I use Superior Magicka, LAME and Midas Magic, plus FCOM and a few other mods. My game is usually pretty stable, but sometimes when I'm fighting bandits or marauders, one of them casts a spell, gets the purple and red daedric summoning swirling effect, and then the game crashes. If I could figure out what spell it is, I could go delete it or turn off auto-calc so they can't cast it, but as it is, I can't even check by spell effect because the game crashes before it takes effect.
Does anyone know of a way to do that, or another way around it that I'm not thinking of?