? I commend you and your team for trying to make the combat system more exciting, more intriguing, more immersive and more varied, but please don't do all this and then castrate the gamer by not allowing him the ability to hone his skills and excel creatively(or fail miserably) within the new combat mechanics and dynamics that you've created.
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Sammi Jones
 
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Post » Thu Aug 05, 2010 6:46 am

First let me say that this statement has me extremely worried. I look at it and I can't help thinking that its something a politician would say to try and appease his critics. Notice how he tries to downplay the fact that it is an auto-targeting system, by saying "slight target magnetism". Come on Todd you're not fooling anyone. Secondly, he immediately folllows up this 'bad news' by bringing up a newly implemented combat element that most people are at least curious about, if not extremely excited about, in an attempt to lessen the sting of announcing this new auto-aim feature, ahem, sorry slightly magenetic, targeting system.

I can only hope that this is optional. Auto-aim, Auto-target, Auto-lock, Aim-assist, or "slight target-magnetism"--its all the same crap. I don't care how insignificant and watered down he tries to make it sound, it is a form of auto-aim created and implemented to make the game easier and more accesible to the masses. If it isn't optional, then my only real response to Todd is, since when did the actual player's gaming skill become 'superfluous', expendable or unimportant. Please do not make the combat system more exciting, more intriguing, more immersive and more varied(which I believe you're trying to do), and then castrate the gamer by not allowing him the ability to hone his skills and excel creatively within the new combat mechanics and dynamics that you've created.


Halo had this. Basically you follow the enemies a bit, but you still have to aim at them. It's less auto-aim, more of a aim-guide. It's a console feature because of the gamepad's poor precision. Bethesda's only shown the console versions, so that's what journalists are going to report on.
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helliehexx
 
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Post » Thu Aug 05, 2010 9:23 am

Thank goodness, I miss stuff left and right in Oblivion! I do hope it's adjustable though. I'd like to play with it set pretty low... and crank it up if I'm a little buzzed.
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Wanda Maximoff
 
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Post » Thu Aug 05, 2010 7:05 am

Keep in mind it's a SLIGHT targeting magnetism. If you ever played any shooter ever you have experienced it and probably never noticed it.

Very noticeable in Fallout 3, get your big gun skill up to 90 or better and open fire on a group of enemies at long range and see how the beam shift target then the first go down. Very visible with a gatling laser because of the visible beam. Pretty weird feeling but did not feel out of place as if I designed a gatling laser I would add some targeting system.

Do not really see the need had no problem hitting human sized target in Oblivion at very long range.
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Anna Kyselova
 
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Post » Thu Aug 05, 2010 11:48 am

I have been playing FPS games (on both consoles and PC) for a very, very long time, and I can tell you that it is not necessary. I always turn it off. All of my friends turn it off. Everyone I know who plays FPS games seriously turn it off.


yes on PCs... the reason Halo's controls feel so tight is partially because of the magnetism COD accomplishes the same thing the only games that i wouldn't want magnetism in are Counter Strike or any other competitive PC game. Sure sometimes it can be stupidly ridiculous for example sniping in halo 2 was insanely easy but try getting 4 head shots with a DMR in Reach without magnetism. What major release that you have played in the past few years that contain a large competitive multiplayer component dont have magnetism? Reach, Halo3, COD 4, WaW, MW2, BO, all have magnetism, Rainbow six Vegas 1 and 2, Gears of War 1 and 2, Kill Zone 2, Uncharted 2, Bad Company 1 and 2 the list goes on
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Chris Ellis
 
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Post » Thu Aug 05, 2010 10:27 am

lots of people notice.............some of the first mods for fallout 3 were for turning the crappy aim assist mode off. obviously they did this for the controller setup since most people that complained about hitting people in oblivion were consolers. same reason that they incorporate massive aim assist in console shooters. controllers are just not that accurate or responsive. im not to worried since if i cant figure it out someone else will post a mod that disables it right away. its not super noticable with melee anyways.........the only area that it might be annoying is archery. if im aiming at his arm then dammit i dont want the arrow magically moving to hit his chest. (im still hoping for locational damage).

i dont think the aiming was necessary the issue so much as the super slow speeds of the spells. fallout 3 plasma weapons had the same issue. most people liked the lazer weapons even though they were weaker cause they didnt take 30 seconds to hit a guy 10 feet from you.

Obviously it can be moded out, however in a way I don't mind a fallout 3 handling of bows as long as it's done realistic, again see mount and blade.
At low level you have a spread, holding a bow drawn will reduce accuracy, this is also depending on bow type as you would be far more inaccurate with a heavy draw bow than a light. At high skill levels your arrows helps hitting the target if you miss by a foot.

This should please the Morrowind fans, as character skill is more important than player skills, unlike Morrowind you will hit at 5 meter range but probably miss at 50.
Will also make light bows useable late in the game, if you are not a dedicated archer you will prefer a bow with less damage for long range shots.

Now all this brings up an interesting exploit, In Oblivion I sometimes did very long range shots, up to 300 feet, because of long range detect life. This was fun but I was unwillingly to use poison because it was a high risk of missing, with auto aim very long range sniping with poisoned arrows makes sense. Yes it's limited by ballistic but something to test out.
Spells has longer range but it's less interesting as you need multiple hits to take down an enemy, but if you know he will run towards you and how many hits you need to take him down it's no problem casting at very long range.
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Rachyroo
 
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Post » Thu Aug 05, 2010 3:08 pm

Could this be what he means by slightly magnetichttp://www.youtube.com/watch?v=NYGlWjIKoY4

Just for a laugh. :lmao:
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Siobhan Wallis-McRobert
 
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Post » Thu Aug 05, 2010 12:45 pm

Black ops targeting magnetism makes you follow enemies when they run on the other side of a wall, sometimes anyway. I sure hope it's not that bad, besides, I always hit my targets in Oblivion, the same can't be said of morrowind however, for obvious reasons
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Flutterby
 
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