They pretty much did, but people still hyped themselves over their own imagination.
They pretty much did, but people still hyped themselves over their own imagination.
I'm not surprised, but disappointed.
When Special edition was announced, I thought it would be the perfect time to dear BGS recreate "something very good" into "something even better."
New features and content (perhaps even a new official DLC), recreate the legendary difficulty (similar to Survival Fallout 4), recreate the DLC Hearthfire (similar to Fallout 4 settlement system - only 3 houses, of course), HDT hair+clothes similar to FO4, new languages would be added to foreign players...
But isn't...
TES V Skyrim Special Edition doesn't have nothing... Special.
To be honest, I also will not be surprised if the "restoration potion bug" and "Esbern Voice bug" are also copy and paste to Special Edition.
edit: typo
From the article link in the OP
I guess it's basically the game repackaged with possibly the free high-res texture pack and utilizing 64-bit and DirectX 11 instead of 9c
Sorry Rick, but that line gave me a good laugh!
I can see where the console crowd might feel hosed over all this, what with the mod/no mod debacle, plus having to pay to upgrade, but the PC folks kinda have me shaking my head.
We will run out and spend hundreds of dollars for a new monitor, so our game looks better, and feel good about it.
Then we run out and spend hundreds more for the latest video card, so we can run at higher resolution, and feel good about it.
Lastly, we spend countless hours searching out, installing, and tweaking mods, so the game looks better, and we feel good about it.
Now, a game publisher offers a FREE upgrade that makes our game look better with just a download, and a lot of people are upset?!?!
Mmmkay then!
Don't get me wrong, I'd LOVE to see the improvements people are lamenting not being in the new edition, but that isn't what remastered is, or was ever intended to be!
Eh, I'm not upset. I'm just not going to mess with the 64bit version - until all the mods I use in my current version are available for the new one. My 32bit game is so stable.... I'm just not going to go there. I have 215 mods as of this morning. I run somewhere around 185 or so on each profile - not always the same ones (depends on the girl....)
I'm happy with my setup. I'm not really interested in messing about with the SE version without my mods.
This.
The only thing you can see for sure that's been changed outside of a pure engine upgrade is some additional ground clutter (plants, etc) in the promo videos. Nothing else. Why people keep saying there's more than what the videos show is a mystery.
That would be a small plus and hopefully it's not just speculation again
Not good.
I actually want to experience Fallout 4's Survival Mode.
And not through mods, but officially developed by Bethesda Game Studios.
I could be wrong, but it doesn't seem like there are as many major needs mods for Fallout 4 as there were for Skyrim. The niche was already filled by survival mode.
Its in one or other of the press releases. Its a nice cheap fix for them as the original uncompressed artwork will be on their computers somewhere or other so all they have to do is launch a batch re-compress but at a higher resolution this time, pop them in the BSA's, done.
See, this is the thing that confuses me. It sounds like BGS had to cut some content due to hardware limitations of console systems. Then, why wouldn't they keep the original game they had envisioned if they had all that already done anyway before they cut some of it and then just recompile with the cut content and re-release the game as a remaster? I'm not sure though if survival mode would've been in the original vision of the game, but still, I'm surprised more game dev companies don't do this. Provided they only cut content because they have to, not for the sake of a cheap means to make some extra $$
Myself, by the way this thread makes it sound like the Survival Mode would have been implemented, I would not have cared for it. However, I don't see why it couldn't still be included anyway. If I don't want to use it, I simply turn the whole survival mode off
Textures are made at very high resolutions, then downscaled and compressed for release. Therefor its fairly simple to simply take the original files and downscale to a new resolution.
Things like quests and modes and whatever that didn't make it in probably never made it to anything resembling a playable state, and thus would require a lot more effort and time to put in. While they probably could have done it, I doubt it really would have made much of a difference. If you want more THINGS in the game, just use mods.
Indeed. I have been using mods. It's just stuff like cut content where Aela has a chance of being your shield-sibbling in one of the Companion quests instead of Farkas made me wonder if they originally had Skyrim in a state with a lot more content and then had to cut back due to console system limitations
It's more likely those things were in progress and didn't make the deadline so they were simply never finished, or never properly tested.
My stance on this is that they should've made gameplay additions, like an expansion (also lots of bugfixes) but they've made clear that's not what they were gonna do so you can't blame them for not adding a feature you wanted when they've made clear they weren't gonna add any.