Is there a way to cross-reference scripts?

Post » Mon Aug 23, 2010 11:21 am

Suppose I want to make an "IF" command, but I want the "IF" to be wholly dependent on a variable that is calculated in an entirely different script. Not the same quest, not the same NPC, at all.

I have a feeling it can be done. After all, accomplishing some things in questlines will often result in those accomplishments being acknowledged in completely unrelated quests (such as generic rumors or black horse courier editions).

The question is, HOW do you do it?
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{Richies Mommy}
 
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Post » Tue Aug 24, 2010 1:08 am

Take a look at this page: http://cs.elderscrolls.com/constwiki/index.php/GetQuestVariable

Here's an example of how to do what you want:

ScriptName QuestABegin GameModeif ( QuestB.VariableB == 50 )	; Do somethingendifEnd

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Chris Ellis
 
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Post » Mon Aug 23, 2010 7:57 pm

Global variables are easier and actually take a bit less processing since quests have overhead.

On the toolbar select, >Gameplay >Globals.

Right-click in the window and select 'New'.

Name your global. This variable can now be used anywhere in the game. In scripts, conditions, quests, anywhere. And if its updated in one place, its updated everywhere it can be used.

And you do not need to prefix the global variable name. You use it just like you would a variable you define in the local script.
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Destinyscharm
 
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