Is there a way to clone form like there was in oblivian?

Post » Sat Feb 08, 2014 4:33 am

Looking for a bit of help on this please.

I'm trying to make it so I put a weapon or armor in a container, then via a menu system or MCM, change the stats on the weapon/armor itself. eg... disenchant, change damage, weight, gold, armor rating etc. problem is, the functions tend to work on the base object only and if doing that, it would change all instances of that base object, which i don't want. Just one instance or form rather.

I was hoping for a clone form to make a duplicate of a base object but in this way it would be it's own new form. This way I can change what I wanted to my hearts content and

there wouldn't be any other instance in world of that item.

Thanks,

-Mush-

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Matthew Warren
 
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Post » Sat Feb 08, 2014 12:22 am

There's a clone form function in SKSE and I have some similar plans with it, but it says it works for some form and not for other. I've been trying to find out which are those before starting working but couldn't find a reliable list. Anyone can please enlighten us. Does it work for Weapon and Armors?

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Sophie Payne
 
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Post » Fri Feb 07, 2014 8:59 pm

I think tempClone() only works for CombatStyles, unless they extended its functionality with the latest release.

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Jennie Skeletons
 
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