I was just reading this in the WB help:
Stats Import
? When importing a face from a mod, you can choose to import the stats. Use this with care and be aware of the limitations!
? The stats seen in-game are combination of base npc stats for the pc plus magical modifiers plus scripted modifications. This command only affects the base npc stats, hence what you may see in game may be notably different. In particular:
? Health = npcBaseHealth + gmstFactor*currentEndurance
? Magicka = npcBaseMagicka + (1+gmstFactor)*currentIntelligence
? Fatigue = npcBaseFatigue + gmstFactor*currentEndurance
? It's possible that the change in base stats, combined with the scripted changes to stats will render your PCs stats in some areas negative or bizarrely high.
? Changing stats like this is likely to confuse releveling mods. You may want to disable such mods before importing stats. It may be necessary to remove them (which may require some in-game preparation), then load the leveling mod, then resave, then re-add the mod in order to make the leveling mod adjust to your modified stats.
? To tweak the stats of an existing character, try importing the character to a mod file, editing the character there and then importing the edited character to your game.
? When importing a face from a mod, you can choose to import the stats. Use this with care and be aware of the limitations!
? The stats seen in-game are combination of base npc stats for the pc plus magical modifiers plus scripted modifications. This command only affects the base npc stats, hence what you may see in game may be notably different. In particular:
? Health = npcBaseHealth + gmstFactor*currentEndurance
? Magicka = npcBaseMagicka + (1+gmstFactor)*currentIntelligence
? Fatigue = npcBaseFatigue + gmstFactor*currentEndurance
? It's possible that the change in base stats, combined with the scripted changes to stats will render your PCs stats in some areas negative or bizarrely high.
? Changing stats like this is likely to confuse releveling mods. You may want to disable such mods before importing stats. It may be necessary to remove them (which may require some in-game preparation), then load the leveling mod, then resave, then re-add the mod in order to make the leveling mod adjust to your modified stats.
? To tweak the stats of an existing character, try importing the character to a mod file, editing the character there and then importing the edited character to your game.
Is this what I have to do?
If so I assume I have to use CS/TES4Edit (which I really don't know much if anything about)?