If there where guns in Skyrim ugh :(

Post » Mon Nov 16, 2009 4:08 am

I believe flintlock like guns would fit and feel right.
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tiffany Royal
 
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Post » Sun Nov 15, 2009 3:00 pm

why will there never be guns in tamriel you ask? Because every citizen learns flare at level one.

Everybody in tamriel IS a gun. Mages are just bazookas.
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gandalf
 
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Post » Mon Nov 16, 2009 1:17 am

A case can be made for flintlock guns, I think. In some future Elder Scrolls game. Ideally, it would be one involving the Dwemer prominently, since they have a history of that sort of thing.

But Skyrim isn't going in that direction. If anything, it's going to have a Dark Ages feel, lower tech than Oblivion - no crossbows, at least, and lighter armor. Skyrim is based on Scandinavia in the Viking Age, well before the invention of gunpowder - and, honestly, ranged weapons in general weren't the Vikings' style. So while flintlock guns might have a place in the Elder Scrolls, they probably don't have one in Skyrim. Wait for the next game.
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Ryan Lutz
 
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Post » Mon Nov 16, 2009 1:06 am

A case can be made for flintlock guns, I think. In some future Elder Scrolls game. Ideally, it would be one involving the Dwemer prominently, since they have a history of that sort of thing.

But Skyrim isn't going in that direction. If anything, it's going to have a Dark Ages feel, lower tech than Oblivion - no crossbows, at least, and lighter armor. Skyrim is based on Scandinavia in the Viking Age, well before the invention of gunpowder - and, honestly, ranged weapons in general weren't the Vikings' style. So while flintlock guns might have a place in the Elder Scrolls, they probably don't have one in Skyrim. Wait for the next game.


This. Nords are based, possibly loosely based but based none the less on the Norseman. Like the above poster I suspect the game will have a Viking/dark age feel to it and any form of firearm would feel really weird and at odds. Imagine you're wearing mail and fur Nord armour, your two hand battle axe slung over your shoulder, your mighty braided Nord beard blowing about in the snow storm. Your opponant is a monstrous frost giant. You reach, seemingly for your mighty axe, but no, you actually pull out a little flint lock pistol....
Just weird.
And personally, and this is just me, I hate guns in my fantasy RPG games, hated them in Fable and I'd despise them in Elder Scrolls, despise them enough to cause me doubt over bying an Elder Scrolls game that includes them. Thats just my opinion and taste though of course.
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Yvonne Gruening
 
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Post » Sun Nov 15, 2009 10:17 pm

Who needs guns when apparently everyone in cyrodil can shoot fireballs and restore health with no formal training?
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Marie Maillos
 
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Post » Sun Nov 15, 2009 4:19 pm

Personally, I wouldn't want to see a TES game with any firearm, even if it was primitive.

Reason? Well, it's just preference actually.

I buy TES games because they're different. I think that adding guns into the game would be just a way to appeal to a new type of audience. I like TES's selection of weapons as they are now, and would hope Bethesda keep to that.
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Sun of Sammy
 
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Post » Sun Nov 15, 2009 3:00 pm

Would we even have guns in real life if we could shoot fireballs from our hands?

...and if Oblivion had guns, then describing Fallout 3 as "Oblivion with guns" wouldn't make much sense. Let's leave the guns to the post-apocalyptic RPGs.
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N Only WhiTe girl
 
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Post » Sun Nov 15, 2009 5:50 pm

This is nuts. I don't want fridges in Skyrim, but you don't see me making a thread about it.

If you don't want firearms fine. But please come up with a better argument than "This isn't fallout."

Okay:
1. Due to the realm of Nirn being completely different from planet earth, and not obeying similar laws of physics, we don't even know if guns can exist.
2. Alchemy in Nirn is an actual science, that actually works, unlike here on earth. They almost have no need for chemistry.
3. Magic exists. Why go through all the trouble of inventing a gun when it's so much easier to shoot a fireball from your fingertips?
4. It honestly does not fit the setting. I'm sorry.
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Kelsey Anna Farley
 
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Post » Sun Nov 15, 2009 3:56 pm

EDIT: Double post. Also: pie.
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Russell Davies
 
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Post » Mon Nov 16, 2009 1:29 am

http://en.wikipedia.org/wiki/Matchlock muskets would be appropriate IMO.
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Farrah Lee
 
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Post » Sun Nov 15, 2009 8:54 pm

Thematically and aesthetically Skyrim has a much older feel to it. With the obvious focus on Nords it should harken back to the Norse. One reason why in my post above I mentioned that plate armour for instance I would like to see less of because of it not really I feel fitting with that Nord-style. Now of course there be some but it more foreign influence.

A game set in Morrowind though has a very different aesthetic choices here something like a musket could fit better. It is just like how Oblivion is more classic high fantasy while Morrowind has a much more weird fantasy feel. Basically just different types of fantasy themes and aesthetics but in the same setting.


This is perhaps one of the better arguments I've seen against guns in Skyrim, at least.


Tamriel has been locked in stasis for over 5,000 years.


Time for a revolution! :gun:

Alright then, enough with the guns.

Folks seem to assume (from a coupel threads) that guns don't fit because:

1) It's not in the lore
2) It's not Fallout
3) there would be more than one gun
4) A gun would be more than a one-shot item
5) That a gun would be at least semi-modern
6) That you couldn't have a great quest or even a WTF incident (Ah a mage falling from the sky!!!) that gives you a one shot wonder
7) eh I'll stop

SO

What about laser guns?

The beam is just like, you know...charged electrons zipping on down to a target just like...a lightning bolt or electric shock!
So some mage essentially builds a capacitor, that releases down a metal rod, that can be directed to a target.
Voila...a gun, in a magical and lore fitting sense!

Take that :P


Hehehehe :)
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..xX Vin Xx..
 
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Post » Sun Nov 15, 2009 6:23 pm

I know that these aren't really guns, but what about the dwemer centurions? They had those dart gun things, which aren't gunpowder ones but pretty close.
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Kim Kay
 
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Post » Mon Nov 16, 2009 1:44 am

I know that these aren't really guns, but what about the dwemer centurions? They had those dart gun things, which aren't gunpowder ones but pretty close.


I think those are just fancified crossbows or dart guns that could be spring-loaded.
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Nancy RIP
 
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Post » Mon Nov 16, 2009 1:45 am

If I see any guns in TES V, I'm gonna have to make a mage specializing in mysticism (particularly telekinesis). That way I could stop bullets in their tracks, a la The Matrix, and then use telekinesis to pull the gun out of the wielder's hands and start clubbing them over the head with it. :P
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Charles Weber
 
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Post » Mon Nov 16, 2009 2:15 am

If they ever added guns to a vanilla ES game, I would find a mod that removes them...ASAP. Guns belong in futuristic games...they ruin the atmosphere for ES games.
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Rude_Bitch_420
 
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Post » Mon Nov 16, 2009 2:43 am

I personally don't see what the issue would be with very primitive firearms in TESV.... like very early hand cannons and such. They would actually fit the gameplay pretty well I bet.

I know there won't be any... but if there were it wouldn't be a huge deal to me.



Especially with a long reload time to counter balance.
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Milagros Osorio
 
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Post » Sun Nov 15, 2009 6:18 pm

Now that you think of it...in TTT, Saruman concocted an explosnve that that one uruk-hai ran into the sewer thing of Helm's Deep to open it up...ala muslim suicide bomber style.
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vanuza
 
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Post » Sun Nov 15, 2009 5:10 pm

Didn't the pirate ships in TES Adventure Redguard have cannons on it?
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Joanne
 
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Post » Sun Nov 15, 2009 2:24 pm

Really though, has anybody from Beth even hinted that there might be guns? What a silly thought, I am surprised people are actually even humoring this idea. THERE WON'T BE ANY GUNS IN ANY ELDER SCROLLS GAMES EVER.

This isn't Fable.
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lucy chadwick
 
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Post » Mon Nov 16, 2009 2:12 am

Really though, has anybody from Beth even hinted that there might be guns? What a silly thought, I am surprised people are actually even humoring this idea. THERE WON'T BE ANY GUNS IN ANY ELDER SCROLLS GAMES EVER.

This isn't Fable.


Didn't you know that Fallout invented guns.
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George PUluse
 
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Post » Mon Nov 16, 2009 3:02 am

Didn't you know that Fallout invented guns.


Ya got me!
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Danielle Brown
 
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Post » Sun Nov 15, 2009 4:22 pm

I don't really care either way. Realistically, people will want to increase the damage they do from far away. People will think of guns eventually...

That being said, it doesn't really fit in with TES games. It might make sense, and it might be well done (just one or two shoddy hand cannons), but it could only lead to bad habits. I'm sure they would keep the guns as a minor aspect of the game (people just say "What's that?" every so often), but the only improvement they could make over shoddy guns in future games would be half decent guns, then good guns, and so on and so forth with increasing numbers and decreasing gameplay value.

So no, no guns in my TES thank you very much. Leave it to the modders, they will do it well enough without breaking lore.
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electro_fantics
 
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Post » Sun Nov 15, 2009 6:42 pm

I think Fable should never have put guns in their games or "moved" in time of the development of society.

Same goes for TES. And here it's even more obvious. Never ever any guns. No explosives either. The only industrial thing should be the dwemer machines, nothing else. :)
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Charleigh Anderson
 
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Post » Sun Nov 15, 2009 4:50 pm

http://en.wikipedia.org/wiki/Matchlock muskets would be appropriate IMO.

No, they wouldn't.
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Jessica Lloyd
 
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Post » Sun Nov 15, 2009 6:35 pm

No, they wouldn't.

Agreed, guns in general have no place in TES.
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Andrea P
 
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