iv tried using a on hit script that is supposed to stop combat on the person, but it doesn't seem to be working. I was wondering if there was a Command (stock or NVSE) that could make a player holster their weapon? (to initiate an Auto Yield)
or if someone could take a look at this script and tell me why it might not be working correctly please

Spoiler
SCN Pleasedonthurtmefloat timerfloat fQuestDelayTimeRef patsyBegin OnHit set patsy to GetOwnerLastTarget set fQuestDelayTime to 0.001 if timer < 1 set timer to timer + getSecondsPassed else patsy.StopCombatAlarmOnActor endif End
Crap On a cracker... Wrong Forum.. LOL thought this was the Geck forum
Thanks to the Mods for the quick Move
